Map Vote Change - Hide Other's Votes
#1
Posted 23 January 2016 - 11:50 PM
So why not disable seeing other people's votes and just show your own/your group's? This would prevent people from gaming the feature without changing the actual mechanic.
#2
Posted 24 January 2016 - 12:01 AM
#3
Posted 24 January 2016 - 12:03 AM
#4
Posted 24 January 2016 - 12:05 AM
#5
Posted 24 January 2016 - 12:14 AM
Retrospectus, on 24 January 2016 - 12:03 AM, said:
Not really, it causes things like River City and and Forest Colony to be run a billion times because people are trying to avoid or play specific maps through manipulating the vote percentage.
#6
Posted 24 January 2016 - 12:18 AM
hiding votes is dumb because it self-defeats the entire purpose of having a multiplier.
locking the votes makes way more sense. just dont let people switch their votes and play games.
Edited by Khobai, 24 January 2016 - 12:19 AM.
#7
Posted 24 January 2016 - 01:03 AM
Khobai, on 24 January 2016 - 12:18 AM, said:
hiding votes is dumb because it self-defeats the entire purpose of having a multiplier.
locking the votes makes way more sense. just dont let people switch their votes and play games.
Locking the votes just lets whoever votes last have all the power. Hiding the votes has nothing to do with the effectiveness of the multiplier. The multiplier is there so that eventually you should be able to play on a map you want. You don't need to see other people's votes for that.
#8
Posted 24 January 2016 - 01:10 AM
Step 2. Eliminate mode voting.
#9
Posted 24 January 2016 - 01:11 AM
#10
Posted 24 January 2016 - 01:13 AM
#11
Posted 24 January 2016 - 01:13 AM
MauttyKoray, on 23 January 2016 - 11:50 PM, said:
So why not disable seeing other people's votes and just show your own/your group's? This would prevent people from gaming the feature without changing the actual mechanic.
Because we're not just voting for what maps we want, we're also voting for what maps we don't want. A lot of people will initially vote for their favourite map, and then see that their least favourite map (e.g. Terra Therma) is winning the vote, and then they'll change their vote to their second-favourite.
Sometimes it's not about getting the best maps, it's about avoiding the really, really awful maps.
#12
Posted 24 January 2016 - 01:14 AM
#13
Posted 24 January 2016 - 02:23 AM
#14
Posted 24 January 2016 - 02:38 AM
To me there's no huge issue either way. What's important is the map distribution we get, and to me the distribution is now great. I see all maps, but the really sucky maps (Viridian, Mordor) come less often. I'm actually OK playing those maps once in a while, but I'm happy they now come considerably less often. This is all I ever asked for.
TL;DR: the mini-game is silly, but the end result is fine.
#15
Posted 24 January 2016 - 02:40 AM
#16
Posted 24 January 2016 - 02:42 AM
I also preferred mode selection.
#17
Posted 24 January 2016 - 02:45 AM
You can't have locked voting - it just won't work. Eventually everybody figures out that all they need to do is wait until the last second to vote - to keep their vote a surprise. Then soon enough, nobody ever votes until the last second, so the result is unpredictable among the people trying to vote legit and the people trying to farm the multiplier for fun.
I think the present system is best (though I preferred when it said the increasing weight of the votes, before they changed it so that all the votes together add up to 100%. Now it's harder to tell how heavily the votes are weighted.)
#18
Posted 24 January 2016 - 02:53 AM
#19
Posted 24 January 2016 - 02:56 AM
Then remember the exit poll scandalnof 2000 where the state of Florida closed the polls in everywhere but the panhandle and this nearly swung the vote. And it did influence votes out west causing the mess the US saw.
The same principles hold here. I have seen people angrilly demand to know who voted for any map they did not like in order to attack them regardless of team. Nothing happened yet but it will or possibly already has.
Secret the vote completely.
#20
Posted 24 January 2016 - 03:01 AM
Really, I don't often get a chance to say this, but the whoever at PGI came up with this system, coupled with vote multipliers, got it just perfectly right. Seriously, mega-kudos.
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