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#1 Rkshz

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Posted 12 February 2016 - 11:36 AM

h1 guyz
I'm interested the question:
why IS have lot of heroes mechs but CLANS does not have any heroes mechs?

Why game developers have not made characters for the following chassis:
DWF - Daishi
WHK - Masakari
TBR - Mad Cat
MDD - Vulture
and others

1. This increases the purchasing power.
2. This will add to the lore mechs of the game.
3. Older players it will add interest.
4. New players will get a wider choice of mechs.

what's wrong? If game developers create these hero mechs - I buy them, and I am sure that all the fans of MWO - they all will buy this hero mechs!!!

#2 Evan20k

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Posted 12 February 2016 - 11:46 AM

Omnis and heroes are tricky business. I suppose they could do something like having the hero version have an alternate engine/FF/ES config that's unique to it, but if it ends up being "better" than the normal config, the crys of P2W would be loud. Other than that, I'm not really sure how you could have a unique Omni Hero while still being customizable.

#3 Zacharias McLeod

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Posted 12 February 2016 - 11:47 AM

View PostRakshaz, on 12 February 2016 - 11:36 AM, said:

DWF - Daishi
WHK - Masakari
TBR - Mad Cat
MDD - Vulture
and others

Problem is that this are all OmniMechs not "normal" Mechs like the IS-Heros.

The first Clan Hero is the Kodiak Spirit Bear because this is a "normal" Mech too.

OmniMechs can switch their Pods, so you can run them with differnt Hardpoints. This is the main problem for OmniMechs as Hero Mechs. And if you lock the Hero OmniPods it is no longer an OmniMech. And if you make the HeroPods only available for the Hero version some will cry pay to win.

Edited by Zacharias McLeod, 12 February 2016 - 11:51 AM.


#4 Imperius

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Posted 12 February 2016 - 11:51 AM

Hey join me in getting the Mad Cat MK II, it's a Battlemech like the Kodiak perfect for another Hero! :)

#5 Zacharias McLeod

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Posted 12 February 2016 - 11:54 AM

View PostImperius, on 12 February 2016 - 11:51 AM, said:

Hey join me in getting the Mad Cat MK II, it's a Battlemech like the Kodiak perfect for another Hero! Posted Image

But normaly not available in the timeline. MWO is around 3052 (not sure the real year because they made some rollbacks). And the Mad Cat MK 2 is around 3060.

They can still make Heros of the 2C Versions and other second line Mechs like the Behemoth.

Edited by Zacharias McLeod, 12 February 2016 - 11:58 AM.


#6 Imperius

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Posted 12 February 2016 - 12:04 PM

View PostZacharias McLeod, on 12 February 2016 - 11:54 AM, said:

But normaly not available in the timeline. MWO is around 3052 (not sure the real year because they made some rollbacks). And the Mad Cat MK 2 is around 3060.

They can still make Heros of the 2C Versions and other second line Mechs like the Behemoth.


No timeline anymore Kodiak 3 variant is 3068, only stipulation is tech, and the Mad Cat MK IIhas enough current tech variants to pass the test.

#7 FupDup

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Posted 12 February 2016 - 12:05 PM

If I played a drinking game where I took a shot every time a Clan hero thread popped up, I would have drowned myself months ago.

Edited by FupDup, 12 February 2016 - 12:05 PM.


#8 Khobai

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Posted 12 February 2016 - 12:14 PM

Quote

Omnis and heroes are tricky business


Its only tricky because PGI's balance is horrible.

balance IS and clan tech properly at the base level. eliminate the need to use quirks as a means of balancing IS vs clan.

Then BOTH iS and clan mechs can have quirks. And clans can have hero mechs with quirks. but the hero quirks would work like set bonuses where you only get the quirks when you use the matching hero mech components.

Quote

OmniMechs can switch their Pods, so you can run them with differnt Hardpoints. This is the main problem for OmniMechs as Hero Mechs. And if you lock the Hero OmniPods it is no longer an OmniMech. And if you make the HeroPods only available for the Hero version some will cry pay to win.


Again the solution is easy. Something like set bonuses. Where the number/strength of the quirks the hero omnimech gets are based on how many of the hero omnipods you use.

Edited by Khobai, 12 February 2016 - 12:21 PM.


#9 1453 R

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Posted 12 February 2016 - 12:17 PM

View PostFupDup, on 12 February 2016 - 12:05 PM, said:

If I played a drinking game where I took a shot every time a Clan hero thread popped up, I would have drowned myself months ago.


What about if you took a shot every time a convergence thread popped up?

Or every time Imperius plugged the g'damned Mad Cat Mk. II?

#10 FupDup

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Posted 12 February 2016 - 12:18 PM

View Post1453 R, on 12 February 2016 - 12:17 PM, said:

What about if you took a shot every time a convergence thread popped up?

Or every time Imperius plugged the g'damned Mad Cat Mk. II?

Posted Image

...Except with beer instead of water.

Edited by FupDup, 12 February 2016 - 12:18 PM.


#11 Zacharias McLeod

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Posted 12 February 2016 - 12:18 PM

View PostImperius, on 12 February 2016 - 12:04 PM, said:

No timeline anymore Kodiak 3 variant is 3068, only stipulation is tech, and the Mad Cat MK IIhas enough current tech variants to pass the test.

Even the Kodiak 2 is 3062.

But the "normal" Kodiak is available since 3001. And all variants they use for MWO use Tech that is available in 3052.

The Mad Cat MK2 is build in 3066. Do you see the big different.

Edited by Zacharias McLeod, 12 February 2016 - 12:19 PM.


#12 Khobai

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Posted 12 February 2016 - 12:24 PM

Quote

No timeline anymore Kodiak 3 variant is 3068, only stipulation is tech, and the Mad Cat MK IIhas enough current tech variants to pass the test.


Mad Cat MK II doesnt exist in 3052.

The Kodiak at least exists in 3052 in some form.

Theres a big difference.

#13 1453 R

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Posted 12 February 2016 - 12:33 PM

Don't bother, guys. People have argued with Imperius until their faces fell off, and it makes no difference. It's his Favorite; logic and rationality have no place in a discussion of people's Favorites.

Well, that and he's Imperius. The man has never met an opinion, argument, or piece of evidence he wasn't willing to completely ignore if it disagreed with his own notions.

#14 Zacharias McLeod

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Posted 12 February 2016 - 12:33 PM

View PostKhobai, on 12 February 2016 - 12:14 PM, said:

Again the solution is easy. Something like set bonuses. Where the number/strength of the quirks the hero omnimech gets are based on how many of the hero omnipods you use.

We still have set bonuses for OmniPods. But how many players use them?

More weapons or other loadout or some little quirks? What will you choose?

And yes the bonuses are little so a Hero need much more of them or they will switch the pods like now. But more bonuses is more crying about pay to win.

So it is not so easy to create an OmniHero.

Edited by Zacharias McLeod, 12 February 2016 - 12:40 PM.


#15 Paigan

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Posted 12 February 2016 - 12:42 PM

View PostZacharias McLeod, on 12 February 2016 - 11:47 AM, said:

Problem is that this are all OmniMechs not "normal" Mechs like the IS-Heros.

The first Clan Hero is the Kodiak Spirit Bear because this is a "normal" Mech too.

OmniMechs can switch their Pods, so you can run them with differnt Hardpoints. This is the main problem for OmniMechs as Hero Mechs. And if you lock the Hero OmniPods it is no longer an OmniMech. And if you make the HeroPods only available for the Hero version some will cry pay to win.


Not more pay to win than already existing Battlemech Heroes are, so no problem there.

#16 Khobai

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Posted 12 February 2016 - 01:14 PM

Quote

And yes the bonuses are little so a Hero need much more of them or they will switch the pods like now. But more bonuses is more crying about pay to win.


Which is why they need to balance IS and clan mechs better at the base level.

Currently Clan tech is better than IS tech so clan mechs cant really have quirks

But if clan tech was equal to IS tech then both could have same number of quirks

So the solution is balancing the game better at the base level so both clan and IS can benefit equally from quirks

Edited by Khobai, 12 February 2016 - 01:17 PM.


#17 Quicksilver Aberration

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Posted 12 February 2016 - 01:25 PM

View PostKhobai, on 12 February 2016 - 01:14 PM, said:

Which is why they need to balance IS and clan mechs better at the base level.

Being Pay to Win can have nothing to do with IS vs Clan you realize that right? A variant having access to the best omnipod combination is still pay to win, regardless of tech balance.

Edited by Quicksilver Kalasa, 12 February 2016 - 01:25 PM.


#18 Khobai

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Posted 12 February 2016 - 01:44 PM

Quote

Being Pay to Win can have nothing to do with IS vs Clan you realize that right? A variant having access to the best omnipod combination is still pay to win, regardless of tech balance.


so dont give it access to the best combination. you act like balance is hard or something. its not.

#19 J0anna

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Posted 12 February 2016 - 03:13 PM

PGI could easily do it by having the hero mech bonus only work if all original omnipods were together (like they do with their 2.5% bonus).

If you're listening PGI, sign me up for a Joanna:
1) Hellbringer (Twycross) or
2) Mad Dog (Falcon Guard) or
3) Summoner (The mech she killed Natasha Kerensky with)...

The cockpit pit item should be hanging spiked gloves too Posted Image

#20 Quicksilver Aberration

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Posted 12 February 2016 - 03:16 PM

View PostKhobai, on 12 February 2016 - 01:44 PM, said:


so dont give it access to the best combination. you act like balance is hard or something. its not.

Are you going to just say you can't equip X, Y, and Z omnipods because that would make it more powerful, or are you trying to say that it wouldn't access to ANY other omnipods?





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