cernorama, on 06 June 2016 - 01:13 PM, said:
Lately its the same thing over and over and over and over and over and over. (you see where i am going with this?) They rush with laser vomit , wipe you out and then hold drop zone hostage and you drop. the over abundance of Laser Vomit builds is ungodly, it seems that all the IS carries now or the SRM oxide build that kills you with 3 blasts.
Frankly its getting old and boring and starting to be not worth playing cause it's not worth playing a game that you get your *** kicked 90% of the time, not cause the IS pilots are any better, but cause they have great builds to use to their advantage and every laser vomit rapefest I see hasn't had much of a counter to prevent it from happening.
IS can't seem to do anything different to win just, rush, laser vomit, rinse and repeat and PGI doesn't seem to have done anything to make game play to prevent this.
Clan player complaining about laser vomit is unintentionally - and hilariously- ironic.
However, if you're seeing a lot of drop zone camping (again, this is hilariously ironic if you've been around long enough,) first look for advice on what to do about it, then actually try new things - and
then post meaningful feedback that doesn't read like a thoughtless whine. That may feel harsh to you, but understand that I'm not really unsympathetic; it's just that when you come across as a habitual complainer (and this is written exactly like that; see the first comment on your post,) you're going to get tuned out.
My unit was on our Clan rotation when the latest Requirkening happened. This was when the Atlases got those huge structure quirks, etc. What seemed to me to be happening in drops was that Clan players were using their typical long-range, heat-inefficient builds - and the new structure quirks were allowing the Inner Sphere the ability (and more importantly the confidence) to close with us and crush us at knife range with LRM-supported midrange and brawling builds. It was a kick in the teeth, I'll tell you - but when I suggested that we abandon the long-range builds and opt for SRMs and cMPLs, no one was willing to try.
So before you assume there's no counterplay, take a good look at the builds your teammates are running - if you're pugging, well, that can be rough in Faction Warfare, but if you're on a team, suggest trying something radically different. You're faster than the Inner Sphere - or if not, you're more durable. You should be able to avoid getting bum rushed if you're looking out for it.
But hey, I've been out of circulation for the last month or so; maybe you're right, despite your presentation - and if that's the case, offering an explanation more nuanced than "the Inner Sphere has better 'mechs, so we lose all the time - and PGI doesn't care" will be much more effective at pushing for the changes needed.
Edited by Void Angel, 06 June 2016 - 02:34 PM.