There Are Not Enough Hellscapes In This Game!
#1
Posted 13 February 2016 - 03:51 AM
but i look at the game and the large number of winter maps. i think we have 4 or 5 of those now. there are a few hot maps like vitric forge and tourmaline, both actually look like alien planets and not the yowling pit. thats great and all given the diversity of planets in the inner sphere. but i want more hell. to give a good example, here is the best lava map in any mechwarrior game:
big, open, lots of lava pits to fall into. sky thick with smog and volcanic debris, lava balls raining down from the sky. i seem to recall there was a volcano on that map which would periodically erupt, and anyone caught near by would be in a world of suck. it was a big map too, on the scale of polar highlands.
so are you ready for a new lavaworld, are you ready to inhale that fire and brimstone into your mechs heat sink intakes? you know you want it.
#2
Posted 13 February 2016 - 03:55 AM
Finally, it is just my opinion, but a Mordor/Caustic like maps are not known to be popular, so I imagine the implementation of it will be far less welcoming than for example, a tropical beach map.
Edited by El Bandito, 13 February 2016 - 04:01 AM.
#3
Posted 13 February 2016 - 04:11 AM
And not even only the ring, I'm actually fine with that from a certain point of view. But the absence of literally *anything* else to fight over or just some good landmarks for orientation is what drives me crazy. I get lost every second match where the team don't rush the center.
This still sums it up:
#4
Posted 13 February 2016 - 04:17 AM
#5
Posted 13 February 2016 - 04:18 AM
El Bandito, on 13 February 2016 - 03:55 AM, said:
Finally, it is just my opinion, but a Mordor/Caustic like maps are not known to be popular, so I imagine the implementation of it will be far less welcoming than for example, a tropical beach map.
Bikini Atoll Map incoming with underwater fight in the reef.
#6
Posted 13 February 2016 - 05:18 AM
It could have it's own set of hazards like thick fog of sand that reduces visibility and cuts sensor range in half. With really hot day times and cold night times that will change your heat efficiency as the battle progresses.
Kind of like a sandy and much more hostile looking Polar Highlands.
#7
Posted 13 February 2016 - 05:36 AM
Funky Bacon, on 13 February 2016 - 05:18 AM, said:
It could have it's own set of hazards like thick fog of sand that reduces visibility and cuts sensor range in half. With really hot day times and cold night times that will change your heat efficiency as the battle progresses.
Kind of like a sandy and much more hostile looking Polar Highlands.
i think that would look kind of cool sand dunes with outcroppings of melted glass and rubble. throw in some sand worms for obvious reference.
Edited by LordNothing, 13 February 2016 - 05:36 AM.
#8
Posted 13 February 2016 - 05:42 AM
Funky Bacon, on 13 February 2016 - 05:18 AM, said:
It could have it's own set of hazards like thick fog of sand that reduces visibility and cuts sensor range in half. With really hot day times and cold night times that will change your heat efficiency as the battle progresses.
Kind of like a sandy and much more hostile looking Polar Highlands.
As long as there is no Sandstorm, where you have zero vision like the snow storm on frozen city. Why not.
#9
Posted 13 February 2016 - 05:50 AM
LordNothing, on 13 February 2016 - 03:51 AM, said:
Please speak only for yourself.
LordNothing, on 13 February 2016 - 03:51 AM, said:
Fire and brimstone? What's not to like? <points at sig>
#11
Posted 13 February 2016 - 06:50 AM

#12
Posted 13 February 2016 - 07:15 AM
#13
Posted 13 February 2016 - 07:56 AM
but the last thing i want is every map to be the same. there is still unexplored territory as far as maps go. its time to throw the cookie cutters away and let the artists do art.
#14
Posted 13 February 2016 - 08:02 AM
Then again, I'd be happy if all of the areas on every map where you get hung up and stuck on something only to die in that unfortunate split second were fixed. Canyon is the biggest travesty with that, especially when it comes to JJs. "Yay, I jumped away from the enemy. NOOOOOO!!! I'm stuck on a pebble and died because of hill climb garbage and terrain malfunctions. WTF??!?"
#15
Posted 13 February 2016 - 09:25 AM
I like big maps, and I cannot lie...
You other warriors cant deny...
When pgi walks in with an itty bitty wait...
And a big map in your face...you get sprung.
Big maps, with bigger rewards for playing on them, so as to not feel so grindy.
#16
Posted 13 February 2016 - 09:31 AM
Id also love to see some underground maps in mwo. Make the lrm boats cry.
lrms suck anyway so nothing would change.
#17
Posted 13 February 2016 - 09:49 AM
Trauglodyte, on 13 February 2016 - 07:15 AM, said:
Thats why conquest is the only way to go when playing on Alpine
Forces the fight away from derp hill
Though I would change the location of ?theta?; because that makes the valley a deathtrap, and both teams are on the opposing high ground
#18
Posted 13 February 2016 - 06:30 PM
pbiggz, on 13 February 2016 - 09:31 AM, said:
Id also love to see some underground maps in mwo. Make the lrm boats cry.
lrms suck anyway so nothing would change.
i love that map. since MWLL would let you pick your mech after the map came up in rotation, so when thunder rift came up you would just stop using the 120 tube mad dog and break out the ballistic/laser mechs. you could still use lrms on the map, the ceiling was really high. i can use mine under the platform on crimson straight, all though the range between minimum and where your missiles are hitting the ceiling is very narrow (190 seems to be the magic number).
#19
Posted 13 February 2016 - 07:07 PM
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