Spheroid, on 27 November 2015 - 12:35 AM, said:
Also by waiting until light fusion engines are in game they can add a forth pre-order mech with out creating one out of thin air. There needs to be less of that in general.
I doubt the Bushwacker will come out before Clan Wave 4.
As far as I know, there will never be a Wave 4, or a new Resistance pack. Pretty sure Russ said they were going to sell mechs a la Marauder style from now on.
It might be because they make more money. It might be because it relaxes the production timeline for development(one mech slightly more often vs 4 mechs per bundle). It might be, because they need to focus on certain ones for HBS to fulfill a contract. It might even be they are having a real hard time picking out a light/med/heavy/assault that has 4 appealing mechs in it, and are tired of the "I didn't want to buy this dud" complaints about the package deals.
As for Bushwacker, I have never been overly attached to it. It was the starter mech in MW3, but construction rules in that game ignored it's stock limitations. It was a mediocre mech in MW4, although with clan tech it could be made formidable in medium class, it was mostly a stout mech with a bit of "undergunned" put in. I suppose PGI could follow that, by giving it pretty decent armor/structure quirks and really good hitbox to make up for it's other shortcomings.
I do think Alex could make it look wicked awesome.
Bishop is right though, we have lots of unseen, and then I imagine clan battlemechs like Supernova(I hope) etc. before we get to "newer" IS designs.
Besides, I want a Thug for IS before another 55 ton. Also, this:
http://mwomercs.com/...54#entry4536954
There are a few obviously old designs in there that are very unique I would like to see for variety if we are determined to put all the mediocre mechs into the game anyway. DAT Gladiator though.