Wintersdark, on 15 January 2016 - 03:07 PM, said:
Because this is to stop pug stomping, but most pug stomping is unintended.
It won't stop ANY pug stomping as has been pointed out in several posts in this thread. It actually makes them easier and more common.
So again, what does this fix?
Wintersdark, on 15 January 2016 - 03:07 PM, said:
These changes ensure that you have to go way out of your way to stomp puggies - alt accounts, dropping unit/rejoining unit (at a loss, mind you, or at least earning less profit than normal play). These things will reduce pugstomping.
Taking 5 minutes to create a new hotmail account and sign up for MWO is hardly what I would call "out of the way"
You literally have HUNDREDS of players who do NOTHING but sit around and play the game and STREAM and RECORD and POST videos of how they exploit the systems PGI puts in place.
You think 5 minutes of their time to create a new account is a deterrent?
That's just naive to me.
Wintersdark, on 15 January 2016 - 03:07 PM, said:
For example, if I drop solo right now, I'm a hell of a shark in the queue when matched against these newbie pugs. I make a tremendous amount of money, and typically pull upwards of half the teams kills on my own. I can't choose not to do this.
After this change, because I have unit tags, I'll be in the unit queue. I'll gain more because of the extra unit bonuses, so I'll be reluctant to leave just to spend more time as a shark in the minnow pool, because that gameplay isn't that nice (I'd really rather NOT drop into teams with 6 trial mechs, after all).
You will gain more? Can you show me where that's been shown or stated? I ahven't seen anything on it.
YOU will be reluctant to leave.
I will be reluctant to leave.
The players who aren't doing the griefing in the first place won't leave. It changes absolutely positively nothing for those that already participate in this. You're trying to justify it from your sole point of view.
Those of us explaining how it's going to be exploited are trying to explain to you that, above having a LOT more faith in the "good nature" of these scummy type players than I do, they will not CARE about tags, units, cbills fees, etc. because they already don't care.
This isn't going to magically make them care about it now. They only care about rining the game for others and "proving their point" to PGI.
If you operate under ANY kind of notion other than that when it comes to the specific type of player this is designed to deter, then I'm afraid you really don't understand the types of players doing this in the first place.
So again, I ask, what exactly does this fix?
I've pointed out that it doesn't deter, nor matter to the players it's actually trying to deter, the incentives don't matter because they don't care about them in the first place regardless of what they are. I've pointed out that by removing units the only thing they're doing is leaving nothing behind BUT this type of player and new players and the "unwashed masses" of solo players.
What it actually does is give those players a direct, easy to find, exploitable avenue of attack to cause even MORE grief.