smokefield, on 15 January 2016 - 11:28 AM, said:
for example in my case i stopped buying things in game. I am still playing but will not spend money on it as long as every decision they make goes further and further away from the mech game they promised in the beggining. they promised CW as the ultimate game experience..and it seems we will go back not forward, just to keep some cry babies happy. yay for the good of the game !
ding ding
I can play and not spend anymore money. I'm not going to keep putting money into a community that the company itself seems to want to segregate me from, so why bother?
Basic premise of MWO when you take out any fluff, lore, IP, etc. is a basic shooter. I can find that game play in any one of a hundred, if not thousand, other titles. Heck, I can find my Btech fix in any number of other games for free as well. It's not the game, company, etc. that keeps me here.
It's the friends I've made in the community here. If PGI is going to continue making me look like some evil dbag who does nothing but prey on new players, instead of a gamer who has done nothing but try to help them build a community here, then screw them. Sorry, that's harsh, but why in the world would I spend my time trying to fight a company over common sense things to help improve the community when they continue disregarding any and every alternative handed to them.
"EASY"
PGI, HATES, that word. I suspect he hates it because there's nothing easy in regards to building MWO I'm sure.
Guess what though. Some of this IS easy. It doesn't HAVE to be complicated. You continue TRYING to make it complicated.
"Oh, well you're not a game dev, you have no idea"
You're right, I'm not.
I'm just a guy who spent 30 years successfully putting together CW in various MW and Btech games. Note that word, successfully, because it's very important. These aren't failed examples or ideas that never cam to fruition
http://www.mekwars.org/
just one example
built by a handful of people with very little to no coding experience.
on java
15 years ago
complete with logistics, planetary conquest, varied drop deck weights, combined forces including infantry and vehicles
If myself, McWiz, Orca, Uru, and a few others can build, admin, and run that campaign (at peak I believe we had a few hundred active) with next to no funding as amateurs, in our spare time..
Point being, this community in particular has dozens if not hundreds of players within it that have built from the ground up, run, managed, and created MANY CW experiences over the years using far from optimal tools and funding.
Yet, PGI continues to dismiss us like we don't know what we're talking about.
"Post a thread on the forums and solve all the problems, it's easy right?"
That's what trying to get PGI to read the suggestions we put up here on the forums is met with.
Almost word for word. That's what happens when you try to get PGI to read threads that give viable solutions and because they aren't "hard", they're met with disdain and dismissal without ever even being read.
Monkey Lover, on 15 January 2016 - 11:41 AM, said:
I was kind of thinking . Use an alt account sync drop with a few buddies then make easy few million a game in the solo Q clubbing and then put the cbills in the unit coffer. At the same time your helping take the planet.
Of course that's with the understanding the unit coffer will be worth something in phase 3.
Trust me, the ones who really do roll up PUGs and new players and go out of their way to make a miserable experience for others will just have an easier time identifying targets now.
Not to mention, it's apparently not groups, just tags, so now you'll have 12mans of these tagless warriors doing it, they just won't get their real units in trouble now since they have an alt with no tags.
This idea doesn't even separate groups from solo, just players unfortunate enough to think belonging to a unit with friends was a good thing. That's apparently the evil thing now. If you have tags you're one of those evil nogooders ruining CW