dimachaerus, on 11 January 2016 - 04:36 PM, said:
313 damage resulting in three quick kills, is far more effective than 1250 damage resulting in none. Solely going by "moar damuge is betar!!1" is idiotic, especially if that damage doesn't result in a kill. All his 313 damage means is he aims well, and aims to kill.
over simplification at its best
313 and 3 "quick kills" is more effective than 1250 damage?
If you're basing effectiveness on the number of kills obtained, well all I can say is you're doing it wrong.
You take the teammate with those 3 kills, I'll take the teammate doling out 1250 damage any day of the week.
I can shoot 1 small laser and get a kill if I just sit behind a rock and wait for the rest of the team to deal 300 damage to that mech.
For any new players that might be reading, kills are not a great metric to use in determining battle effectiveness. If you want to know how you're stacking up, take the amount of damage you obtain and divide it by the number of mechs you shot at.
1250/12 mechs isn't spectacular although it definitely helps the rest of your team in that you're doing a decent amount of damage across the entire enemy team's mechs. Whether or not you're the "lucky" one that gets that final kill shot is completely irrelevant to how "effective" you were.
Just my .002 regarding the importance of kills, KDR, etc. in MWO. They just aren't important and have nothing to do with an individual player's skill. I can run around in a Spider and get 150 damage in a match and zero kills and maybe 3-4 assists.
On the surface, those stats don't look like much, but when you consider the mech and the role I often fill with it, it changes the metric. If I provided my assault lance with ECM to advance into their brawling range to take out the enemy force, or I run through and pop a UAV over the main enemy force so that my lurm support can light them up and chew them up while the brawlers advance, or I skirt and flank to step on the base to get 2-3 enemy mechs to abandon the front line in order to chase me, or I run through the enemy formation causing them to panic and shoot one another with friendly fire, or I get 5 derps to chase me halfway around the map while my other 11 teammates now have almost a 2to1 advantage in the main battle then those stats regarding kills and damage are completely pointless.
Oh, and by filling those types of roles and doing that, the cbill earnings are still on par with what I would earn by dealing out 400 damage and a kill or two more often than not.
dimachaerus, on 11 January 2016 - 05:27 PM, said:
you must be someone who speaks from very ignorant stances
dimachaerus, on 11 January 2016 - 05:27 PM, said:
the only way to goad them into further improvement seems to be by incessantly hammering them about it.
since you apparently missed it the first time...
Sandpit, on 11 January 2016 - 05:06 PM, said:
lol ok
Keep thinking that. The rest of us who don't bother buying into that rhetoric will continue having conversations with the devs and listening to them respond to our questions and feedback
repeatedly
on a regular basis
daily