I am a new guy. One of those despicable Steam-Newbies. But apparently with those Steam Newbies acoording to Russ' tweet MWO has yesterday reached its highest player count ever. So maybe things aren't all bad and the game isn't dying as immediately as prophets have been proclaiming for years.
I have now had quite some time to play in the single queue, the group queue and even a number of games in faction play spread over those 75 hours I have played the game so far.
And I love it. All of it.
But of course, there is a but:
In Faction Play I have had some of the most enjoyable and some of the most despicable experiences in the game so far.
- I have been part of All-Solo Pick Up Groups, where everyone ran around like clueless headless chickens
- I have been part of All-Solo Pick Up Groups, where an experienced guy managed to coordinate everyone via VOIP and lead them to a win
- I have dropped along nearly full teams and they made the effort to place one of them in our lance to give us some guidance via VOIP and we handily won against the nearly full premade unit on the other side.
- I have faced Pick Up Groups and nearly full 12-man units
- I have been completely stomped while learning a lot and having fun
- I have been completely stomped while being spawncamped from the third drop on and having no fun at all (and being laughed at for our troubles)
- If I am facing a premade, I personally consider the game "won" if we made even one of the opponents use up all mechs or had most of them on their third.
It got me thinking. What would have made it better for me. So you know where I am coming from, some of the things I consider facts:
- Large and experienced units will nearly always win against Pick up Groups
- This is okay. They are just that much better due to coordination, experience and training and are absolutely playing the game mode to the win. They deserve the win and the benefits that come with it
- These wins will usually be nowhere near anything resembling "close"
- Large units have a vested interest in the player base for Faction Play growing
- Just stomping Pick Up Groups is tremendously boring and is a lot closer to grinding than to actually having fun in the game.
- The "I love to ROFLSTOMP/Farm" stance is something that only a minority of pro players actually has, no matter how anecdotal evidence and forum whining suggests the opposite.
- Even loosing a game can be fun and educational for new players if they feel they have a chance
- Most pro players like a challenge and like to actually have a fight on their hand
So, what is my actual suggestion that is very much open for discussion:
Make it "interesting"
If you are in a Drop that is mostly or exclusively made up from your unit and you see that you are facing a pick up group you could easily stomp to the other side of the Inner Sphere and back, then declare via "All" chat that you are willing to give them a head start.
This head start is a full wave of Mechs. Have your unit eject from your first drops when you hit the ground.
You are now down 0-12 (or 0-10 or whatever if you have some PUGs along) and the other team has a slight time advantage since you have to wait for your drop. Your opponents/victims/moving targets have the feeling that you are willing to give them a chance.
And let's face it, it just means that instead of winning 48-20something you will win 48-30something. But you have made it a more enjoyable experience for everyone involved.
Do I expect this to fix everything? Heck no!
Do I expect the majority of Units and drops to go for it? Heck no!
Will there still be whining and ROFLstomping in faction play? Heck yeah!
But if it starts somewhere and the new people see every once in a while that the established groups and units are reaching out to make the game mode interesting and fun for them, they will be so much more likely to stick around long enough to actually learn, get better and be more likely to get involved in groups and units themselves. And who knows ... maybe it ends up in a full blown and healthy population of players who blow each other up with giant stompy robots.
And I'd love to see that, because to me faction play is MWO as it should be (even if it's still lacking half the features).
So .. what do you think?
Edited by SideWinderBLN, 11 January 2016 - 02:25 AM.