Let's Talk Light Mechs
#1
Posted 23 January 2016 - 09:32 PM
2. Light mechs are scouts.
3. Light mechs lack armor.
With that being said...WHY DON'T THEY DIE! Several laser hits/ missile hits and they don't f***ing die, most of the time they don't slow down (even after aiming at their legs). "1. Light mechs are fast" they are only fast because of their lack of tonnage/armor. "2. Light mechs are scouts" as such if a light mech went 1 on 1 with a assault or hell even a medium, then they should lose or run. "3. Light mechs lack armor" apparently that's not true because it takes several alpha strikes within spitting distance to kill the little buggers. Now..I know this is a game and they are "trying" to balance the game but when 3 suppose to be easy kills run circles around you while tickling your pickle with small pulse lasers, IT GETS F***ING ANNOYING! If anything you just made a CoD game with mechs, this isn't mechwarrior.
#2
Posted 23 January 2016 - 09:34 PM
#3
Posted 23 January 2016 - 09:35 PM
#4
Posted 23 January 2016 - 10:07 PM
2. Hitreg sucks.
3. Hitreg sucks.
#5
Posted 23 January 2016 - 10:10 PM
Try it sometime. Take the trial cheetah and do the exact same thing youre claiming happens. Then come back to us.
#6
Posted 23 January 2016 - 10:12 PM
If you shoot a light with any high burst damage, excuse me, PPFLD for us MWO speakers, e.g. PPCs, AC-20, etc. You are sure to either miss, or score full damage and perhaps blow something up or core a component rather than get a tiny tick of damage for glossing a 48 dmg alpha of lasers over it.
Edited by Moldur, 23 January 2016 - 10:13 PM.
#7
Posted 23 January 2016 - 10:12 PM
That is the key thing...it is what it is. We know PGI aren't big on smart thinking, but you play the game anyway until something better comes along in the genre. It is what it is.
#8
Posted 23 January 2016 - 10:15 PM
#9
Posted 23 January 2016 - 10:20 PM
#10
Posted 23 January 2016 - 10:21 PM
Random Carnage, on 23 January 2016 - 10:12 PM, said:
Only assaults who do not know about seismic sensor and how to use the S key when turning to fight lights or if they use the stock engine in their IS mechs
#11
Posted 23 January 2016 - 10:22 PM
#12
Posted 23 January 2016 - 10:24 PM
#13
Posted 23 January 2016 - 10:27 PM
Random Carnage, on 23 January 2016 - 10:12 PM, said:
That is the key thing...it is what it is. We know PGI aren't big on smart thinking, but you play the game anyway until something better comes along in the genre. It is what it is.
According to this Mechwarrior, stiff breezes should instantly take out light 'Mechs. Is it a light pilot's fault that an assault 'Mech won't run with back up or unnecessarily expose himself with 6 armor in his rear CT? If I had a nickle for every abandoned Dire Wolf on any given map or mode. . .
#14
Posted 23 January 2016 - 10:28 PM
head to head, no, unless the other pilot is real bad, instead i try to use my mobility to attack from angles he cant see and be gone before he can turn around.
#15
Posted 23 January 2016 - 10:37 PM
Nope. I do relatively well, thank you. I am very familiar with the dynamics of Assault vs light. You get a very good light pilot vs a very good Dire pilot, and the Dire is in trouble every time, unless a lucky hit lands.
Those that tell me to L2P, I have nothing to say. You'll never convince the arm chair heroes who already know everything.
#16
Posted 23 January 2016 - 10:43 PM
Random Carnage, on 23 January 2016 - 10:37 PM, said:
Nope. I do relatively well, thank you. I am very familiar with the dynamics of Assault vs light. You get a very good light pilot vs a very good Dire pilot, and the Dire is in trouble every time, unless a lucky hit lands.
Those that tell me to L2P, I have nothing to say. You'll never convince the arm chair heroes who already know everything.
You only need to hit the light ONCE to cripple him.
This is a case of learning to aim, and KEEP a laser on target, not flash it across for 2 ticks.
#17
Posted 23 January 2016 - 10:44 PM
2 assaults standing next to each other will rarely get killed by a light. 2 assaults standing at the back alone?
It's the assaults' responsibility to be in the center of the push so you don't have to worry about your back CT and it's the rest of the team's responsibility to cover your biggest guns so they can do their job.
#18
Posted 23 January 2016 - 10:48 PM
Random Carnage, on 23 January 2016 - 10:37 PM, said:
Nope. I do relatively well, thank you. I am very familiar with the dynamics of Assault vs light. You get a very good light pilot vs a very good Dire pilot, and the Dire is in trouble every time, unless a lucky hit lands.
Those that tell me to L2P, I have nothing to say. You'll never convince the arm chair heroes who already know everything.
You know it's a team game, right?
Even humoring your assertion that 1v1 a Light always beats an Assault at equal skill, this completely fails to hold when it's 12v12. A Light would get into the blindside of one Assault only to be lined up and splattered by another Assault mech standing 150 meters away.
#19
Posted 23 January 2016 - 10:50 PM
Mcgral18, on 23 January 2016 - 10:43 PM, said:
You only need to hit the light ONCE to cripple him.
This is a case of learning to aim, and KEEP a laser on target, not flash it across for 2 ticks.
Only need to hit the light once huh? mmmkay.
I can dump anywhere between 80 and 120 damage in the first second depending on the build I take in my Dire.
Very rarely do I manage to cripple a light in that one second. Anyone that sees me in game will know that I do relatively well all in all. The issue is not my aim. It is getting that damage I'm putting out to actually register on the light I'm after. It simply doesn't happen, certainly not consistently.
In theory, I only need a quarter of that fire power to land on their leg to destroy it. Why then do most lights keep running at full speed after being "hit"?
No, it's not my aim.
#20
Posted 23 January 2016 - 10:56 PM
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