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Mech lab poll


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Poll: Mech Lab Poll (173 member(s) have cast votes)

How restricted do you want your mechlab?

  1. very restricted such as limiting size of hardpoints based on wieght of mech (30 votes [15.71%] - View)

    Percentage of vote: 15.71%

  2. as is with hardpoints restritcing what can go into a location (117 votes [61.26%] - View)

    Percentage of vote: 61.26%

  3. totally unrestricted except by cost in C-bills (like tabletop game) (44 votes [23.04%] - View)

    Percentage of vote: 23.04%

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#1 Thorgar Wulfson

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Posted 16 July 2012 - 12:48 AM

This is in response to another thread, im curious to see how many want restricted mechlabs and how many want more freedom like the table top.

admittedly doubt this will change any dev minds,

#2 TheOneGunslinger

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Posted 16 July 2012 - 12:50 AM

think it works how it is atm

#3 CrazyCatDaddy

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Posted 16 July 2012 - 12:51 AM

An unrestricted Mechlab will be a balancing nightmare. A very restricted Mechlab would be pointless. So what are we discussing about?

#4 Boldar

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Posted 16 July 2012 - 12:52 AM

I want to be able to see a difference between an Awesome and a Victor.
So, restrictions it is for me :)

#5 Thorgar Wulfson

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Posted 16 July 2012 - 12:53 AM

this is just to get an idea on what people actually want. in another thread its getting kinda ranty and i am guilty of adding to it, So made this to get a more constructive idea of what people want with customization.

#6 sh0t0

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Posted 16 July 2012 - 12:55 AM

You need to feel the difference in mech chasis and how they favour ballistic, energy or missle systems

#7 Xaira

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Posted 16 July 2012 - 12:57 AM

I think for balance, fun and visual logic better "as is".

#8 TheOneGunslinger

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Posted 16 July 2012 - 12:57 AM

really unless
"very restricted such as limiting size of hardpoints based on wieght of mech"
Or
"totally unrestricted except by cost in C-bills (like tabletop game)"

Get double the votes of the other i think (as is with hardpoints restritcing what can go into a location) is the winner of the poll

because its the middle ground of what are two extremes

Edited by TheOneGunslinger, 16 July 2012 - 12:57 AM.


#9 Thorgar Wulfson

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Posted 16 July 2012 - 12:58 AM

View Postsh0t0, on 16 July 2012 - 12:55 AM, said:

You need to feel the difference in mech chasis and how they favour ballistic, energy or missle systems


but at the same time you have canon variants that change that very thing, great example is the Clint, most take out that Ac/5 and put in a PPC and two heatsinks to save on ammo costs.

#10 Ray Stantz

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Posted 16 July 2012 - 12:59 AM

It would be cool and a lot of fun if you could have a more unrestricted mechlab. But the bottom line is you need a somewhat restricted mechlab for balancing purposes. TT just wont completely mesh with a PC game and there have to be certain sacrifices and liberties.

#11 Thorgar Wulfson

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Posted 16 July 2012 - 12:59 AM

View PostTheOneGunslinger, on 16 July 2012 - 12:57 AM, said:

really unless
"very restricted such as limiting size of hardpoints based on wieght of mech"
Or
"totally unrestricted except by cost in C-bills (like tabletop game)"

Get double the votes of the other i think (as is with hardpoints restritcing what can go into a location) is the winner of the poll

because its the middle ground of what are two extremes


true but it does give a fair idea of what people really want or will settle for. and it beats the hell out of flaming eachother :)

#12 Graphite

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Posted 16 July 2012 - 01:03 AM

There have already been almost identical polls to this one: http://mwomercs.com/...oms-be-allowed/

And this issue has already been decided by PGI: http://mwomercs.com/...deo/dPoqjslGcO0

Correct (but not best :) ) answer is the middle option here....

Edited by Graphite, 16 July 2012 - 01:05 AM.


#13 Willpower

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Posted 16 July 2012 - 01:04 AM

If it's too restrictive, you'll only see the same "good" mechs of each class, over and over and over...

Why buy something inferior, just so you can get your butt handed to you every time...?
No.

So, make them all customizable to ensure every mech is a feasible option. Which allows people to buy the mechs they want for unchanging features such as size, speed, looks, and outfit them to be useful for whatever their game play style.

#14 TheOneGunslinger

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Posted 16 July 2012 - 01:07 AM

View PostGraphite, on 16 July 2012 - 01:03 AM, said:

There have already been almost identical polls to this one: http://mwomercs.com/...oms-be-allowed/

And this issue has already been decided by PGI: http://mwomercs.com/...deo/dPoqjslGcO0

Correct (but not best :) ) answer is the middle option here....

he is just trying to see how people feel about it.

and the topic you have linked to is from jan with no reply later than march think its fair to start a new one up


View PostWillpower, on 16 July 2012 - 01:04 AM, said:

If it's too restrictive, you'll only see the same "good" mechs of each class, over and over and over...

Why buy something inferior, just so you can get your butt handed to you every time...?
No.

So, make them all customizable to ensure every mech is a feasible option. Which allows people to buy the mechs they want for unchanging features such as size, speed, looks, and outfit them to be useful for whatever their game play style.


yer but by that if we make it totally unrestricted you will just see the same load out on each mech they will look different which is cool but they will all have the same load out because "Why buy something inferior, just so you can get your butt handed to you every time...?"
.

Edited by TheOneGunslinger, 16 July 2012 - 01:10 AM.


#15 CrazyCatDaddy

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Posted 16 July 2012 - 01:12 AM

View PostWillpower, on 16 July 2012 - 01:04 AM, said:

If it's too restrictive, you'll only see the same "good" mechs of each class, over and over and over...


Thats not true. Every Mech has a role. If you would lift the restrictions, then this would accur. Why buy a catapult, if you could modify the Dragon for the same Job?

View PostWillpower, on 16 July 2012 - 01:04 AM, said:

So, make them all customizable to ensure every mech is a feasible option. Which allows people to buy the mechs they want for unchanging features such as size, speed, looks, and outfit them to be useful for whatever their game play style.


This may come shoking to you, but the goal is to make every Mech a feasable option in their current role. There is no point in having different Mechs in the game, if you could outfit everyone of them as you want. Then youll only need 4 mechs in total for every role possible.

And thats the reason the restrictions exist. Your reasoning would break down the game and kill it, bevor it even startet.

#16 Thorgar Wulfson

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Posted 16 July 2012 - 01:13 AM

View PostGraphite, on 16 July 2012 - 01:03 AM, said:

There have already been almost identical polls to this one: http://mwomercs.com/...oms-be-allowed/

And this issue has already been decided by PGI: http://mwomercs.com/...deo/dPoqjslGcO0

Correct (but not best :) ) answer is the middle option here....


thanks for the links, but as i said this is in response to a current General topics thread. lot of ranting going on there, and i thought this would be better and more clarifying.

I am curious abut what people think towards customization and what people will settle for. I personally love the tabletop freedom but can understand if its a balance issue to put in forms of restrictions.

#17 CrazyCatDaddy

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Posted 16 July 2012 - 01:17 AM

Users with no clue about Game Design and no information how a game actually is played should never make design decisions. And thats the reason Development Studios dont have public polls for upcoming patches.

#18 TheOneGunslinger

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Posted 16 July 2012 - 01:21 AM

View Postngl, on 16 July 2012 - 01:17 AM, said:

Users with no clue about Game Design and no information how a game actually is played should never make design decisions. And thats the reason Development Studios dont have public polls for upcoming patches.

Random much?

#19 CrazyCatDaddy

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Posted 16 July 2012 - 01:25 AM

Nothing random about that. Just stating facts. Some people would break down the game and the buisness model with their suggestions. Whoever put the up the poll up here didnt understand that fact.

Edited by ngl, 16 July 2012 - 01:26 AM.


#20 Graphite

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Posted 16 July 2012 - 01:27 AM

View Postngl, on 16 July 2012 - 01:12 AM, said:


Thats not true. Every Mech has a role. If you would lift the restrictions, then this would accur. Why buy a catapult, if you could modify the Dragon for the same Job?


That's not a good argument against customisation, because you could conversely ask: why buy a Dragon if you could modify a Catapult?

Where's the problem? You'd still see both Dragon and Catapult chassis being used.


View Postngl, on 16 July 2012 - 01:12 AM, said:

This may come shoking to you, but the goal is to make every Mech a feasable option in their current role. There is no point in having different Mechs in the game, if you could outfit everyone of them as you want. Then youll only need 4 mechs in total for every role possible.

And thats the reason the restrictions exist. Your reasoning would break down the game and kill it, bevor it even startet.


You'd need 17, not 4 (one at eight weight class). And that wouldn't be enough anyway - people like different appearances, and different models would come initially equipped differently, meaning you would buy a chassis close to your target design to avoid buying extra equipment.

You'd still see a healthy mix of many different chassis.

BTW ngl, some of us have degrees in software engineering, design games, have been playing BT (TT, MW, MC) for more than 20 years, and strongly disagree with your opinion.

Edited by Graphite, 16 July 2012 - 01:37 AM.






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