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Itt: We Post Our Reactions To Kodiak Preorder.


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#21 Widowmaker1981

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Posted 04 February 2016 - 03:58 AM

View Post627, on 04 February 2016 - 03:41 AM, said:

There are enough asymetrical builds who still can pack a punch with it.

But even if you drop survivability, "outrun and outgun" will be an edge case for a quicky.


And those builds run the risk of being flanked from the wrong side, losing 100% of your weapons and being literally the same as being dead. I can remove the ST of a Timberwolf in my Banshee-3M in ~3.5 seconds from fresh, and from the side its an EASY shot that he has no way of seeing coming

#22 627

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Posted 04 February 2016 - 04:04 AM

View PostWidowmaker1981, on 04 February 2016 - 03:58 AM, said:


And those builds run the risk of being flanked from the wrong side, losing 100% of your weapons and being literally the same as being dead. I can remove the ST of a Timberwolf in my Banshee-3M in ~3.5 seconds from fresh, and from the side its an EASY shot that he has no way of seeing coming

So?
same happens to the quicky, but that one is completly dead. Or can happen to nearly every other mech. A high alpha to any ST from any Mech is deadly for the victim.

It still won't show how an IS mech can "outrun and outgun" the timby.

#23 LordNothing

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Posted 04 February 2016 - 04:04 AM

i actually got a windows 98 virtual machine running so i could relive the original kodiak experience. i got gbl working but it was almost unplayable. mouse capture was hell and the game cant handle usb controllers (they work but it forgets the configuration from instance to instance, and this was a bug in the xp patched version too, its not the vm. the worst thing was the game is stuck at 640x480, and i cant make it full screen.

i got it to work got in a kodiak and started taking names. needless to say, meh.

Edited by LordNothing, 04 February 2016 - 04:05 AM.


#24 Widowmaker1981

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Posted 04 February 2016 - 04:14 AM

View Post627, on 04 February 2016 - 04:04 AM, said:

So?
same happens to the quicky, but that one is completly dead. Or can happen to nearly every other mech. A high alpha to any ST from any Mech is deadly for the victim.

It still won't show how an IS mech can "outrun and outgun" the timby.


Quicky is pretty hard to alpha from the side without hitting the arm though, and from the front he can hopefully see you shooting at him and take action, like twisting. Tis the problem with non humanoid mechs, super vulnerable to flanking. Yay Kodiak.

Im not saying that any IS mechs do, that was someone else. Im just saying the C-XL survivability is overrated, id much rather have IS quirks and death on one ST - you last longer at full effectiveness.

Edited by Widowmaker1981, 04 February 2016 - 04:16 AM.


#25 627

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Posted 04 February 2016 - 04:26 AM

View PostWidowmaker1981, on 04 February 2016 - 04:14 AM, said:


Quicky is pretty hard to alpha from the side without hitting the arm though, and from the front he can hopefully see you shooting at him and take action, like twisting. Tis the problem with non humanoid mechs, super vulnerable to flanking. Yay Kodiak.

Im not saying that any IS mechs do, that was someone else. Im just saying the C-XL survivability is overrated, id much rather have IS quirks and death on one ST - you last longer at full effectiveness.


I won't disagree with you on this, but following that logic it would mean every mech that don't have an AC20 in the ST should mount an XL engine because it would be more efficient? (in exaggerated words)

I played my Orions IIC lately and maybe it is because their brawly nature but I loose either my big gun or the srms. Both can still hurt pretty bad so I still think it is a pretty good advantage to not die on ST loss. Overrated maybe, but still an advantage.

#26 Widowmaker1981

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Posted 04 February 2016 - 04:35 AM

View Post627, on 04 February 2016 - 04:26 AM, said:


I won't disagree with you on this, but following that logic it would mean every mech that don't have an AC20 in the ST should mount an XL engine because it would be more efficient? (in exaggerated words)

I played my Orions IIC lately and maybe it is because their brawly nature but I loose either my big gun or the srms. Both can still hurt pretty bad so I still think it is a pretty good advantage to not die on ST loss. Overrated maybe, but still an advantage.


TBH, with the exception of about 2 mechs, they should. Stalkers and King Crabs have the same vulnerability to instantly losing sides from mechs they couldnt see, and since they can run enough weapons per side to still function with 1/2 left ok (no speed loss or heat efficiency loss, and IS weapons run cooler) - 2 LPLs on a STK isnt bad, neither is 2xUAC5 on the KGC. Other than that though? Yes, XLs on everything.

Especially leaderboard tourneys, since those are only about the very best games, XL in literally everything assuming ST slots allow**. If you lose an ST early in a STD engine mech, you arent getting 1000dmg 3 solo kills anyway, so its actually better to be dead and moving on to the next match

**Except Stalkers, NEVER put an XL in a Stalker, they can't make use of them due to the engine cap, it can fit a max size STD anyway and an XL just costs you heatsink space.

Edited by Widowmaker1981, 04 February 2016 - 04:47 AM.


#27 Red Shrike

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Posted 04 February 2016 - 04:35 AM

View PostWidowmaker1981, on 04 February 2016 - 03:58 AM, said:

I can remove the ST of a Timberwolf in my Banshee-3M in ~3.5 seconds from fresh

To me, that is waaaay too fast.

#28 Mead

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Posted 04 February 2016 - 05:46 AM

View PostC I L L I P U D D I, on 04 February 2016 - 02:01 AM, said:

What a dummy for selling your Clan mechs lol.

Spends RL money, sells the mechs for ingame money. Will complain about selling his Clans when the Clan buffs come. Never sell mechs, ever. You don't know where balance will put your "crap" mechs a few months down the road.
I sold two stripped CPLTs to make room for WLFs, no regrets. If the CPLT gets useful again I'm out a few mil cbills at most.

#29 Pardo Kerensky

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Posted 04 February 2016 - 06:30 AM

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#30 Too Much Love

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Posted 04 February 2016 - 09:14 AM

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#31 Gas Guzzler

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Posted 04 February 2016 - 09:40 AM

View PostWidowmaker1981, on 04 February 2016 - 02:08 AM, said:


Yup. Adder was a steaming pile of junk once upon a time, now it rocks.

Kodiak will be good. very good. Fully customisable, humanoid hitboxes, massive shield arms, highest mounted multi ballistics of any large mech. Yeah. Its going to be significantly better than any existing clan assault (which is a good thing, clan assaults suck atm).

Yes, my position on the Kodiak has changed, due to the KDK-3.


Yes, imagine the feeling when your dual gauss KDK-3 gets one shotted by an idiot teammate firing SRMs whilst zoomed in. The SRMs will break through your weak back armor, crit both gauss rifles and kill you instantly. Wouldn't that be great?

My pre-evaluation?

Dual gauss will be okay on this mech but, like the Mauler, will not be ideal for it due to having GR bombs in BOTH torsos. So yeah, you can dakka. Yay...

#32 0bsidion

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Posted 04 February 2016 - 09:40 AM

View PostEl Bandito, on 04 February 2016 - 01:53 AM, said:


And selling $300 worth of Clan mechs is dumb to say the least.

Gotta agree with you there, albeit for different reasons, not that yours weren't valid as well. Selling mechs based on the current state of affairs in a game that is constantly being tweaked is just down right silly.

Take the Tbolt for example. Before being quirked like crazy it was considered decent at best. Now it's one of the most common IS heavies in CW. And here pretty soon several IS mechs are getting toned down a little.

The moral of the story is you never know what the future holds, so kneejerk reactions like selling off all your mechs isn't the best idea. Some of the Clan nerfs are slated to get toned down here pretty soon, so how silly is he going to feel after all those changes?

#33 Pariah Devalis

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Posted 04 February 2016 - 09:44 AM

View PostGas Guzzler, on 04 February 2016 - 09:40 AM, said:


Yes, imagine the feeling when your dual gauss KDK-3 gets one shotted by an idiot teammate firing SRMs whilst zoomed in. The SRMs will break through your weak back armor, crit both gauss rifles and kill you instantly. Wouldn't that be great?

My pre-evaluation?

Dual gauss will be okay on this mech but, like the Mauler, will not be ideal for it due to having GR bombs in BOTH torsos. So yeah, you can dakka. Yay...


More interested in the double UAC10 double UAC5 or quad UAC10 configurations, to be honest. I might be able to stomach a build with ONE gauss rifle in a side torso, but it seems suicidal to me to place a gauss in both torsos.

#34 Mead

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Posted 04 February 2016 - 09:52 AM

View Post0bsidion, on 04 February 2016 - 09:40 AM, said:

Gotta agree with you there, albeit for different reasons, not that yours weren't valid as well. Selling mechs based on the current state of affairs in a game that is constantly being tweaked is just down right silly.

Take the Tbolt for example. Before being quirked like crazy it was considered decent at best. Now it's one of the most common IS heavies in CW. And here pretty soon several IS mechs are getting toned down a little.

The moral of the story is you never know what the future holds, so kneejerk reactions like selling off all your mechs isn't the best idea. Some of the Clan nerfs are slated to get toned down here pretty soon, so how silly is he going to feel after all those changes?

I get the feeling we'll find out exactly what $300 worth of salt looks like.

#35 Gas Guzzler

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Posted 04 February 2016 - 09:53 AM

View PostMead, on 04 February 2016 - 09:52 AM, said:

I get the feeling we'll find out exactly what $300 worth of salt looks like.


I'll show you:

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#36 Roadkill

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Posted 04 February 2016 - 09:58 AM

View PostEl Bandito, on 04 February 2016 - 01:53 AM, said:

The Hero version can reach almost 90kph with MASC.

I keep seeing this, but I can't make the math work.

100-tonner with 400XL has a base speed of 64.8 kph.

+7.5% for Speed Tweak gets you to 69.9 kph.

+13.5% for "new" MASC gets you to 79 kph. ("Old" MASC is only 10%, IIRC.)

How are people getting this "almost 90 kph" number?

#37 Gas Guzzler

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Posted 04 February 2016 - 10:00 AM

View PostRoadkill, on 04 February 2016 - 09:58 AM, said:

I keep seeing this, but I can't make the math work.

100-tonner with 400XL has a base speed of 64.8 kph.

+7.5% for Speed Tweak gets you to 69.9 kph.

+13.5% for "new" MASC gets you to 79 kph. ("Old" MASC is only 10%, IIRC.)

How are people getting this "almost 90 kph" number?


Well, old MASC got you to 82.5 on the Executioner. New MASC should go to ~89.

#38 Kilroy95

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Posted 04 February 2016 - 10:02 AM

http://www.dumpaday....ar-and-seal.png

#39 Roadkill

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Posted 04 February 2016 - 10:06 AM

View PostGas Guzzler, on 04 February 2016 - 10:00 AM, said:

Well, old MASC got you to 82.5 on the Executioner. New MASC should go to ~89.

Huh. That implies that old MASC is 18.5%. So new MASC is a downgrade? Or is the 13.5% number I've heard for new MASC incorrect?

#40 FupDup

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Posted 04 February 2016 - 10:06 AM

View PostGas Guzzler, on 04 February 2016 - 10:00 AM, said:


Well, old MASC got you to 82.5 on the Executioner. New MASC should go to ~89.

There was some other Kodiak thread where somebody said the new MASC Mk. 4 would give a 30% speed boost. IDK if that will be the "real" value we get later in the month...





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