02. Remove Ghost Heat.
03. Introduce a real heatscale.
04. Introduce Sized Hardpoints.
05. Introduce a form of R&R or Logistics.
06. Reduce all map modes to one.
07. Requirk to support stock loadouts and chassis that need it (HBK hunch).
08. Rework modules to not add more than 10% buff and give them a manufacturer so pilots can collect a "set".
09. Set the pure solo queue and the CW queue to 10v12/Clan v IS. Pug group queue is OK as free-for-all.
10. Retool the mechlab to account for the weights of the gyro and other default components. This will open the door for future additions like the light gyro and cockpits, etc.
11. For CW, use the invasion corridor and wave map per lore. If the Clans win Tukayyid, party! If the IS wins, Operation Serpent. And set this to 6 month seasons.
12. Rescale mechs based on volume. Atlas, KGC, and DWF (and now KDK) are 100 tons so they represent 100%. Set the Locust to 20% volume and perhaps shortest height to 33% of the tallest mech and there you go.
BONUS: IF PGI introduces unit size limitations, here's my suggestion on how to do it.
Constructive feedback will be appreciated. Unconstructive hate will get reported.
Edited by cdlord, 05 February 2016 - 07:07 AM.