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Complaints About The Jenner?


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#21 Weeny Machine

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Posted 02 February 2016 - 01:50 AM

The obscene amount of heavies and the short queue of lights clearly show how OP light mechs are these days

#22 Cyborne Elemental

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Posted 02 February 2016 - 01:59 AM

Jenner-IIC with 6 SRM4... scares the **** out of me.

#23 Windschreiter

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Posted 02 February 2016 - 02:29 AM

Think it mostly comes down to this: a Pilot who Pilots a Jenner(or light) does this out of passion - and quite often spends a lot of his playtime in one of these [my JR7-F accounts for ~95% of my playtime].

Not sure if I'm even a mediocre pilot when it comes to other Mechs, but I'll do ok in my Jenner.

=> Most of the time you see someone in a non-trial light it's safe to assume that they know what they're doing.

Someone knowing how to handle a certain Mech can give the impression of an OP Mech - it's not the Mech, it's the Jockey.

People should stop pointing out on reasons why they got killed and should start to ask what they did do to get themselves killed.

#24 Tarogato

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Posted 02 February 2016 - 03:36 AM

Probably the Oxide, since it is pretty much the strongest brawling light mech in the game right now. I would even argue that it's the strongest light mech in the game right now, period. If PGI reduces its structure buffs by 50% of their current values, it would probably be balanced just perfectly.

#25 oldradagast

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Posted 02 February 2016 - 04:24 AM

The Jenner is junk these days. It has all the capabilities of the Firestarter... except no durability, so what's the point?

#26 Windschreiter

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Posted 02 February 2016 - 05:26 AM

View Postoldradagast, on 02 February 2016 - 04:24 AM, said:

The Jenner is junk these days. It has all the capabilities of the Firestarter... except no durability, so what's the point?


you get to ride a Jenner - no need for more.

#27 Lugh

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Posted 02 February 2016 - 06:08 AM

View PostWolfways, on 01 February 2016 - 03:25 PM, said:

Everything is OP.to the underhive sufferers of can't hit *$%$itis, to some players and UP, to players that can actually aim.
I personally don't see the Jenner as any more OP than other lights (not including the slow clan lights).

Editted for truth.

#28 MechWarrior5152251

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Posted 02 February 2016 - 06:12 AM

Zero reasons to take a Jenner over an Arctic Cheeto.

#29 TercieI

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Posted 02 February 2016 - 06:44 AM

View PostMister D, on 02 February 2016 - 01:59 AM, said:

Jenner-IIC with 6 SRM4... scares the **** out of me.


Shouldn't. You can aim. It's not half as good as the Oxide. Heat, missile scatter and paper construction make it meh.

#30 0bsidion

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Posted 02 February 2016 - 06:44 AM

Well like pretty much everything else Clan, there were some people crying OP about the IIC after they first came out and presumably someone managed to blow up their favorite mech with one.

Then after the tears dried and they realized just how easy the Jenner IICs are to kill when you're paying attention and aiming somewhat, that's just about stopped altogether. There are still a few holdouts though I'm sure.

IS Jenners though, I don't really see those and OP used in the same sentence. A few here have mentioned Oxide but I don't encounter enough of them to make a judgement really.

#31 TercieI

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Posted 02 February 2016 - 06:45 AM

View Postoldradagast, on 02 February 2016 - 04:24 AM, said:

The Jenner is junk these days. It has all the capabilities of the Firestarter... except no durability, so what's the point?


Actually it's less quirked than the FS9. :(

#32 Darian DelFord

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Posted 02 February 2016 - 07:17 AM

View PostTarogato, on 02 February 2016 - 03:36 AM, said:

Probably the Oxide, since it is pretty much the strongest brawling light mech in the game right now. I would even argue that it's the strongest light mech in the game right now, period. If PGI reduces its structure buffs by 50% of their current values, it would probably be balanced just perfectly.


If you reduce the structure quirks by 50% it would become trash itself. Currently it takes 3 hits to kill it instead of 2. Reduce the strcuture buffs and it would be in the same state as teh other Jenners. I still think the other Jenners need to have their structure buffed a bit. At least this would make them competitive.

I still think skill equal a FS can take out a Oxide. Dem SPL's are deadly to Jenners.

#33 Quicksilver Aberration

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Posted 02 February 2016 - 07:41 AM

View PostDarian DelFord, on 02 February 2016 - 07:17 AM, said:

I still think skill equal a FS can take out a Oxide. Dem SPL's are deadly to Jenners.

Nope, the only thing that comes close to being able to defend itself against an Oxide is the Cheetah, and it has to play things just right to pull it off. To put this in perspective, the FS9-A doesn't have the range to abuse, forcing it into a short enough range that even Splatfoxes can wreck it in a brawl.

Edited by Quicksilver Kalasa, 02 February 2016 - 07:44 AM.


#34 Thell

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Posted 02 February 2016 - 09:39 AM

View PostDarian DelFord, on 01 February 2016 - 09:51 PM, said:


LOL oh I was not jabbing at you, I was jabbing at all the assault pilots who call Jenners OP. Its usually the LRM'ing assaults that complain the loudest I have noticed.


Ah alright. It does seem like people that use LRMs and people that can't aim very well yell the loudest. But hell, a Locust could tear them apart just as easily.

#35 Darian DelFord

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Posted 02 February 2016 - 09:59 AM

View PostQuicksilver Kalasa, on 02 February 2016 - 07:41 AM, said:

Nope, the only thing that comes close to being able to defend itself against an Oxide is the Cheetah, and it has to play things just right to pull it off. To put this in perspective, the FS9-A doesn't have the range to abuse, forcing it into a short enough range that even Splatfoxes can wreck it in a brawl.


I still think it would be close. The thing with the SRM's is you have to lead your target past 150 meters. With the Hit Boxes of the FS I still think it would have the edge.

To be truly effective the Oxide needs to be under 200 meters for the "more" precise shots. When you have two mechs going 140 + KPH.while twisting its hard to land the SRM's completely, However the SPL"s are much easier to aim. I still think its 50/50 between the to, but my personal opinion is the FS has the edge. Due to hit boxes and RoF of his SPL's. 1 Alpha and he takes off the armor of a torso.

Edited by Darian DelFord, 02 February 2016 - 10:00 AM.


#36 Quicksilver Aberration

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Posted 02 February 2016 - 10:07 AM

View PostDarian DelFord, on 02 February 2016 - 09:59 AM, said:

To be truly effective the Oxide needs to be under 200 meters for the "more" precise shots. When you have two mechs going 140 + KPH.while twisting its hard to land the SRM's completely, However the SPL"s are much easier to aim. I still think its 50/50 between the to, but my personal opinion is the FS has the edge. Due to hit boxes and RoF of his SPL's. 1 Alpha and he takes off the armor of a torso.

We did science by actually playing matches, FS9-As are pretty sad just going up against splatfoxes. Being under 200 meters is easy when the opponent has weapons with ~130m optimal range and SRMs are nasty against light legs.

Edited by Quicksilver Kalasa, 02 February 2016 - 10:07 AM.


#37 Thorqemada

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Posted 02 February 2016 - 10:11 AM

The Jenner still is a weak CT Light but the IIc makes it up with Firepower afameg.

#38 Wolfways

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Posted 02 February 2016 - 03:48 PM

View PostLugh, on 02 February 2016 - 06:08 AM, said:

Editted for truth.

Actually difficulty in killing lights has less to do with bad aim and more to do with build. It's easier to kill a light fast if you're using a high damage pinpoint build (meta) than it is with a build that has a variety of weapons (the majority of players, at least in T3-T5) where you have to hit the light repeatedly to chip away at their armour.
I'm sure there are players who have difficulty hitting lights, especially since pgi let them almost double their intended speed, but I know I have trouble because I refuse to use meta (tried it and found it was stupidly easy) and because lights can speed tank in MWO. I've put multiple cUAC20 shots into lights and it barely registered.

Edited by Wolfways, 02 February 2016 - 03:52 PM.






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