kamiko kross, on 20 January 2016 - 07:46 PM, said:
I'm agahst to be honest at this thread and the points of view behind it, the reality of the situation as the mode is currently designed is:
Game mode is created for play type "A"
Player who likes play type "C" decides to try. Gets stomped.
<normal human here would self reflect and realise type C play fails in a type A mode>
People advise player to try play type "A" to be more succesful.
Player refuses to do so because "reasons"
Player tries again, and is stomped again. Still refuses type "A" play.
Player goes onto forums and complains about other players who use type "A" play in the type "A" mode.
Player is unhappy and demands mode is changed from "A" to "C" type play, because there are "more of him, the type C."
no one is complaining about your type "A" player using your type "A" game-play in your type "A" mode. They are complaining at your type "A" players being paired against type "C". Some of the type "A" players are complaining about facing type "C" players. This is because type "C" wants to access the game mode you refer to as type "A", and they will continue to do so until it is either locked out from them or they have a separate que. No amount of advising player type "C" to play as type "A" is going to make them do so ( especially when the game is not structured around doing so ), all they are doing is seeing the 50%+ content that CW represents being just an alternate drop mode with different maps and objectives in a very narrow and thin game.
Player type "C" is not asking for your type "A" mode to be turned into type "C" mode exclusively, far from it. I challenge you to find a single comment ANYWHERE here in this thread or other threads that has a type "C" player asking for CW to be locked out from units/groups and turned into a solo only que. The only thing they've asked for is to have separation from your type "A" mode, without being locked out of the game content it is attracting people with.
Your type "A" player IS demanding that they don't lose access to rounds against the type "C" players, and seem to have great issue with possibly being only matched against similar type "A" players. Some type "A" players even go so far as to cite the money they have spent to date along with them having helped turn the mode into type "A" play where PGI has failed to do so, gives them an entitlement to keep this content exclusive to themselves. Some type "A" players prefer to go up against type "C" players while trying to say they are type "C" players themselves.
when PGI make playing type "A" actually a part of the game client that's not just a vanity tag, you might find more players willing to do so. But while they leave it open, and the lack of content in the game otherwise continues, its going to draw in type "C" players. Even if they do make it more type "A" play conducive, there will still be a limited number of type "C" people who will not conform anyway, and who cares if you never have to play a round against them.
kamiko kross, on 20 January 2016 - 07:46 PM, said:
Sorry but that's what it is. Now, maybe the type "A" mode should have never been made in the first place as most of the players are the type "C."-I just wish I knew this was going to be a type "C" game BEFORE I funneled in excess of $3000 in to it.
You say this is about expanding people's options but the people themselves limited thier options in the first instance. It won't expand MY options-it will NARROW them. Now you tell me, is narrowing my options so you can expand yours fair? I drop solo too most of the time but I won't be able to now...when I drop solo I'll be forced to face premades nearly ALL the time. Why is me solo different to you solo?
You are entirely correct it is insane and crazy.
You will still be able to drop solo as unit tagged player, you will be grouped with your type "A" player accordingly. Equally if you want to be a type "C" player, you can drop your vanity tag and do so. You have a choice for either type of play as a solo.
kamiko kross, on 20 January 2016 - 07:46 PM, said:
In the prosolos have won, they have gotten what they wanted CW will be turned into solo Q v2. Our "minority" will have to suffer whatever consequences that entails. Which is galling to the extreme when you consider we have been working around it as you said for years. It feels like alll our efforts are wasted when people just spit in your face when you offer the olive branch to them.
I feel like the time I spent over xmas getting people into Kurita's TS was wasted as I won't be able to keep doing it, thanks to banning me from dropping solo with a TAG on. That won't prevent synch dropping at all either, just make it awkward for people like me to try to point others towards the community for their faction.
It's just an awkward mess of a "solution" to a problem that shouldn't exist in the first place!
The problem being the player's own attitude towards team play.
Anyway I'm done, this isn't constructive and we'll have to see if Russ and Co can salvage this into something that's going to actually work for the community.......though I doubt it from what I've read.
I love how in one section you claim your the majority, then the next you claim the your the minority. It's brilliance like this that only works to make your post appear as entitlement tripe.
I can understand your feeling burnt by PGI's lack of team building tools in the game, the lack of lobby functions etc related to team and factions is also disgusting.
what i don't understand and can't empathize with is your lack of correct direction for that frustration and anger.
PGI haven't done squat to foster an environment where units / groups are something better to be in, they are just tags. PGI haven't made made forming a unit / group very user friendly, THEY left it for the community to fund and support. PGI haven't made a mode where team play is any more beneficial than it is in quick play. PGI haven't made a campaign with any level of depth or influence to distinguish units/groups over solo's. PGI haven't done a thing to expand to the mode other than dressing it up with a pretty planetary map that resets and holds zero value in game due to the free for all nature of the mode.
lots of things PGI haven't done to make it your dream end game mode, lots of things PGI haven't done with respect to game content that is going to continue to draw any player type into it. Lots of blame and misplaced anger at the feet of BOTH player types as a result of PGI failing in so many respects.