Man, this map is sick!
Finally a map that is actually intuitive, scouting the enemy is important, as well as using your angle of attack and defense. Played 4 maps, and rekt enemies every time by figuring out their position, slightly pushing my team into the right position (helps when u also get good callers).
One match was a standoff, with the enemy encircling our defensive position, but we managed to keep range and rekt them, while we won a clash at our left flank.
3rd match was more slowly, we pushed basically between the enemies flanks and took out their long range mechs with good poking, followed by a succsefull, concentrated push in the middle. Then, cleaning up the seperated flanks was ez pz.
4th match was incredible. We went to the middle, while having scouts at both flanks. Found our slightly passive enemy in their range behind mid, so we moved together with some heavies and an atlas towards the right flanks, and basically fought a 10 minute long running battle, constantly moving around the enemies flanks and exchanging fire. We had some long range duels distracting the enemy, and, after a fierce battle, they couldn't keep up anymore and tried to retreat, which gave us an easy cleanup, and, of course, the victory. My jager took a lot of damage, but the constant moving battle made me harder to hit, while a bunch of ultra ac's and laser pushed out lots of damage.
I've got no clue how the meta is gonna evolve, but I love the map for now. Really brings somewhat to MWO it lacked. I don't really see the complaints about cover; there are like a million hills and trenches. It's actually very easy to close in to the enemy if you know what you're doing and the team is compliant.
Edited by Averen, 19 January 2016 - 04:36 PM.