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Cd's Twelve Step Program To Fix Mwo


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#1 CDLord HHGD

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Posted 05 February 2016 - 05:57 AM

01. Return all weapon and equipment (like DHS) values to TT.
02. Remove Ghost Heat.
03. Introduce a real heatscale.
04. Introduce Sized Hardpoints.
05. Introduce a form of R&R or Logistics.
06. Reduce all map modes to one.
07. Requirk to support stock loadouts and chassis that need it (HBK hunch).
08. Rework modules to not add more than 10% buff and give them a manufacturer so pilots can collect a "set".
09. Set the pure solo queue and the CW queue to 10v12/Clan v IS. Pug group queue is OK as free-for-all.
10. Retool the mechlab to account for the weights of the gyro and other default components. This will open the door for future additions like the light gyro and cockpits, etc.
11. For CW, use the invasion corridor and wave map per lore. If the Clans win Tukayyid, party! If the IS wins, Operation Serpent. And set this to 6 month seasons.
12. Rescale mechs based on volume. Atlas, KGC, and DWF (and now KDK) are 100 tons so they represent 100%. Set the Locust to 20% volume and perhaps shortest height to 33% of the tallest mech and there you go.

BONUS: IF PGI introduces unit size limitations, here's my suggestion on how to do it.

Constructive feedback will be appreciated. Unconstructive hate will get reported.

Edited by cdlord, 05 February 2016 - 07:07 AM.


#2 mogs01gt

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Posted 05 February 2016 - 05:58 AM

Why is your #1 not rescaling mechs?

#3 CDLord HHGD

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Posted 05 February 2016 - 05:58 AM

View Postmogs01gt, on 05 February 2016 - 05:58 AM, said:

Why is your #1 not rescaling mechs?

Knew I was missing something. Updating OP.....

#4 Scar Glamour

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Posted 05 February 2016 - 07:02 AM

Next in the series you should do CD'S Twelve Step Program To Fix War and CD'S Twelve Step Program To Fix Hunger.

#5 NextGame

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Posted 05 February 2016 - 07:06 AM

everyone forgets king crab is 100t, unless they have been on a diet recently?

#6 CDLord HHGD

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Posted 05 February 2016 - 07:07 AM

View PostWinterburn, on 05 February 2016 - 07:02 AM, said:

Next in the series you should do CD'S Twelve Step Program To Fix War and CD'S Twelve Step Program To Fix Hunger.

Who says I don't already have those? They are off topic for MWO though. If you are a US Citizen, feel free to write me in as your candidate for President in the general election. Posted Image

View PostNextGame, on 05 February 2016 - 07:06 AM, said:

everyone forgets king crab is 100t, unless they have been on a diet recently?

Updated OP but an all-encompassing list wasn't the point. Posted Image

Edited by cdlord, 05 February 2016 - 07:08 AM.


#7 TyphonCh

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Posted 05 February 2016 - 08:18 AM

All this thinking about going 10v12, a real heat scale without ghost heat, sized hardpoints and mixed load outs is getting me all hot and bothered... But in all actuality....
Nuh uh. :( not anytime soon anyway.
You're such a tease

#8 CDLord HHGD

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Posted 05 February 2016 - 08:27 AM

View PostTeam Chevy86, on 05 February 2016 - 08:18 AM, said:

All this thinking about going 10v12, a real heat scale without ghost heat, sized hardpoints and mixed load outs is getting me all hot and bothered... But in all actuality....
Nuh uh. Posted Image not anytime soon anyway.
You're such a tease

Wishful thinking. I've been wanting to combine all my ideas into one thread for a while now that way it's easier to resurrect. :D This isn't about if PGI will actually do it unfortunately, these are just my ideas based on my knowledge of the game, lore, and my ability to find workable solutions to problems I (and so many others) see.

#9 Felicitatem Parco

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Posted 05 February 2016 - 08:30 AM

Nah, I don't like this 12 step program. The point of the OP is to make assymetrical teams of better Mechs vs lesser mechs, and follow the senseless TT weapon values.

I don't want a BattleTech game. I want a Mechwarrior game. That is why I am here. If you want a BattleTech game, then go play one.

#10 Mister Blastman

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Posted 05 February 2016 - 08:37 AM

You did not mention remove CONVERGENCE.

#11 CDLord HHGD

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Posted 05 February 2016 - 08:38 AM

View PostMister Blastman, on 05 February 2016 - 08:37 AM, said:

You did not mention remove CONVERGENCE.

I also didn't rule out additional balancing post my changes/improvement. But my heat scale DOES address convergence.

#12 Felicitatem Parco

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Posted 05 February 2016 - 08:41 AM

To further make my point:

5 ton IS LL deals 7 damage at nearly the same range a 1 ton CLan ERML deals 7 damage.
AC/20s that deal 20 damage at 270m, but deal 0 damage at 271m.
6 ton AC/2 that deal 2 damage over ten seconds, with a minimum range. WHY WOULD YOU WANT THAT?!
If we used straight TT values, then even 10v12 would result in massive stomps by Clan teams every time.
Repair and Rearm via C-Bill costs would let the cash players use expensive tech all the time and stomp over the free players.


No, straight TT rules would suck.

[redacted]

Edited by Coryphee, 01 March 2016 - 05:40 AM.


#13 CDLord HHGD

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Posted 05 February 2016 - 08:44 AM

View PostProsperity Park, on 05 February 2016 - 08:41 AM, said:

To further make my point:

5 ton IS LL deals 7 damage at nearly the same range a 1 ton CLan ERML deals 7 damage.
AC/20s that deal 20 damage at 270m, but deal 0 damage at 271m.
6 ton AC/2 that deal 2 damage over ten seconds, with a minimum range. WHY WOULD YOU WANT THAT?!
If we used straight TT values, then even 10v12 would result in massive stomps by Clan teams every time.
Repair and Rearm via C-Bill costs would let the cash players use expensive tech all the time and stomp over the free players.



Yup, I see a logo that says "Mechwarrior Online"
Maybe you should go back to school.

I said WEAPON values, not round time. I think PGI did a good job with the cooldown translation concept. Just needs some additional tweaking. Weapon Range, there is a short, medium, long, and maximum so yes, you go beyondf max, you get 0 damage (GASP, JUST LIKE NOW!)

Also
I never ruled out balancing after my improvements. It only solidifies the foundation for future development. I'd draw this in crayon for you if needed but that won't translate well into the forums.

#14 Khobai

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Posted 05 February 2016 - 08:45 AM

12 step program to fix first world problems

#15 TercieI

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Posted 05 February 2016 - 08:45 AM

You want a different game. I don't. No thanks.

#16 Mister Blastman

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Posted 05 February 2016 - 08:49 AM

View Postcdlord, on 05 February 2016 - 08:38 AM, said:

I also didn't rule out additional balancing post my changes/improvement. But my heat scale DOES address convergence.


Shakey reticle doesn't split the beams apart. They all still hit one spot--and it can be gamed by firing while cold.

Convergence has to go.

The AC/20 is sad in a corner, weeping as I type this.

#17 CDLord HHGD

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Posted 05 February 2016 - 08:50 AM

View PostProsperity Park, on 05 February 2016 - 08:41 AM, said:

To further make my point:

5 ton IS LL deals 7 damage at nearly the same range a 1 ton CLan ERML deals 7 damage.
AC/20s that deal 20 damage at 270m, but deal 0 damage at 271m.
6 ton AC/2 that deal 2 damage over ten seconds, with a minimum range. WHY WOULD YOU WANT THAT?!
If we used straight TT values, then even 10v12 would result in massive stomps by Clan teams every time.
Repair and Rearm via C-Bill costs would let the cash players use expensive tech all the time and stomp over the free players.


No, straight TT rules would suck.



Yup, I see a logo that says "Mechwarrior Online"
Maybe you should go back to school.

Maybe you should learn to read because UNDER the MWO it says "A Battletech Game". Nice how to ignore certain facts just to prove your false point. Are you a liberal?

#18 Gas Guzzler

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Posted 05 February 2016 - 08:54 AM

View Postcdlord, on 05 February 2016 - 08:47 AM, said:

So a bunch of hollow strawman arguments? Gotcha.


Lol, no, more like the whole thing about how TT values would be garbage in a FPS MechWarrior game. But whatever, you just keep being you.

#19 CDLord HHGD

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Posted 05 February 2016 - 08:55 AM

View PostGas Guzzler, on 05 February 2016 - 08:54 AM, said:


Lol, no, more like the whole thing about how TT values would be garbage in a FPS MechWarrior game. But whatever, you just keep being you.

I will and there isn't a damn thing you can do about it.

#20 Mystere

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Posted 05 February 2016 - 08:57 AM

View PostProsperity Park, on 05 February 2016 - 08:30 AM, said:

Nah, I don't like this 12 step program. The point of the OP is to make assymetrical teams of better Mechs vs lesser mechs, and follow the senseless TT weapon values.

I don't want a BattleTech game. I want a Mechwarrior game. That is why I am here. If you want a BattleTech game, then go play one.


But, but, but ... it says right there at the upper left side of this very page: "A BattleTech Game".

Is it all a lie? Posted Image

Edited by Mystere, 05 February 2016 - 08:57 AM.






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