Jump to content

My Founders Atlas: "Fulcrum" v0.1


20 replies to this topic

#1 Sept Wolfke

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 263 posts

Posted 11 July 2012 - 10:51 AM

lemmie know what you think - it should fit the hardpoint system if my studies of mechlab are worth anything.

Weaponry:
4x Medium Lasers
4x Small Lasers
2x Machineguns (1T ammo)
1x Gauss Rifle (5T ammo)
3x SRM6 each w/ Artemis IV (5T ammo)

Defenses:
Max armor
Guardian ECM
Anti-Missile System (2T ammo)
CASE (RT and LT)

Heat Dissipation: 16 double heatsinks (making the mech heat-neutral)

Edited by Sept Wolfke, 11 July 2012 - 11:04 AM.


#2 Bongo TauKat

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 559 posts
  • Facebook: Link
  • LocationPain, Inner Perpihery, Lyran Commonwealth.

Posted 11 July 2012 - 10:56 AM

MGs?

#3 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 11 July 2012 - 10:57 AM

not gonna fit if they keep things 1:1

#4 Sept Wolfke

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 263 posts

Posted 11 July 2012 - 11:03 AM

just heard about the 1:1 thing in a different thread. this design is based on the mechlab video's info regarding the 3 hardpoint per location theme. anyone know where the 1:1 info is coming from?

Edited by Sept Wolfke, 11 July 2012 - 11:03 AM.


#5 Icebound

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • 1,148 posts

Posted 11 July 2012 - 11:03 AM

I didn't think an Atlas could hold that much.

#6 WrentheFaceless

    Member

  • PipPipPip
  • 88 posts

Posted 11 July 2012 - 11:05 AM

Machineguns? Why?

#7 Sept Wolfke

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 263 posts

Posted 11 July 2012 - 11:06 AM

switching to double heatsinks gives 10 tons to play with, and dropping out the LRM 20 is another dozen tons, so I had some significant weight to play with.

View PostWrentheFaceless, on 11 July 2012 - 11:05 AM, said:

Machineguns? Why?

well, going off the 3 hardpoint model, with the Gauss Rifle in the RT that's 1 hardpoint, what do you do with 2 other ballistic hardpoints for not alot of weight? plus, it helps with crit-seeking.

Edited by Sept Wolfke, 11 July 2012 - 11:08 AM.


#8 NWHHarrier

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 352 posts
  • LocationOhio, USA

Posted 11 July 2012 - 11:07 AM

Yeah that sounds a little excessive for any chassis...but if it fits it would probably do quite well!

#9 CCC Dober

    Member

  • PipPipPipPipPipPipPipPip
  • 1,881 posts

Posted 11 July 2012 - 11:09 AM

OP: I'd kick the machine guns and small lasers out to make room for a large laser. At least you get more use out of your heatsinks at range and the Gauss won't feel so lonely.

#10 SeDevri

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 97 posts

Posted 11 July 2012 - 12:49 PM

I don't think its a 3 slots per section, i think its however many the original load out has +1 of the same type. Otherwise mechs like the "Swayback" wouldn't work as it has 6 medium lasers in its Right Torso alone!

So as far as i can tell your mech would work with the exception of having to drop 1 machine gun as you would only have 2 Ballistic slots in your right torso.

Edited by SeDevri, 11 July 2012 - 12:51 PM.


#11 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 11 July 2012 - 01:33 PM

Very curious to see how you came up with that many hardpoints

don't think your tonnage is going to work out either, unless you don't plan to install an engine

#12 Aeryk Corsaer

    Member

  • PipPipPipPipPip
  • 153 posts
  • LocationCentral California

Posted 11 July 2012 - 01:38 PM

The hardpoint allotment is the thing messing up all of us theorizing on making our "Founder 'Mech Specials". The screenshots for both the K2 Catapult and the Hunchback (on this website) show a 2 hardpoint allocation for each system on the base model. For example, the K2 has a medium laser and machine gun on its side torsos while the screen shots show up to two ballistic and two energy weapons can go there.

Your design is good but the second MG will not fit (as mentioned above) but your missile systems should unless there is only two hardpoints period filled on the base with the RM-20 and SRM-6 respectively. In addition, the laser hardpoints might not let you get all you want.

#13 Verkorperung

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 34 posts

Posted 11 July 2012 - 01:49 PM

Not sure about the Hardpoint issue, but it looks to be about 7 tons over based on standard equip weights. That assumes no Endo-Steel or XL Engine.

#14 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 11 July 2012 - 01:54 PM

Weaponry:
4x Medium Lasers.....................................4 tons
4x Small Lasers........................................2 tons
2x Machineguns (1T ammo).....................2 tons
1x Gauss Rifle (5T ammo).......................17 tons (12 + 5)
3x SRM6 each w/ Artemis IV (5T ammo)..17 tons (12+5+??)

Defenses:
Max armor................................................. 19 tons (?)
Guardian ECM............................................1.5 tons
Anti-Missile System (2T ammo)....................2.5 tons
CASE (RT and LT)......................................1 ton

Heat Dissipation: 16 double heatsinks ......16 tons

So that's 82 tons, not counting Artemix IV (one ton each? that would be 86 tons). And no engine, no gyro, no cockpit, no sensors, no actuators?

The 300 engine itself weighs 19 tons


you're better off working backwards from the stock mech and subtract it's weapons (a known weight value!) instead of building from the bottom up, which doesn't account for all the crap you can't strip off a mech.

#15 Rychard Starheart

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 300 posts
  • LocationTexas

Posted 11 July 2012 - 02:13 PM

Max armor
Endo IS
Normal Engine
14 DBL HS

GR +3t ammo
LPL x2
MPL
SRM6+arti iv x2 + 2t ammo
ECM
Case x2

runs a little hot but can be managed.


or, drop the srms and MPL but keep GR and 2LPL, add a 3rd LPL and an lrm 5 +arti iv +1t ammo.
as well as losing a case and adding another ton of GR ammo and 2 more dbl hs.

Edited by Rychard Starheart, 11 July 2012 - 02:19 PM.


#16 TancredWard

    Member

  • PipPip
  • 25 posts
  • LocationUnited States

Posted 11 July 2012 - 02:17 PM

RedShift, the tonnage on the Gauss is incorrect, with 5 tons of ammo it'd be a total of 20 tons because he is using IS gear. There is no way he'd be able to fit all this stuff on an Atlas, if you strip off all the weapons from the base model (assuming the AC and missiles only have 1 ton of ammo) and don't change any of the internals, you'll have a 34 tons to play with, he's also not gonna need 5 tons of Gauss ammo, thats 40 shots I doubt he'll be shooting his rifle 40 times in the avg 15-20 minutes its gonna take to play a match. The total tonnage of the weapon loadout is 40 tons. If he drops some ammo, and maybe some lasers and what not, it could be plausible but who knows without actually being able to play around with the mech lab, I'm just going off what I say in the Mechlab Breakdown and info from Sarna.net

#17 Der Zivilist

    Member

  • PipPipPipPipPipPip
  • 452 posts

Posted 11 July 2012 - 02:24 PM

View PostSept Wolfke, on 11 July 2012 - 11:03 AM, said:

just heard about the 1:1 thing in a different thread. this design is based on the mechlab video's info regarding the 3 hardpoint per location theme. anyone know where the 1:1 info is coming from?


Basically I suspect this to be leaked beta info. Can't pinpoint exactly where it came from.

However, a few days after that rumor started floating around, Paul did indirectly confirm it by participating in a discussion on whether or not Founder's Mechs would be identical to their non-Founder's twins. He stated that currently (=at the time of his posting), the Founder's Catapult had the same weapon hardpoints as the normal C1 one, namely two missile and four energy ones. And that is a 1:1 config.

#18 Cid

    Member

  • PipPipPipPipPip
  • 155 posts

Posted 11 July 2012 - 02:55 PM

uh, 1:1 on hardpoints sounds like a horrible idea!

on the mechlab vid it looks quite different, 3 hardpoints of the same type per location that has weapons (ct 2 HP and head 1 HP)

#19 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 11 July 2012 - 03:13 PM

The mechlab video is way outdated (even outdated compared to the mechlab screenshots from like, may!)

#20 Zakatak

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,673 posts
  • LocationCanadastan

Posted 11 July 2012 - 03:26 PM

If you try to repair a mech that expensive, you're gonna have a bad time!

Edited by Zakatak, 11 July 2012 - 03:28 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users