
Russ's question got me thinking 3 is to small a number. Lets do a top 10.
--(Make your case for changes below or post your own top 10.)--
1. BJ - Nerf structure
2. Victor Buff agility, durability and general weapons. Would be nice to have a nice all around mid to short mid range build options on these. Do not want them only for long range or only short range.
3. Vindicator - Need Buff
4. Awesome - Needs help but needs a redesign more probably. If not it will take HUGE quirks.
5. Gargoyle - Need Buff
6. Ice Ferret - Need buff
7. Summoner - Need buff
8. Commando - Needs buff
9. Mad Dog - Need Buff
10. Kit Fox - Need Buff
Answers...
1. Why didn't you include the Quickdraw. - I have tested this mech a lot and I find its good but not OP. It tends to run hot if you want to have really good speed. It also gets the side torso shot out quickly unless you use its speed and fast twist etc to make them spread damage. The damage output is good but not OP. And the range is good but not OP. It stacks up as viable against the other good heavies but not better than them. I think the mainly get used because they are viable and 60 tons.
2. Why not more nerfs. - Because by the BJ needing some structure quirks nothing stands out as hands down better than other mechs.
3. What kind of quirks would you like to see. In general I would like to see more durability and agility quirks.
4. What about this mech you missed. -- Make a case for changes below
Edited by XX Sulla XX, 20 January 2016 - 12:53 PM.



























