Gas Guzzler, on 14 January 2016 - 12:13 PM, said:
Generally people in units will understand teamwork, even if they dropped alone.
I think its a good step in the right direction. Should still be plenty of people in the unit queue, but the new players and people who just like to rambo can have their kiddie pool.
Why do you sound so bitter about this if it doesn't really affect you? Your arguments all sound like you resent the change but if you are part of a unit like your attitude suggests, then surely your life will not be affected by these changes? You can surely carry on dropping 12 man V 12 man unaffected, correct? Or maybe you are going to miss stomping PUG groups that are new to the game or have no coordination to enhance your own ego?
Just making assumptions here of course, i might be completely wrong. Just like you did stating people who play solo are somehow part of a "kiddie pool". I am not purely intending to pick on your particular posts on this matter, i am just starting my post replying to your comments because they were the first i saw that are endemic of a general vibe that i ofetn feel is embedded within the long term MWO community. Though i admit, i did find your comments frustrating.
Ok so now
newsflash time: PUGS do not like being stomped by 12 man premades. Shocking as this may be for some people to discover. This is also nothing new. Its nothing to do with ego, or wait times. It has been this way
forever.
Just like before CW existed and they sorted the standard queues out so that 12 mans would not go against pugs in normal matches. I don't understand why you think understanding teamwork is a concept alien to anyone outside of a unit. Its almost like you have the opinion that solo players are sub human, judging purely from the condescending nature of your comments towards people that don't like to play this game while simultaneously pretending to be part of some crackpot fictional pseudomilitary organisation.
I have played MWO on and off since the beta. I have been part of big units, stomping 12 mans, being stomped by 12 mans, zellbriggen challenges, called lots of successful drops, and all manner of team orientated MWO things. That was another time and things change. Now i just usually prefer to play on my own, or in a small group.
I don't like the fact that half the units have an obsession with training sessions, i resent that a lot of units treat new members like they are semi lobotomized or never played the game before. I also strongly dislike how a lot of serious unit members gain a self important air of arrogance based around immersing themselves in a fictional lore as if they actually exist there in reality.
Each to their own of course, if people want to go that far then power to them. I just struggle seeing any justification for some of the attitudes that tumble from these units. I'm all for immersion in my video games and i love the lore of BattleTech as much as the next man. However i have never actually thought or acted like i really was a Star Commander etc, and i certainly didn't try and impose onto other people that i was, other than maybe with a few commands in a fight or calling targets.
I have been part of a military unit in real life, and after a considerable time i left for a reason. I now don't often want to be part of one in my video games and spare time. I just want to play in a relaxed group, and chill, or play on my own. Seems like in this game, many units think you have to be in some structured unit lifestyle or you can't be effective. I genuinely find it quite strange.
In no other game have i seen this obsession with organisation and massive BS for what is essentially right now,
12 man deathmatch on a fairly small map, with 3 respawns if you are playing CW.....
The bottom line is this. If we take any egos out of this change, its best for everyone. Structured units can solely test themselves against other unit groups, which is the only way it should be. And solo and PUG players can play each other in a more free for all scenario.
Either way you play, its a level playing field. 12 man against 12 man, or pug against pug. Neither grouping has any more or less right to determine the fate of planets in video game CW warfare, so lets get that out there right now. Being in a unit does not make you "more important" as far as CW is concerned except maybe in people's own minds.
Rant over, lol.