mad kat, on 22 January 2016 - 02:19 AM, said:
The problem is not the lurms it's the pug mentality. By and large pugs are sheepish and cowardly, no one wants to be at the front and brawling and the Pug queue is bordering on extinction. People are far too happy sniping from the back more often than not in the mechs that should be at the forefront of a charge. Just last night 180 tons of our team was wasted with an LRM40 atlas and an LRM60 Awesome. While more acceptable on the Awesome in terms of lore role between the two of them there was lurmageddon and ONE medium laser for backup (on the atlas).
It's tempting to call it cowardice but it may not be true as they spent the vast majority of the match over yonder and if i remember rightly neither of them dropped below 75-78% health. However it may not be their fault. I'm not slandering said players it's the game mechanics that's the problem as its clearly favourable to them to do this it may be that their computers are naff and have a poor frame rate in which case Lurm boats are the easiest way to play the game. A counter to this is if a mech is lobbing a large quantity of LRMs at an enemy it should be highlighted on the enemies radar for a few seconds afterwards indicating where the missiles came from. The benefit of Long range missiles is still there but at the expense of everyone knowing where they came from and so more easily counter attacked. This would discourage LRM assault mechs and encourage lighter faster mechs and so capping their LRM ability.
So i go for a flank with a YLW and me in an SRM Wolverine I take down their grasshopper and punish another then i died to witness two assault mechs hiding a kilometre away lobbing lurms.
To solve this all the enemy needed to do was do what i and the centurion did find a flanking position rush in and those 180 tons would of been useless bar pretty paper weights. Nearly every single weekend when there's a tournament on which 9/10 is damage based the lurm farmers are out in force. All it takes is a lance of fast mediums and Op lights and lurmageddon will cease to exist as those lurm assaults are busy trying to protect they're backs giving the other two lances time to push forward and mop up.
When pugs realise this i might actually spend some money on the game again to celebrate.
Barkem Squirrel, on 22 January 2016 - 08:42 AM, said:
I agree with Mad kat.
How many times am I in a Medium mech with the assaults and heavies 100 to 200 m behind me, especially on the new map, Polar highlands. Then again I like close LRM support, but this in front LRM support is fun. In a Medium mech moving swiftly getting hit and run credits, TAG stealth, and a hole bunch of other things, including Brawling rewards in a LRM boat medium.
I am thinking a 12 man Raven flock needs to get out there, just to see what can happen on polar highlands. Then listen for the rage! They will pick and peck the other team apart or make them go crazy. Then if those raven pilots have an evil streak and we know that they do, they would put one LRM 5 with a ton of ammo on the 3L's, 4X's and 2X's. That is 9 LRM 5's. Enough to really tick someone off if they work as a well coordinated flock.
Tuann, on 24 January 2016 - 11:53 PM, said:
the most simple advice :
WATCH ... FOR... UAV's
SHOOT... THEM... DOWN... IMMEDIATLY
if you do this, then LRM's are just a weapon as any other, where you take the occasional dmg and where you use cover, move and return fire.
oh and please, for the love of all that is battlemechs, DO NOT BUILD a LURM ATLAS.
atlas is the chassis that can tank, it is a rolling monster of doom in the frontline. pretty please, cherry on top, don't slam only lrm's in it with a puny backup wapon. that is sacrilege and we all do our best to help such a poorly constructed mech out of its misery,.. after standing within 180m to pummel his friendly team into pulp while the lurm atlas pilot can only watch helplessly as his useless missles bounce of targets within 180m.
As much as your posts contain some good pointers for lrm avoidance. Please remember this thread is not to complain about lrm builds. It is here to give pgi training ideas, and hopefully teach new players how to neutralize those mechs.
mad kat, on 22 January 2016 - 02:19 AM, said:
The problem is not the lurms it's the pug mentality. By and large pugs are sheepish and cowardly, no one wants to be at the front and brawling and the Pug queue is bordering on extinction. People are far too happy sniping from the back more often than not in the mechs that should be at the forefront of a charge. Just last night 180 tons of our team was wasted with an LRM40 atlas and an LRM60 Awesome. While more acceptable on the Awesome in terms of lore role between the two of them there was lurmageddon and ONE medium laser for backup (on the atlas).
It's tempting to call it cowardice but it may not be true as they spent the vast majority of the match over yonder and if i remember rightly neither of them dropped below 75-78% health. However it may not be their fault. I'm not slandering said players it's the game mechanics that's the problem as its clearly favourable to them to do this it may be that their computers are naff and have a poor frame rate in which case Lurm boats are the easiest way to play the game. A counter to this is if a mech is lobbing a large quantity of LRMs at an enemy it should be highlighted on the enemies radar for a few seconds afterwards indicating where the missiles came from. The benefit of Long range missiles is still there but at the expense of everyone knowing where they came from and so more easily counter attacked. This would discourage LRM assault mechs and encourage lighter faster mechs and so capping their LRM ability.
So i go for a flank with a YLW and me in an SRM Wolverine I take down their grasshopper and punish another then i died to witness two assault mechs hiding a kilometre away lobbing lurms.
To solve this all the enemy needed to do was do what i and the centurion did find a flanking position rush in and those 180 tons would of been useless bar pretty paper weights. Nearly every single weekend when there's a tournament on which 9/10 is damage based the lurm farmers are out in force. All it takes is a lance of fast mediums and Op lights and lurmageddon will cease to exist as those lurm assaults are busy trying to protect they're backs giving the other two lances time to push forward and mop up.
When pugs realise this i might actually spend some money on the game again to celebrate.
Barkem Squirrel, on 22 January 2016 - 08:42 AM, said:
I agree with Mad kat.
How many times am I in a Medium mech with the assaults and heavies 100 to 200 m behind me, especially on the new map, Polar highlands. Then again I like close LRM support, but this in front LRM support is fun. In a Medium mech moving swiftly getting hit and run credits, TAG stealth, and a hole bunch of other things, including Brawling rewards in a LRM boat medium.
I am thinking a 12 man Raven flock needs to get out there, just to see what can happen on polar highlands. Then listen for the rage! They will pick and peck the other team apart or make them go crazy. Then if those raven pilots have an evil streak and we know that they do, they would put one LRM 5 with a ton of ammo on the 3L's, 4X's and 2X's. That is 9 LRM 5's. Enough to really tick someone off if they work as a well coordinated flock.
Tuann, on 24 January 2016 - 11:53 PM, said:
the most simple advice :
WATCH ... FOR... UAV's
SHOOT... THEM... DOWN... IMMEDIATLY
if you do this, then LRM's are just a weapon as any other, where you take the occasional dmg and where you use cover, move and return fire.
oh and please, for the love of all that is battlemechs, DO NOT BUILD a LURM ATLAS.
atlas is the chassis that can tank, it is a rolling monster of doom in the frontline. pretty please, cherry on top, don't slam only lrm's in it with a puny backup wapon. that is sacrilege and we all do our best to help such a poorly constructed mech out of its misery,.. after standing within 180m to pummel his friendly team into pulp while the lurm atlas pilot can only watch helplessly as his useless missles bounce of targets within 180m.
As much as your posts contain some good pointers for lrm avoidance. Please remember this thread is not to complain about lrm builds. It is here to give pgi training ideas, and hopefully teach new players how to neutralize those mechs.
I apologize for the double post. My phone glitched.