Phoenix Hawk Assessment
#141
Posted 21 July 2016 - 09:53 AM
#142
Posted 21 July 2016 - 11:09 AM
#143
Posted 21 July 2016 - 12:57 PM
#144
Posted 21 July 2016 - 02:34 PM
Stuffer, on 21 July 2016 - 11:09 AM, said:
Maybe they figured it doesn't rely as much on the arms, as unlike other PXH's (other than 1K) it actually has a torso mounted weapon. Though only one hardpoint...
I'm going to agree this 'mech needs some additional weapon quirks. It'll never compete as a boat for short-range guns, so at least make it relatively good with a handful of big guns.
Now I like the arm structure quirks, an additional option would be to carefully increase structure quirks further.
I can guess what PGI's thinking with the quirks. Try and differentiate it from e.g. Blackjack by giving it mobility quirks over weapon quirks. BJ for fire support, PXH for sneaky-scouty stuff. It's just that the good guns rule in the game...
#145
Posted 21 July 2016 - 02:52 PM
Energy builds:
-10% energy cool down, -10% energy heat generation and +10% energy range. Something on this order of magnitude would be at least relevant.
UAC flavored build:
-30% UAC AC/5 jam, +20% ballistic velocity and +10% ballistic range. Make for something interesting for the ballistic hardpoints.
#146
Posted 22 July 2016 - 10:29 AM
#147
Posted 25 July 2016 - 03:38 AM
And yes it doesn't play like a medium, it plays like a light.
#148
Posted 25 July 2016 - 05:54 AM
If you ignore any mech on your flank it will tear you apart. Even a locust or spider will rip through rear armor if you don't do something about it. If 50-55 tonner like a griffin, enforcer, or any clan medium decides to turn on you, you don't have the speed to get away. JJ's help, but they can tear through your armor before you've put any distance
It is alright at light hunting, I would call it more of light discouraging. Lights are going to be clocking in at 135+. You'll be topping out at 120 if you want to bring any kind of firepower. You have the agility to hit them, so once they see they are getting hit they will peel off and you can chase for a little bit, but most of the time they can get away. Striker lights like jenners can be dangerous to the PH though, yes you have a little bit more armor but you are a bigger target, slower, less agile and almost equal in firepower.
The PH is close, I really feel it just needs a little more speed for engine size. XL300 at 125. enough to get away from mediums, fast enough to keep a pace
#149
Posted 25 July 2016 - 08:48 AM
Tamagoci, on 25 July 2016 - 03:38 AM, said:
And yes it doesn't play like a medium, it plays like a light.
Most of the bad press was from the initial release. After the patch it is MUCH better. The arms almost fell off at first. Then you lost ALL your weapons. They buffed the arms structure and it's in a much better place.
Currently the chassis is still not on par with others but is a ton of fun to play.
Edited by Rock Roller, 25 July 2016 - 08:49 AM.
#150
Posted 25 July 2016 - 03:31 PM
This has been my go to PXH build for the 1B. It's way more fun than i should be having in a 45t mech. It poptarts well enough with the single ERppc in the torso, yes it's light on the sniping damage but it does good enough work and when you get close you have the ER and the ML to fend off the wolves abit. Just gotta pay attention to where your team is going. Though on Alpine i did manage to distract and delay an entire team while the rest of my team flanked them. i only did 350'ish damage but it was a full on stomp.
http://mwo.smurfy-ne...c21f5e96751decd
And this has been hands down the most fun i've had playing this game. It's firepower is dismal, it doesn't have any JJ but damn all you gotta do is tap the Masc and boom you're at top speed and you can chase dreams and Jenners with it all day long. Is it frail hell yeah, does it have issues with being relevant yes, is it fun to almost hit the speed cap and watch weird graphic bugs and physics issues pop up, YUP.
#151
Posted 25 July 2016 - 03:40 PM
Aethermech, on 25 July 2016 - 03:31 PM, said:
This has been my go to PXH build for the 1B. It's way more fun than i should be having in a 45t mech. It poptarts well enough with the single ERppc in the torso, yes it's light on the sniping damage but it does good enough work and when you get close you have the ER and the ML to fend off the wolves abit. Just gotta pay attention to where your team is going. Though on Alpine i did manage to distract and delay an entire team while the rest of my team flanked them. i only did 350'ish damage but it was a full on stomp.
http://mwo.smurfy-ne...c21f5e96751decd
And this has been hands down the most fun i've had playing this game. It's firepower is dismal, it doesn't have any JJ but damn all you gotta do is tap the Masc and boom you're at top speed and you can chase dreams and Jenners with it all day long. Is it frail hell yeah, does it have issues with being relevant yes, is it fun to almost hit the speed cap and watch weird graphic bugs and physics issues pop up, YUP.
The latter one, you only have to drop to XL-340 and strip half a ton of armour (most from head, just a couple points from legs) to be able to equip all 6 JJ's. Maybe worth it, as you only lose about 5 km/h for huge jump ability, but then I'm a JJ junkie.
I like the 1B build. I'm running basically the same except with XL270 and 3xMPL, but I feel like yours is probably better.
#152
Posted 25 July 2016 - 04:02 PM
jss78, on 25 July 2016 - 03:40 PM, said:
The latter one, you only have to drop to XL-340 and strip half a ton of armour (most from head, just a couple points from legs) to be able to equip all 6 JJ's. Maybe worth it, as you only lose about 5 km/h for huge jump ability, but then I'm a JJ junkie.
I like the 1B build. I'm running basically the same except with XL270 and 3xMPL, but I feel like yours is probably better.
As for getting some JJ in the 3s, I actually prefer the speed to jump on the setup. I tried with about 5 engines and JJ and MGs but ended up just taking the speed and seeing where I got. It keeps up with the lights good enough to back them up in a fire fight and it makes capping in conquest easy.
1B is an odd bird. Yours is probably better but hotter. I run mine more to get some damage in at range and to rip ecm coverage off mechs. I tend to be too trigger happy with the drop so I run hot all the time but most of the time I'm biting off way more than I can chew in the thing. I know for a fact I play super aggressively and some times it pays out but most of the time it makes for an epic if not disappointing death due to being a *******. I'm trying to teach myself control with the 1B more than anything.
#153
Posted 25 July 2016 - 04:21 PM
Still hate em. Only mech I hated mastering more was the loyalty Wolverine.
Bit of extra speed does not make up for lower hard points and fragility. ECM and Masc doesn't make enough of a difference to make them worth while either (admittedly I lack the patience to be a hide and poker that the 1B should excel at). Maybe they will grow on me over time but I doubt it. I'll take even the newly nerfed BJ over these things any day. For those of you enjoying them, I envy you. Different stroke for different folk and all that.
#154
Posted 25 July 2016 - 04:34 PM
Bud Crue, on 25 July 2016 - 04:21 PM, said:
Still hate em. Only mech I hated mastering more was the loyalty Wolverine.
Bit of extra speed does not make up for lower hard points and fragility. ECM and Masc doesn't make enough of a difference to make them worth while either (admittedly I lack the patience to be a hide and poker that the 1B should excel at). Maybe they will grow on me over time but I doubt it. I'll take even the newly nerfed BJ over these things any day. For those of you enjoying them, I envy you. Different stroke for different folk and all that.
I agree. Some mechs are just not for everyone. I've always enjoyed what should "bad or sub-standard". In WoT I racked up an unimaginable number of games in light tanks. Last I checked I had something like 40k games of which 25k were tier 5-8 light tanks. I think part of the fun for me in the PXH is the suicidal feeling of it.
#155
Posted 26 July 2016 - 05:04 PM
Aethermech, on 25 July 2016 - 04:02 PM, said:
1B is an odd bird. Yours is probably better but hotter. I run mine more to get some damage in at range and to rip ecm coverage off mechs. I tend to be too trigger happy with the drop so I run hot all the time but most of the time I'm biting off way more than I can chew in the thing. I know for a fact I play super aggressively and some times it pays out but most of the time it makes for an epic if not disappointing death due to being a *******. I'm trying to teach myself control with the 1B more than anything.
I found I want both JJ and speed. I have spent a ton on engines for this mech. Finally ended with 4 different units with 4 engines. PHX-1 with a 325, PHX-K with a 330, PHX-1b with a 280 and 3ERLs (second favorite) and my favorite the PHX-2 with a 310. The other engine that works well for me is the XL300. Depending on the load out the 300 is a great compromise with weight vs speed.
The unit cant stand toe to toe with most mediums from a firepower or durability standpoint. I found the stock XL270 the absolutely lowest engine I would want and really not enough. Speed = Life, very true for the Phoenix Hawk.
Most effective for my play style PHX.
[smurfy]http://mwo.smurfy-ne...5a0c293e289aa16[/smurfy]
Edited by Rock Roller, 08 August 2016 - 10:31 PM.
#156
Posted 15 August 2016 - 08:19 PM
Tamagoci, on 25 July 2016 - 03:38 AM, said:
And yes it doesn't play like a medium, it plays like a light.
this is exactly what I have discovered as well
#157
Posted 17 August 2016 - 08:38 AM
I run my PHX-1(S) with two large lasers, 1 medium laser and 3 MGs. Take the biggest XL I can fit, Endo, Ferro and that leaves room for 4 JJ which is barely enough.
It's a great harasser and flanker. It has the speed and nimbleness to escape a combined push as well.
I hate losing my weapons when my arms get blown off, but until they introduce death from a above damage and kicking, that's what we're stuck with.
I really love my 'Hawk.
#158
Posted 19 August 2016 - 08:18 PM
#159
Posted 19 August 2016 - 10:04 PM
Chados, on 19 August 2016 - 08:18 PM, said:
They just got a arm structure buff. It's +12 vs +7 at launch. It's tons better than it was. I am spending a ton of time in my PHX-2 and doing quite well. Play as a light, flanker and support/ guard for bigger boys. Also with 1 LL and 3 MPL, a XL310 you can do all that and hunt Lights when needed. Max armor and JJs help you stay in the game. Avoid face to face fights.
#160
Posted 20 August 2016 - 05:10 AM
I can't believe I'm having this much fun in a mech that's worse than a Vindicator! My damage average is in the basement but it feels like a different game. I'm actually starting to see what all the Jennerites have been preaching about this playstyle. It's as inconsistent as LRMing is but draws a *lot* less aggro overall, and suddenly the 30-ton crowd isn't interested in taking you on anymore. I got the PHX standard pack in a lucky ilikerice giveaway, and supplemented with the (S) because I dig the blue and white livery. Stupid reason to drop a double sawbuck, I grant. But good Lord, it's becoming one of my favorite rides despite the .6 KDR it has! Never saw that coming. It's like discovering the Jester all over again. I'm even worse with the Jester but despite its many flaws and fragility I love it too; it is the mech I learned how to fight direct-fire combat in. And the PHX is like a Jester with less gun and more go. It's teaching me about mobility.
I've got mechs with a KDR of 2.2 that aren't this much fun.
Edited by Chados, 20 August 2016 - 05:14 AM.
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