Mech lab poll
#1
Posted 16 July 2012 - 12:48 AM
admittedly doubt this will change any dev minds,
#2
Posted 16 July 2012 - 12:50 AM
#3
Posted 16 July 2012 - 12:51 AM
#4
Posted 16 July 2012 - 12:52 AM
So, restrictions it is for me
#5
Posted 16 July 2012 - 12:53 AM
#6
Posted 16 July 2012 - 12:55 AM
#7
Posted 16 July 2012 - 12:57 AM
#8
Posted 16 July 2012 - 12:57 AM
"very restricted such as limiting size of hardpoints based on wieght of mech"
Or
"totally unrestricted except by cost in C-bills (like tabletop game)"
Get double the votes of the other i think (as is with hardpoints restritcing what can go into a location) is the winner of the poll
because its the middle ground of what are two extremes
Edited by TheOneGunslinger, 16 July 2012 - 12:57 AM.
#9
Posted 16 July 2012 - 12:58 AM
sh0t0, on 16 July 2012 - 12:55 AM, said:
but at the same time you have canon variants that change that very thing, great example is the Clint, most take out that Ac/5 and put in a PPC and two heatsinks to save on ammo costs.
#10
Posted 16 July 2012 - 12:59 AM
#11
Posted 16 July 2012 - 12:59 AM
TheOneGunslinger, on 16 July 2012 - 12:57 AM, said:
"very restricted such as limiting size of hardpoints based on wieght of mech"
Or
"totally unrestricted except by cost in C-bills (like tabletop game)"
Get double the votes of the other i think (as is with hardpoints restritcing what can go into a location) is the winner of the poll
because its the middle ground of what are two extremes
true but it does give a fair idea of what people really want or will settle for. and it beats the hell out of flaming eachother
#12
Posted 16 July 2012 - 01:03 AM
And this issue has already been decided by PGI: http://mwomercs.com/...deo/dPoqjslGcO0
Correct (but not best ) answer is the middle option here....
Edited by Graphite, 16 July 2012 - 01:05 AM.
#13
Posted 16 July 2012 - 01:04 AM
Why buy something inferior, just so you can get your butt handed to you every time...?
No.
So, make them all customizable to ensure every mech is a feasible option. Which allows people to buy the mechs they want for unchanging features such as size, speed, looks, and outfit them to be useful for whatever their game play style.
#14
Posted 16 July 2012 - 01:07 AM
Graphite, on 16 July 2012 - 01:03 AM, said:
And this issue has already been decided by PGI: http://mwomercs.com/...deo/dPoqjslGcO0
Correct (but not best ) answer is the middle option here....
he is just trying to see how people feel about it.
and the topic you have linked to is from jan with no reply later than march think its fair to start a new one up
Willpower, on 16 July 2012 - 01:04 AM, said:
Why buy something inferior, just so you can get your butt handed to you every time...?
No.
So, make them all customizable to ensure every mech is a feasible option. Which allows people to buy the mechs they want for unchanging features such as size, speed, looks, and outfit them to be useful for whatever their game play style.
yer but by that if we make it totally unrestricted you will just see the same load out on each mech they will look different which is cool but they will all have the same load out because "Why buy something inferior, just so you can get your butt handed to you every time...?"
.
Edited by TheOneGunslinger, 16 July 2012 - 01:10 AM.
#15
Posted 16 July 2012 - 01:12 AM
Willpower, on 16 July 2012 - 01:04 AM, said:
Thats not true. Every Mech has a role. If you would lift the restrictions, then this would accur. Why buy a catapult, if you could modify the Dragon for the same Job?
Willpower, on 16 July 2012 - 01:04 AM, said:
This may come shoking to you, but the goal is to make every Mech a feasable option in their current role. There is no point in having different Mechs in the game, if you could outfit everyone of them as you want. Then youll only need 4 mechs in total for every role possible.
And thats the reason the restrictions exist. Your reasoning would break down the game and kill it, bevor it even startet.
#16
Posted 16 July 2012 - 01:13 AM
Graphite, on 16 July 2012 - 01:03 AM, said:
And this issue has already been decided by PGI: http://mwomercs.com/...deo/dPoqjslGcO0
Correct (but not best ) answer is the middle option here....
thanks for the links, but as i said this is in response to a current General topics thread. lot of ranting going on there, and i thought this would be better and more clarifying.
I am curious abut what people think towards customization and what people will settle for. I personally love the tabletop freedom but can understand if its a balance issue to put in forms of restrictions.
#17
Posted 16 July 2012 - 01:17 AM
#19
Posted 16 July 2012 - 01:25 AM
Edited by ngl, 16 July 2012 - 01:26 AM.
#20
Posted 16 July 2012 - 01:27 AM
ngl, on 16 July 2012 - 01:12 AM, said:
Thats not true. Every Mech has a role. If you would lift the restrictions, then this would accur. Why buy a catapult, if you could modify the Dragon for the same Job?
That's not a good argument against customisation, because you could conversely ask: why buy a Dragon if you could modify a Catapult?
Where's the problem? You'd still see both Dragon and Catapult chassis being used.
ngl, on 16 July 2012 - 01:12 AM, said:
And thats the reason the restrictions exist. Your reasoning would break down the game and kill it, bevor it even startet.
You'd need 17, not 4 (one at eight weight class). And that wouldn't be enough anyway - people like different appearances, and different models would come initially equipped differently, meaning you would buy a chassis close to your target design to avoid buying extra equipment.
You'd still see a healthy mix of many different chassis.
BTW ngl, some of us have degrees in software engineering, design games, have been playing BT (TT, MW, MC) for more than 20 years, and strongly disagree with your opinion.
Edited by Graphite, 16 July 2012 - 01:37 AM.
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