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Buff And Debuff List. Top 10!


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#1 XX Sulla XX

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Posted 20 January 2016 - 12:37 PM

Posted Image

Russ's question got me thinking 3 is to small a number. Lets do a top 10.

--(Make your case for changes below or post your own top 10.)--

1. BJ - Nerf structure

2. Victor Buff agility, durability and general weapons. Would be nice to have a nice all around mid to short mid range build options on these. Do not want them only for long range or only short range.

3. Vindicator - Need Buff

4. Awesome - Needs help but needs a redesign more probably. If not it will take HUGE quirks.

5. Gargoyle - Need Buff

6. Ice Ferret - Need buff

7. Summoner - Need buff

8. Commando - Needs buff

9. Mad Dog - Need Buff

10. Kit Fox - Need Buff

Answers...

1. Why didn't you include the Quickdraw. - I have tested this mech a lot and I find its good but not OP. It tends to run hot if you want to have really good speed. It also gets the side torso shot out quickly unless you use its speed and fast twist etc to make them spread damage. The damage output is good but not OP. And the range is good but not OP. It stacks up as viable against the other good heavies but not better than them. I think the mainly get used because they are viable and 60 tons.

2. Why not more nerfs. - Because by the BJ needing some structure quirks nothing stands out as hands down better than other mechs.

3. What kind of quirks would you like to see. In general I would like to see more durability and agility quirks.

4. What about this mech you missed. -- Make a case for changes below Posted Image

Edited by XX Sulla XX, 20 January 2016 - 12:53 PM.


#2 William Pryde

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Posted 20 January 2016 - 01:09 PM

I think the Timber Wolf needs structure, energy heat generation, and beam duration buffs.
I think the Dire Wolf needs the same, only more.
Posted Image

#3 XX Sulla XX

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Posted 20 January 2016 - 01:10 PM

View Postkirby3021, on 20 January 2016 - 01:09 PM, said:

I think the Timber Wolf needs structure, energy heat generation, and beam duration buffs.
I think the Dire Wolf needs the same, only more.
Posted Image
Funny good joke.

#4 Khobai

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Posted 20 January 2016 - 01:14 PM

you should leave mechs off the list that we know are getting rescaled like the kitfox/awesome

because its possible a rescale is all those mechs need


kitfox will be probably be a beast once it gets rescaled to the proper size of a 30-35 tonner instead of being the size of a 40-45 tonner. because its got 7 wpn hardpoints, ecm, x3 ams, AND jumpjets. but the combination of being oversized and slow completely kills it... it can deal with one of those weaknesses but not both.

Edited by Khobai, 20 January 2016 - 01:30 PM.


#5 TheArisen

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Posted 20 January 2016 - 01:19 PM

I love my BJ but the structure quirks really took it from strong to OP.

#6 XX Sulla XX

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Posted 20 January 2016 - 01:27 PM

View PostKhobai, on 20 January 2016 - 01:14 PM, said:

you should leave mechs off the list that we know are getting rescaled like the kitfox/awesome

because its possible a rescale is all those mechs need
Do you have a list and timeline for rescaling?

#7 Felicitatem Parco

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Posted 20 January 2016 - 01:28 PM

Commando, Mist Lynx, and kitfox actually need more hardpoints. Nothing else will save them aside from ridiculous uberquirks.

#8 Big Tin Man

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Posted 20 January 2016 - 01:30 PM

Before that, how about this:

ALL PPC's 25% velocity buff
C-ERLL reduce duration 0.2 seconds.
ALL MG's buff damage by 0.2

Then see how that plays.

Edited by Big Tin Man, 20 January 2016 - 01:30 PM.


#9 Navid A1

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Posted 20 January 2016 - 01:30 PM

Question:

Why Mist lynx is not on your list?

#10 Khobai

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Posted 20 January 2016 - 01:33 PM

View PostXX Sulla XX, on 20 January 2016 - 01:27 PM, said:

Do you have a list and timeline for rescaling?


Sometime in february for kitfox, nova, quickdraw, and catapult. february/march for the awesome.

View PostProsperity Park, on 20 January 2016 - 01:28 PM, said:

Commando, Mist Lynx, and kitfox actually need more hardpoints. Nothing else will save them aside from ridiculous uberquirks.


Commando and Mist Lynx suck for sure.

Kitfox doesnt need more hardpoints though lmao. It gets 4 ballistic and 3 energy... on top of ECM, jumpjets, and triple AMS. Kitfox is super kitted out. Its biggest problem is its the size of a shadowcat/nova on top of being slowass. but once the kitfox gets rescaled to the proper size I think itll be pretty awesome.

Edited by Khobai, 20 January 2016 - 01:38 PM.


#11 XX Sulla XX

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Posted 20 January 2016 - 01:48 PM

View PostKhobai, on 20 January 2016 - 01:33 PM, said:


Sometime in february for kitfox, nova, quickdraw, and catapult. february/march for the awesome.



Commando and Mist Lynx suck for sure.

Kitfox doesnt need more hardpoints though lmao. It gets 4 ballistic and 3 energy... on top of ECM, jumpjets, and triple AMS. Kitfox is super kitted out. Its biggest problem is its the size of a shadowcat/nova on top of being slowass. but once the kitfox gets rescaled to the proper size I think itll be pretty awesome.
Probably would vote for keeping quirks the same on mechs that are going to be resized soon then.

#12 Revis Volek

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Posted 20 January 2016 - 02:02 PM

I agree with the OP, he is just about spot on with my opinons.


The QKD is not even close to OP, its good at one thing via it being quirked and its still not even that great at it.

Its good but not Overpowered at all. I have no issue with mech being GOOD but god like is no fun. *cough cough* BlackJack *cough cough*


But i also think the kitfox and other clam under performers need help in othe areas. Like viable ballistics or MG's for a start? So I can actually USE the ballistic hardpoint on my KTF's? I also think AC/2's need to drop about 1 ton to put them in a better place. The dmg they do just doesn't hold up the weight invested most of the times.

Edited by Revis Volek, 20 January 2016 - 02:04 PM.


#13 KodiakGW

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Posted 20 January 2016 - 02:12 PM

You're forgetting the Urbie! Urbie needs love after the Skill Tree change!

Capped 180 engine, so needs turn and acceleration/deceleration buffs.

#14 XX Sulla XX

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Posted 20 January 2016 - 02:17 PM

View PostKodiakGW, on 20 January 2016 - 02:12 PM, said:

You're forgetting the Urbie! Urbie needs love after the Skill Tree change!

Capped 180 engine, so needs turn and acceleration/deceleration buffs.

I agree it does need help.

#15 Yosharian

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Posted 20 January 2016 - 02:19 PM

> 3. Vindicator - Need Buff

HAHHAHAHAHAHAHHA

YES AND NEXT WEEK THEY'LL BE GIVING US ALL FREE ******** AND BEER

#16 Dingo Battler

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Posted 20 January 2016 - 02:19 PM

View PostBig Tin Man, on 20 January 2016 - 01:30 PM, said:

Before that, how about this:

ALL PPC's 25% velocity buff
C-ERLL reduce duration 0.2 seconds.
ALL MG's buff damage by 0.2

Then see how that plays.


This. This would fix more mechs than fixing mechs themselves.

Also, cUACs 2 & 5 need to be 1 bullet, and cUACs 10 & 20 needs to be 2 bullets.

#17 XX Sulla XX

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Posted 20 January 2016 - 03:01 PM

View PostNavid A1, on 20 January 2016 - 01:30 PM, said:

Question:

Why Mist lynx is not on your list?
Maybe I will have to do a top 20. Really more than 10 I agree.

#18 Aresye

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Posted 20 January 2016 - 03:04 PM

The only thing the Quickdraw needs is to have it's jump jet animation fixed.

The mech itself is fine. It's the jump jet spam that makes it a problem.

#19 Mycrus

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Posted 20 January 2016 - 03:04 PM

Buff - pugs, this game

Debuff - grab deals

#20 DarkMetalBlade

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Posted 20 January 2016 - 03:10 PM

Implement some damage resistance quirks to the assaults (so long as they have armor, of course.) The slower & less maneuverable they are, the more profound those quirks will be.





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