Tips For A Newbie?
#1
Posted 13 December 2015 - 10:01 AM
So far the Catapult has been serving my needs fairly well, but as I approach the point of being able to purchase my first mech, I find myself wondering if I could do better. I'm also curious if there's a particular loadout I should be setting up.
See you all on the battlefield!
#2
Posted 13 December 2015 - 10:09 AM
After that what is your prefered weapon for raining fiery death on the enemy? You mentioned a Catapult, which I assume is LRM's. Biggest issue with LRM's is getting locks. But there are other methods of long range fire support. ERLL's, guass rifles, AC5's. Before recommending loadouts/mechs what type of fire support you want to do? Do you play IS or clan or does it matter to you?
#3
Posted 13 December 2015 - 10:22 AM
Your welcome.
#4
Posted 13 December 2015 - 10:26 AM
The HBK 4J can also be upgraded with a heavier engine to make it run faster, 250 rated is the standard for most Hunchback builds.
As always, get Endo Steel and Double Heat Sinks.
The mech, like all HBK builds, are rather cheap and don't cost all that much to buy and build.
Edited by Coralld, 13 December 2015 - 12:51 PM.
#5
Posted 13 December 2015 - 10:35 AM
Coralld, on 13 December 2015 - 10:26 AM, said:
The HBK 4J can also be upgraded with a heavier engine to make it run faster, 250 rated is the standard for most Hunchback builds.
As always, get Endo Steel and Double Heat Sinks.
The mech, like all HBK builds, are rather cheap and don't cost all that much to buy and build.
That sounds fantastic! Yeah, LRMs have been my favorite so far. I hadn't really considered a medium mech, though, because I figured I would need the armor a heavy mech provides.
#6
Posted 13 December 2015 - 10:42 AM
http://mwo.smurfy-net.de/
To plan the budget, to plan the build, see the overall "speed vs damage vs armor" of your build. Explore things when you can't play for the momnet (at work spare time for example). etc...
#7
Posted 13 December 2015 - 10:48 AM
Koori Ookami, on 13 December 2015 - 10:35 AM, said:
Never under estimate Mediums, some can be rather tanky, Hunchbacks and Enforcers as well as others can be pretty tough.
In the Hatchbacks case, it's toughnes comes from having good hitboxes and the mech it's self is rather small. Rule of thumb for Hunchbacks, always use your left torso as a shield to absorb incoming fire, and if you lose your left side it's not that big of a deal, just save your right side at all costs.
#8
Posted 13 December 2015 - 10:50 AM
and have fun of course
#9
Posted 13 December 2015 - 10:56 AM
Coralld, on 13 December 2015 - 10:48 AM, said:
In the Hatchbacks case, it's toughnes comes from having good hitboxes and the mech it's self is rather small. Rule of thumb for Hunchbacks, always use your left torso as a shield to absorb incoming fire, and if you lose your left side it's not that big of a deal, just save your right side at all costs.
So would you say the Hunchback is a better LRM platform than the Catapult? Also, the Trubuchet seems VERY good.
Tierratanmala, on 13 December 2015 - 10:50 AM, said:
and have fun of course
That's the other thing I'm having trouble with. I've had one game so far where someone actually stuck with me, and it was awesome, but the rest have just been everyone rushing in. Need to find a faction or something.
Edited by Koori Ookami, 13 December 2015 - 11:04 AM.
#10
Posted 13 December 2015 - 11:11 AM
#11
Posted 13 December 2015 - 11:23 AM
z3a1ot, on 13 December 2015 - 11:11 AM, said:
Why is the cooldown better on it?
#12
Posted 13 December 2015 - 11:28 AM
Koori Ookami, on 13 December 2015 - 10:56 AM, said:
That's the other thing I'm having trouble with. I've had one game so far where someone actually stuck with me, and it was awesome, but the rest have just been everyone rushing in. Need to find a faction or something.
Yeah i know, when i play alone it's a disaster i f i don't go in the right team , and it's one hundred times worst for a newbie
For the mech i suggest an Heavy like a Timberwolf, an Ebon Jaguar or a Thunderbolt, the first two especially.
Edited by Tierratanmala, 13 December 2015 - 11:28 AM.
#13
Posted 13 December 2015 - 11:53 AM
Koori Ookami, on 13 December 2015 - 11:23 AM, said:
That is just the mech trate or quirks, quirks help make mechs stand out and do better in some rolls than others, it's a way to give them more character and helps make the game more diverse.
As for your question on is the HBK 4J better than the Catapult, it really depends on your play style. The thing about Catapults are is that to get the best performance out of it you will need to get an XL Engine for it, XLs weigh half as much as a STD Engine of the same raiting but makes you squishy in that if you lose a side torso you die, that and they are super expensive.
Tierratanmala, on 13 December 2015 - 11:28 AM, said:
Yeah i know, when i play alone it's a disaster i f i don't go in the right team , and it's one hundred times worst for a newbie
For the mech i suggest an Heavy like a Timberwolf, an Ebon Jaguar or a Thunderbolt, the first two especially.
Configuring a Timber, Jag, or Thunderbolt into an LRM mech, which is what the OP is looking for, would be a dis-service to those chassies and a wast in their potential. Yes, they can be set up to do LRMs but there are better mechs out there for LRMs such as the Mad Dog.
Edited by Coralld, 13 December 2015 - 12:10 PM.
#14
Posted 13 December 2015 - 12:07 PM
Adding Friend's is easy...while in-game, pull up the Scoreboard (Tab) and right-click on anyone you want to add as a Friend. It will bring up a menu and you can send the invite. They will see it after the game because their Alert tab will flash. Once you start building up your friend's list you'll see invites under the Alert tab (Social button on the bottom, icon looks like 3 people), and you can also start your own group and invite others on your Friend's List.
As far as a good missile mech the medium Kintaro KTO-18 is a good one.
#15
Posted 13 December 2015 - 12:37 PM
Remember that quirks stack with one another, for example: energy range 10% and large laser range 5% quirk on mech means that you will gain 15% range buff if you equip large lasers on that mech.
After that when you earn enough GXP and start unlocking modules you can make your favourite mech beastly.
Edited by z3a1ot, 13 December 2015 - 12:42 PM.
#16
Posted 13 December 2015 - 12:44 PM
HBK-4J
http://mwo.smurfy-ne...10e455e4d9b3dd0
Mad Dog
http://mwo.smurfy-ne...447199d75124b22
Catapult A1
http://mwo.smurfy-ne...7cf8f1bae685ce9
You could get rid of the JJs to get a bit larger engine and or more ammo.
Edited by Coralld, 13 December 2015 - 12:47 PM.
#17
Posted 13 December 2015 - 12:44 PM
Being able to support where needed and find better lines of sight for locks (you -need- to be able to maintain your own locks, period, not rely on your team to do so) is just going to be more beneficial. Honestly, I wouldn't say Catapults are in a good spot, and haven't been for some time. They're easy, easy targets, even with some very recent hitbox rejiggering.
The other plus side is if you want to master it, the other Hunchback variants are pretty solid and give you a variety of other roles to try once you get bored with LRM-ing, so you get a nice sampler platter down the road without them costing an arm and a leg or leapfrogging to another variant. Not many other IS chassis give you the range of options they do for role specific combat.
#18
Posted 13 December 2015 - 01:34 PM
Koori Ookami, on 13 December 2015 - 11:23 AM, said:
in that context cooldown refers to reload rate, basically the LRM10 reloads 35% faster on the 4J than most other Mechs, thanks to the 15% LRM10 cooldown quirk and the 20% missile cooldown quirk, the 2 add up so 15+20=35
it also gets 10% for missile velocity and -10% missile heat gen, making missiles travel faster and generate less heat
#19
Posted 13 December 2015 - 01:57 PM
Rogue Jedi, on 13 December 2015 - 01:34 PM, said:
it also gets 10% for missile velocity and -10% missile heat gen, making missiles travel faster and generate less heat
Don't forget, once you unlock and max out LRM10 Cooldown Module, his missile cooldown will get a 12% boost in its cooldown, making the LRM10s fire a total of 47% faster.
Edited by Coralld, 13 December 2015 - 01:57 PM.
#20
Posted 13 December 2015 - 02:05 PM
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