Back Up Camera
#1
Posted 23 February 2016 - 07:14 AM
#2
Posted 23 February 2016 - 07:20 AM
#3
Posted 23 February 2016 - 07:30 AM
#4
Posted 23 February 2016 - 07:34 AM
#5
Posted 23 February 2016 - 07:37 AM
Ball Pit, on 23 February 2016 - 07:14 AM, said:
PGI warned you: "Not your father's MechWarrior."
Ball Pit, on 23 February 2016 - 07:14 AM, said:
I would like to see rear-view camera implemented too.
PGI once said that Picture-in-Picture rear-view would hurt the game engine performance.
However, what about flippable rear-view camera, such as what we know from MechWarrior 4? I would be perfectly okay with such solution.
Edited by martian, 23 February 2016 - 09:15 AM.
#6
Posted 23 February 2016 - 07:56 AM
It could be a module, or just standard for all mechs...
Some people are confused by this and insist that PIP is not possible. This is not PIP. This is an entirely new view that you see. Only one screen is being rendered - either the front, or the rear view. Just to be clear
Front view (normal view)
What drone rear view would look like
#7
Posted 23 February 2016 - 08:00 AM
#8
Posted 23 February 2016 - 08:08 AM
And since the game only fully renders whats in view, imagine the stutters and freeze-lag you'd get from suddenly rendering everything behind you. (I'm sure some have experienced lag spikes when dropping from the dropship and the game have to start rendering things as they come into view.)
#9
Posted 23 February 2016 - 08:09 AM
#10
Posted 23 February 2016 - 08:18 AM
Funky Bacon, on 23 February 2016 - 08:08 AM, said:
And since the game only fully renders whats in view, imagine the stutters and freeze-lag you'd get from suddenly rendering everything behind you. (I'm sure some have experienced lag spikes when dropping from the dropship and the game have to start rendering things as they come into view.)
And refusing to add a completely optional feature because some potatoes might bake is a cop-out. At some point we need to move forward instead of backward.
#11
Posted 23 February 2016 - 09:11 AM
- this was my latest idea - a close proximity radar.
*** Notice the small round radar next to the long range radar.
Edited by Freebrth, 23 February 2016 - 09:14 AM.
#12
Posted 23 February 2016 - 09:38 AM
#13
Posted 23 February 2016 - 09:42 AM
#14
Posted 23 February 2016 - 09:49 AM
Jerry Beard, on 23 February 2016 - 07:20 AM, said:
Having driven an Abrams, I can verify the veracity of this statement.
Also, as cool as those videos of Abrams catching air of a sand berm look, it's nowhere near as cool if you're sitting down in the gunners chair, or worse, trying to use boresighting when said tank jumps...
#15
Posted 23 February 2016 - 09:49 AM
SuomiWarder, on 23 February 2016 - 07:30 AM, said:
Monkey Lover, on 23 February 2016 - 09:42 AM, said:
The funny thing is that Picture-in-Picture is not required to give us the ability to see out our rear (or even left/right/below)! Just like in Mechwarrior 4 they could just shift your entire view over to that direction, so you'd still only be rendering one scene at a time.
Edited by CapperDeluxe, 23 February 2016 - 09:50 AM.
#18
Posted 28 February 2016 - 08:27 PM
#19
Posted 28 February 2016 - 09:35 PM
I am not always happy that the map does not render the true proximity of the mechs up my metal ***.
#20
Posted 28 February 2016 - 09:45 PM
Ball Pit, on 28 February 2016 - 07:52 PM, said:
Lol he wasn't wrong. People aren't cameras. You specifically called out cameras not crews which are not cameras. And no most modern military vehicles do not have cameras since most are crewed and the military is cheap as ****.
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