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Minimally Viable™ Quirks


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#1 Pardo Kerensky

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Posted 09 January 2016 - 09:42 AM

so i was looking at IS assault in the store when i noticed this:

Posted Image


how am i supposed to fit a gauss rifle on a 733P when it has no ballistic hardpoints?
do i just strap one with duct tape on one of the arms?

#2 Bishop Steiner

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Posted 09 January 2016 - 09:51 AM

sometimes I think Paul put that there just to get Forumnerds raging. Posted Image

(then I remember this is PGI) Posted Image

#3 Felicitatem Parco

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Posted 09 January 2016 - 09:55 AM

Unfortunately, this is a known issue that has not been resolved, even though it would require practically no effort...

#4 Y E O N N E

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Posted 09 January 2016 - 10:19 AM

View PostProsperity Park, on 09 January 2016 - 09:55 AM, said:

Unfortunately, this is a known issue that has not been resolved, even though it would require practically no effort...


It's also an issue that has zero negative impact, so there isn't a whole lot of incentive to fix it at the moment.

#5 Antares102

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Posted 09 January 2016 - 10:21 AM

This is the 5th thread about this fact.

Edited by Antares102, 09 January 2016 - 10:22 AM.


#6 Coolant

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Posted 09 January 2016 - 10:33 AM

Excellent catch OP, but did you file a bug report at feedback@mwomercs.com?

#7 Wintersdark

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Posted 09 January 2016 - 11:02 AM

View PostAntares102, on 09 January 2016 - 10:21 AM, said:

This is the 5th thread about this fact.

I think a lot more than the 5th, but yeah =)

#8 Antares102

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Posted 09 January 2016 - 11:04 AM

View PostWintersdark, on 09 January 2016 - 11:02 AM, said:

I think a lot more than the 5th, but yeah =)

Well ok it is the (at least) the 5th i ran into.

#9 Yosharian

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Posted 09 January 2016 - 11:07 AM

View PostYeonne Greene, on 09 January 2016 - 10:19 AM, said:


It's also an issue that has zero negative impact, so there isn't a whole lot of incentive to fix it at the moment.

If it were me developing this game, I would have fixed it pretty quickly regardless of how much impact it has. It's called 'pride in one's work'.

#10 Khobai

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Posted 09 January 2016 - 11:09 AM

none of the quirks make sense to me

why does a blackjack have as much structure as a highlander?

Quote

If it were me developing this game, I would have fixed it pretty quickly regardless of how much impact it has. It's called 'pride in one's work'.


if i was developing the game I wouldnt even be using quirks for weapon balance in the first place. I would have balanced IS and clan tech properly at the base level. And then quirks would only be used to help the underpowered mechs or differentiate the mechs that were too similar.

Edited by Khobai, 09 January 2016 - 11:15 AM.


#11 GrimRiver

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Posted 09 January 2016 - 11:23 AM

I made a post about this some time ago, even pointed out the mismatched quirks.

I doubt they care enough to go back and change it though. :(

#12 Y E O N N E

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Posted 09 January 2016 - 12:17 PM

View PostYosharian, on 09 January 2016 - 11:07 AM, said:

If it were me developing this game, I would have fixed it pretty quickly regardless of how much impact it has. It's called 'pride in one's work'.


They probably forgot it was even a thing because they sure don't seem to keep a good track of even the larger issues.

#13 WarPickle

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Posted 09 January 2016 - 12:23 PM

Go check out the KGC-00B(C)... it has Artemis equipped but no missles.. it's just plain mind blowing how they throw darts at a list of quirks and build items to piece together some of these :)

#14 Mcgral18

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Posted 09 January 2016 - 12:37 PM

View PostProsperity Park, on 09 January 2016 - 09:55 AM, said:

Unfortunately, this is a known issue that has not been resolved, even though it would require practically no effort...


Hey Guys...

I fixed it
  <QuirkList>
	<Quirk name="internalresist_ll_additive" value="10" />
	<Quirk name="internalresist_rl_additive" value="10" />
	<Quirk name="internalresist_lt_additive" value="10" />
	<Quirk name="internalresist_rt_additive" value="10" />
	<Quirk name="internalresist_ct_additive" value="14" />
	<Quirk name="armorresist_la_additive" value="15" />
	<Quirk name="armorresist_ra_additive" value="15" />
	<Quirk name="laser_duration_multiplier" value="-0.1" />
	<Quirk name="energy_range_multiplier" value="0.15" />
	<Quirk name="missile_cooldown_multiplier" value="0.10" />
	<Quirk name="missile_velocity_multiplier" value="0.1" />
 
	<Quirk name="accellerp_all_multiplier" value="0.55" />
	<Quirk name="decellerp_all_multiplier" value="0.55" />
	<Quirk name="turnlerp_all_multiplier" value="0.35" />
	<Quirk name="torsospeed_yaw_multiplier" value="0.15" />
	<Quirk name="torsoangle_yaw_additive" value="10" />
  </QuirkList>

by removing these 2 lines from the list:
<Quirk name="isgaussrifle_cooldown_multiplier" value="0.05" />
<Quirk name="ballistic_cooldown_multiplier" value="0.1" />


As for those saying it doesn't affect the mech, it loses 2 legitimate/working quirks due to this. 10% less E heat, for example, would be a damn sight more useful.

Edited by Mcgral18, 09 January 2016 - 12:38 PM.


#15 Y E O N N E

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Posted 09 January 2016 - 05:43 PM

View PostMcgral18, on 09 January 2016 - 12:37 PM, said:


Hey Guys...

I fixed it
  <QuirkList>
	<Quirk name="internalresist_ll_additive" value="10" />
	<Quirk name="internalresist_rl_additive" value="10" />
	<Quirk name="internalresist_lt_additive" value="10" />
	<Quirk name="internalresist_rt_additive" value="10" />
	<Quirk name="internalresist_ct_additive" value="14" />
	<Quirk name="armorresist_la_additive" value="15" />
	<Quirk name="armorresist_ra_additive" value="15" />
	<Quirk name="laser_duration_multiplier" value="-0.1" />
	<Quirk name="energy_range_multiplier" value="0.15" />
	<Quirk name="missile_cooldown_multiplier" value="0.10" />
	<Quirk name="missile_velocity_multiplier" value="0.1" />
 
	<Quirk name="accellerp_all_multiplier" value="0.55" />
	<Quirk name="decellerp_all_multiplier" value="0.55" />
	<Quirk name="turnlerp_all_multiplier" value="0.35" />
	<Quirk name="torsospeed_yaw_multiplier" value="0.15" />
	<Quirk name="torsoangle_yaw_additive" value="10" />
  </QuirkList>

by removing these 2 lines from the list:
[s] <Quirk name="isgaussrifle_cooldown_multiplier" value="0.05" /&"]
[s] <Quirk name="ballistic_cooldown_multiplier" value="0.1" /&"]

As for those saying it doesn't affect the mech, it loses 2 legitimate/working quirks due to this. 10% less E heat, for example, would be a damn sight more useful.


That idea assumes:

A.) That it would actually have something else in those quirk positions
B.) That there is a finite limit to the number of quirks it could have (there isn't)
C.) That it doesn't already have all the quirks PGI would give it regardless of the ballistic slip-up.

There simply isn't enough information to know.

#16 LordNothing

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Posted 09 January 2016 - 06:05 PM

copypasta much pgi?

#17 Mcgral18

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Posted 09 January 2016 - 06:11 PM

View PostYeonne Greene, on 09 January 2016 - 05:43 PM, said:


That idea assumes:

A.) That it would actually have something else in those quirk positions
B.) That there is a finite limit to the number of quirks it could have (there isn't)
C.) That it doesn't already have all the quirks PGI would give it regardless of the ballistic slip-up.

There simply isn't enough information to know.


But, this fixes it regardless.
No hassle, just changing attributes and/or giving it new ones.
Quirks are generally limited, and if you get one, that means you aren't given the other.

Of course, no patch since the Holidays, and I promised to give them until March before whining excessively.

#18 Nightmare1

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Posted 09 January 2016 - 06:21 PM

That's about as bad as the BJ indestructible buff.

Sheesh

#19 Xetelian

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Posted 09 January 2016 - 08:04 PM

STKs need structure quirks, I just mastered them and they lose torsos really fast. The KGC needs a little bit as well in the sides.


I like that the BJ1 is now tanky, more innersphere mechs need to be brought up to this level. The WVR, the GRF, the VND all need BJ level quirks.

Why PGI is so inconsistent with their buffs I cannot fathom. Nothing makes sense, they give blanket nerfs out to EVERY mech via the skill tree nerfs and they pick and choose a couple mechs to give Accel and Decel to but leave tons in the crapper.

Edited by Xetelian, 09 January 2016 - 08:04 PM.


#20 Y E O N N E

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Posted 09 January 2016 - 08:07 PM

View PostMcgral18, on 09 January 2016 - 06:11 PM, said:

Of course, no patch since the Holidays, and I promised to give them until March before whining excessively.


March? Generous.

If I still had enough of a fire to care any more (the embers are still hot if PGI shows interest), I'd have only given them until February.





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