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There Are Not Enough Hellscapes In This Game!


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#1 LordNothing

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Posted 13 February 2016 - 03:51 AM

everyone hates terra therma. i like to hope that its not the lava or the map heat, but rather the centric ring of death. which has been dividing pug lances since before i started playing this game. do we due trying take the ring first or die trying to take it back, or do we die fighting on the outskirts of the map. there is no end in sight for that debate.

but i look at the game and the large number of winter maps. i think we have 4 or 5 of those now. there are a few hot maps like vitric forge and tourmaline, both actually look like alien planets and not the yowling pit. thats great and all given the diversity of planets in the inner sphere. but i want more hell. to give a good example, here is the best lava map in any mechwarrior game:



big, open, lots of lava pits to fall into. sky thick with smog and volcanic debris, lava balls raining down from the sky. i seem to recall there was a volcano on that map which would periodically erupt, and anyone caught near by would be in a world of suck. it was a big map too, on the scale of polar highlands.

so are you ready for a new lavaworld, are you ready to inhale that fire and brimstone into your mechs heat sink intakes? you know you want it.

#2 El Bandito

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Posted 13 February 2016 - 03:55 AM

TBF, there are other hellscapes in MWO, than Mordor. Caustic Valley is also a good candidate for the hellish landscape. In addition, the 9th circle of Hell, Cocytus, is known to be a huge frozen lake--which means Polar Highlands/Frozen City etc, can also be considered as hellscape. Posted Image

Finally, it is just my opinion, but a Mordor/Caustic like maps are not known to be popular, so I imagine the implementation of it will be far less welcoming than for example, a tropical beach map.

Edited by El Bandito, 13 February 2016 - 04:01 AM.


#3 627

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Posted 13 February 2016 - 04:11 AM

while most people just don't like extra heat because heat management is hard, I don't like mordor because of the layout.

And not even only the ring, I'm actually fine with that from a certain point of view. But the absence of literally *anything* else to fight over or just some good landmarks for orientation is what drives me crazy. I get lost every second match where the team don't rush the center.

This still sums it up:
Posted Image

#4 Wolfways

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Posted 13 February 2016 - 04:17 AM

I've been saying for years, MWLL's maps are better than MWO's in every way.







#5 Kuritaclan

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Posted 13 February 2016 - 04:18 AM

View PostEl Bandito, on 13 February 2016 - 03:55 AM, said:

TBF, there are other hellscapes in MWO, than Mordor. Caustic Valley is also a good candidate for the hellish landscape. In addition, the 9th circle of Hell, Cocytus, is known to be a huge frozen lake--which means Polar Highlands/Frozen City etc, can also be considered as hellscape. Posted Image

Finally, it is just my opinion, but a Mordor/Caustic like maps are not known to be popular, so I imagine the implementation of it will be far less welcoming than for example, a tropical beach map.

Bikini Atoll Map incoming with underwater fight in the reef. Posted Image

#6 Funky Bacon

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Posted 13 February 2016 - 05:18 AM

I would like to see a large dessert map with mostly flat area and maybe some scorched "waves" of sand to take cover behind. Sand melted by the scorching sun and turned into jagged burnt glass shaped like eerie waves on the ocean.

It could have it's own set of hazards like thick fog of sand that reduces visibility and cuts sensor range in half. With really hot day times and cold night times that will change your heat efficiency as the battle progresses.

Kind of like a sandy and much more hostile looking Polar Highlands.

#7 LordNothing

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Posted 13 February 2016 - 05:36 AM

View PostFunky Bacon, on 13 February 2016 - 05:18 AM, said:

I would like to see a large dessert map with mostly flat area and maybe some scorched "waves" of sand to take cover behind. Sand melted by the scorching sun and turned into jagged burnt glass shaped like eerie waves on the ocean.

It could have it's own set of hazards like thick fog of sand that reduces visibility and cuts sensor range in half. With really hot day times and cold night times that will change your heat efficiency as the battle progresses.

Kind of like a sandy and much more hostile looking Polar Highlands.


i think that would look kind of cool sand dunes with outcroppings of melted glass and rubble. throw in some sand worms for obvious reference.

Edited by LordNothing, 13 February 2016 - 05:36 AM.


#8 Kuritaclan

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Posted 13 February 2016 - 05:42 AM

View PostFunky Bacon, on 13 February 2016 - 05:18 AM, said:

I would like to see a large dessert map with mostly flat area and maybe some scorched "waves" of sand to take cover behind. Sand melted by the scorching sun and turned into jagged burnt glass shaped like eerie waves on the ocean.

It could have it's own set of hazards like thick fog of sand that reduces visibility and cuts sensor range in half. With really hot day times and cold night times that will change your heat efficiency as the battle progresses.

Kind of like a sandy and much more hostile looking Polar Highlands.

As long as there is no Sandstorm, where you have zero vision like the snow storm on frozen city. Why not.

#9 Mystere

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Posted 13 February 2016 - 05:50 AM

View PostLordNothing, on 13 February 2016 - 03:51 AM, said:

everyone hates terra therma


Please speak only for yourself.


View PostLordNothing, on 13 February 2016 - 03:51 AM, said:

so are you ready for a new lavaworld, are you ready to inhale that fire and brimstone into your mechs heat sink intakes? you know you want it.


Fire and brimstone? What's not to like? <points at sig>

#10 LordNothing

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Posted 13 February 2016 - 05:52 AM

View PostMystere, on 13 February 2016 - 05:50 AM, said:


Please speak only for yourself.




Fire and brimstone? What's not to like? <points at sig>


im actually a therma fan. i just using its unpopularity to push my agenda. more hellmaps pls.

#11 Alistair Winter

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Posted 13 February 2016 - 06:50 AM

A lot of people were excited by the old concepts for Terra Therma and Tourmaline Desert. But the big issue wasn't the concept that artists came up with, but rather how the maps were designed. I'd love to see a Terra Therma version of Canyon Network, for example. Or a Tourmaline Desert version of Polar Highlands.

Posted Image



#12 Trauglodyte

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Posted 13 February 2016 - 07:15 AM

Well, the maps all need to be rethought. PGI did an amazing job with Polar Highlands by not giving in to the notion of having a centric meeting point. Alpine was the same way except that it took people like 5 minutes to realize that the Derp Mountain was the place to be - basic rule of combat is never lose the high ground. If they'd go back and rethink some of the maps, we'd lose the nascar way of thinking which would make driving slow Assault mechs more enjoyable. And, it wouldn't turn into an issue of which side spawned closer to the best spot and having a map boil down to a single boring area where everyone dry humps themselves and bad drivers bumper car over and over again.

#13 LordNothing

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Posted 13 February 2016 - 07:56 AM

i kinda like the maps that have a natural feel. maze warrior online gets old fast. they just feel like they were build for the sole purpose of making people frustrated. then you got those hub and spoke maps that sort of make every match dull and boring. polar highlands was a step in the right direction. you have gently rolling terrain with angles seldom more than 30 degrees. patchwork of low spots just deep enough to cover an atlas. you can cross wide swaths of terrain without showing yourself if you are careful.

but the last thing i want is every map to be the same. there is still unexplored territory as far as maps go. its time to throw the cookie cutters away and let the artists do art.

#14 Trauglodyte

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Posted 13 February 2016 - 08:02 AM

Also, I think that it would be pretty cool if Terra Therma had some meteorite falling damage or if Caustic Valley had acid rain, etc. Would be pretty sweet if a map had an environmental effect that reduced laser damage and such like that. Having heat or not heat as the only environmental effect is pretty weak. I get that PGI can't go crazy with it but it would be nice if there was something. Having random earth quakes on Canyon Network would also be cool cause it would make your aim all wonky at weird moments. Just something.

Then again, I'd be happy if all of the areas on every map where you get hung up and stuck on something only to die in that unfortunate split second were fixed. Canyon is the biggest travesty with that, especially when it comes to JJs. "Yay, I jumped away from the enemy. NOOOOOO!!! I'm stuck on a pebble and died because of hill climb garbage and terrain malfunctions. WTF??!?"

#15 RoboPatton

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Posted 13 February 2016 - 09:25 AM

O...m...G... Rhonda, look at her map... It's sooo big.

I like big maps, and I cannot lie...
You other warriors cant deny...
When pgi walks in with an itty bitty wait...
And a big map in your face...you get sprung.

Big maps, with bigger rewards for playing on them, so as to not feel so grindy.



#16 pbiggz

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Posted 13 February 2016 - 09:31 AM

Extremity was always my favourite MWLL map. Low grav, super high heat during the day but ice cold in shadows and at night even the water pools froze.

Id also love to see some underground maps in mwo. Make the lrm boats cry.



lrms suck anyway so nothing would change.

#17 ColdPsyker1

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Posted 13 February 2016 - 09:49 AM

View PostTrauglodyte, on 13 February 2016 - 07:15 AM, said:

Well, the maps all need to be rethought. PGI did an amazing job with Polar Highlands by not giving in to the notion of having a centric meeting point. Alpine was the same way except that it took people like 5 minutes to realize that the Derp Mountain was the place to be - basic rule of combat is never lose the high ground. If they'd go back and rethink some of the maps, we'd lose the nascar way of thinking which would make driving slow Assault mechs more enjoyable. And, it wouldn't turn into an issue of which side spawned closer to the best spot and having a map boil down to a single boring area where everyone dry humps themselves and bad drivers bumper car over and over again.


Thats why conquest is the only way to go when playing on Alpine

Forces the fight away from derp hill

Though I would change the location of ?theta?; because that makes the valley a deathtrap, and both teams are on the opposing high ground

#18 LordNothing

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Posted 13 February 2016 - 06:30 PM

View Postpbiggz, on 13 February 2016 - 09:31 AM, said:

Extremity was always my favourite MWLL map. Low grav, super high heat during the day but ice cold in shadows and at night even the water pools froze.

Id also love to see some underground maps in mwo. Make the lrm boats cry.



lrms suck anyway so nothing would change.


i love that map. since MWLL would let you pick your mech after the map came up in rotation, so when thunder rift came up you would just stop using the 120 tube mad dog and break out the ballistic/laser mechs. you could still use lrms on the map, the ceiling was really high. i can use mine under the platform on crimson straight, all though the range between minimum and where your missiles are hitting the ceiling is very narrow (190 seems to be the magic number).

#19 Cy Mitchell

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Posted 13 February 2016 - 07:07 PM

Agree that MWLL had some awesome battlefields. MWonline would have done well to hire a few of their mapmakers. Ah well.





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