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Time For A Hardcore Game Mode!

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#21 KHETTI

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Posted 21 January 2016 - 02:45 PM

May aswell just go full NHUA.

#22 JP Josh

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Posted 21 January 2016 - 03:21 PM

View PostCapperDeluxe, on 21 January 2016 - 01:04 PM, said:

Now that Steam has helped improve the population, and thus public queue wait times, maybe now PGI can truly consider adding a new game mode selection for Hardcore (for group and solo queue). I know this has been suggested in the past, but that was before we had more players.


In my opinion, hardcore mode could do the following to make it hopefully not require too much changes to the core game/code:

1) Not consider Tiers for matchmaking, just Mech weight class to balance the teams (this should help speed it up since it would likely have a much smaller population)

2) Double damage, or halve armor, whichever is easier to code (this would make it 1:1 with BattleTech values)

3) No Ghost Heat (because hardcore players don't need it)


And really that is all, nothing else about the game would need to change to give a good hardcore experience! Though maybe they can give a token 25% XP and CBill gain for playing in Hardcore mode Posted Image

dont forget no convergence!!!!

#23 Champion of Khorne Lord of Blood

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Posted 21 January 2016 - 03:27 PM

View PostDavegt27, on 21 January 2016 - 02:41 PM, said:

Just give the try hards’ one Laser then they can really impress us as to how good they arePosted Image


Everyone in Hunchbacks with a single small head laser and nothing else. That's as hardcore as it gets.

#24 Ted Wayz

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Posted 21 January 2016 - 03:49 PM

If it doesn't include salvage it isn't a hardcore mode.

#25 Funkmaster Rick

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Posted 21 January 2016 - 03:55 PM

Don't forget to include a few drops here and there where the people who are paying you for the match deliberately throw you into a suicide run as a distraction for their master plan.

#26 Mechteric

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Posted 21 January 2016 - 06:42 PM

View PostKHETTI, on 21 January 2016 - 02:45 PM, said:

May aswell just go full NHUA.


That's basically the opposite of the point of a Hardcore mode...

#27 FupDup

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Posted 21 January 2016 - 06:44 PM

View PostCapperDeluxe, on 21 January 2016 - 06:42 PM, said:

That's basically the opposite of the point of a Hardcore mode...

He was referring to the way that mech survival time would plummet.





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