MischiefSC, on 15 January 2016 - 02:27 PM, said:
So Russ has backed out of the conversation on twitter and we'll discuss it in the town hall. Hopefully these concerns will get addressed.
I can appreciate the need for both a training area for CW - we're all frustrated at people who are not able to compete effectively in CW and get farmed. If the only people defending Davion were people who knew how to play, how to communicate and coordinate we could absolutely hold 3 fronts. Right now though we've got people playing CW like it's pug queue who are getting stomped by people putting in a bare minimum of effort and it makes it that much harder for everyone else.
We need to remove direct competition from units and pugs. Nobody should lose a world because the other teams bads were better than your own bads. That's always been a frustration point. I can see however how someone who doesn't do the communicate/coordinate thing still wants to feel like they're playing in the deep side of the pool, so having a place for them to do so without being stomped and not sandbagging their faction is a good thing.
We also need to stop some of the stupid ideas about tagging. Make it based on how many drops you WON on a world, that's it. Make it pay out OVER TIME, so retention is important. Tagging should be a vanity, nothing more. Otherwise you eliminate any point of participation for anyone who isn't in either a huge unit or a comp tier unit, which is most the unit tagged players in CW.
So save it for the town hall. Don't use up the pitchfork and torch stockpile just yet.
I'm all for it, I"m not in "pithfork" mode yet, but I still think WE, as the community, need to keep discussion going on it. I will still continue posting links and using Twitter to try and help bring attention to it. I'm going to start using the same methods that seem to work for others on here.
I really am tired of being made into some pariah, getting accused of seal clubbing, made to look like some ***** who just want to roll up easy game pugs, etc.
I play this game as close to the spirit of the rules as I can. I don't run metas. RMA doesn't have regimented drop decks or player skill requirements, I don't disdain or refer to new players with negative connotations like "scrubs". I don't run around and do my best to make sure someone else has a poor game experience, and yet I've spent 3 years being labeled as such by not only the QQers in the community, but PGI as well.
They want to make these blanket statements, give no context, and then wonder why other players get this negative image of those who drop in organized groups and such. I'm tired of it. I'm tired of being made to feel like I'm not welcome here in many cases. I'm tired of my unit being maligned and lied about because some dbag wants to QQ about getting beat.
Why in the world would ANY company trying to build a community think segregating and bemoaning a certain segment PUBLICLY no less, is a good thing isd beyond me.
This community and its units have spent YEARS letting PGI know we're here to help them if they want and woudl let us.
From testing to map building, to hit box and geometry feeback and information, you name it. We've done it, we've tried over and over again.
Yet, every time it comes right down to it the only ones that really seem to have any "goodwill" from PGI are the elite player class and those that QQ the most.
All I'll say on this at this point is, PGI I hope you take a VERY good, hard look at the feedback you're choosing to listen to. Some of the community has nothing but MWO's best interest at heart, and some of the community has nothing but THEIR best interests at heart.
If you want MWO to thrive and grow, you better start learning how to build a community of followers and sorry it ain't going to be built by the 1-2% of "competitive" players looking for esports and 100k championships.
Your community is what pays your bills, supports you, promotes you, reviews your game on Steam specifically because YOU asked us to, builds UNIT groups on steam FOR YOU to help get the brand and game in front of more players.
Think long and hard PGI.
Please