Jump to content

Is Does The Same Thing Over And Over


56 replies to this topic

#1 Derek_Wildstar

    Member

  • PipPip
  • Mercenary Rank 8
  • 49 posts

Posted 06 June 2016 - 01:13 PM

Lately its the same thing over and over and over and over and over and over. (you see where i am going with this?) They rush with laser vomit , wipe you out and then hold drop zone hostage and you drop. the over abundance of Laser Vomit builds is ungodly, it seems that all the IS carries now or the SRM oxide build that kills you with 3 blasts.

Frankly its getting old and boring and starting to be not worth playing cause it's not worth playing a game that you get your *** kicked 90% of the time, not cause the IS pilots are any better, but cause they have great builds to use to their advantage and every laser vomit rapefest I see hasn't had much of a counter to prevent it from happening.

IS can't seem to do anything different to win just, rush, laser vomit, rinse and repeat and PGI doesn't seem to have done anything to make game play to prevent this.

Edited by cernorama, 06 June 2016 - 01:13 PM.


#2 Sader325

    Member

  • PipPipPipPipPipPipPipPip
  • 1,181 posts

Posted 06 June 2016 - 01:21 PM

Why do people make moronic blanket statements like this?

#3 Armando

    CookieWarrior

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 938 posts
  • LocationRaiding the Cookie Jar

Posted 06 June 2016 - 01:52 PM

View PostSader325, on 06 June 2016 - 01:21 PM, said:

Why do people make moronic blanket statements like this?


The answer is simple: WOULD YOU LIKE TO BUY A MECHPACK?

#4 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 06 June 2016 - 01:54 PM

A Clanner complaining about laser vomit.

Now I've seen everything.

#5 Daidachi

    Member

  • PipPipPipPipPipPip
  • CS 2021 Referee
  • CS 2021 Referee
  • 461 posts
  • LocationThe Andromeda Initiative

Posted 06 June 2016 - 02:15 PM

/Posted Image

#6 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,790 posts
  • LocationParanoiaville

Posted 06 June 2016 - 02:33 PM

View Postcernorama, on 06 June 2016 - 01:13 PM, said:

Lately its the same thing over and over and over and over and over and over. (you see where i am going with this?) They rush with laser vomit , wipe you out and then hold drop zone hostage and you drop. the over abundance of Laser Vomit builds is ungodly, it seems that all the IS carries now or the SRM oxide build that kills you with 3 blasts.

Frankly its getting old and boring and starting to be not worth playing cause it's not worth playing a game that you get your *** kicked 90% of the time, not cause the IS pilots are any better, but cause they have great builds to use to their advantage and every laser vomit rapefest I see hasn't had much of a counter to prevent it from happening.

IS can't seem to do anything different to win just, rush, laser vomit, rinse and repeat and PGI doesn't seem to have done anything to make game play to prevent this.

Clan player complaining about laser vomit is unintentionally - and hilariously- ironic.

However, if you're seeing a lot of drop zone camping (again, this is hilariously ironic if you've been around long enough,) first look for advice on what to do about it, then actually try new things - and then post meaningful feedback that doesn't read like a thoughtless whine. That may feel harsh to you, but understand that I'm not really unsympathetic; it's just that when you come across as a habitual complainer (and this is written exactly like that; see the first comment on your post,) you're going to get tuned out.

My unit was on our Clan rotation when the latest Requirkening happened. This was when the Atlases got those huge structure quirks, etc. What seemed to me to be happening in drops was that Clan players were using their typical long-range, heat-inefficient builds - and the new structure quirks were allowing the Inner Sphere the ability (and more importantly the confidence) to close with us and crush us at knife range with LRM-supported midrange and brawling builds. It was a kick in the teeth, I'll tell you - but when I suggested that we abandon the long-range builds and opt for SRMs and cMPLs, no one was willing to try.

So before you assume there's no counterplay, take a good look at the builds your teammates are running - if you're pugging, well, that can be rough in Faction Warfare, but if you're on a team, suggest trying something radically different. You're faster than the Inner Sphere - or if not, you're more durable. You should be able to avoid getting bum rushed if you're looking out for it.

But hey, I've been out of circulation for the last month or so; maybe you're right, despite your presentation - and if that's the case, offering an explanation more nuanced than "the Inner Sphere has better 'mechs, so we lose all the time - and PGI doesn't care" will be much more effective at pushing for the changes needed.

Edited by Void Angel, 06 June 2016 - 02:34 PM.


#7 Willard Phule

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,920 posts
  • LocationThe Omega Company compound on Outreach

Posted 06 June 2016 - 02:51 PM

What he's failing to mention is if he's dropping in group play or with PUGs.

Because, as we all know, Clan PUGs and new players all have a dependency on weapons that require a target lock. That and they seem to be markedly lacking in both courage and the ability to learn....or follow instructions, for that matter.

Ever since the last batch of IS quirks (all they did for clans was to remove the negative ones), release of new IS mechs and all the experience Clan Players migrating to the IS.....all Clans are good for is target practice.

Sure, we do a passable job at defending. Sometimes. But expecting us to succeed in a offensive mission of any kind when 80% of any given team is "long range support" tends to slow down right at the point of enemy contact. ("OMG, they shot me! I better zoom and start backing up!")

I do salute you. Clans Noobwolf, Derp Chicken, Gummi Bear and Choke Jaguar all feel your pain.

#8 FallingAce

    Member

  • PipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 627 posts

Posted 06 June 2016 - 05:26 PM

Clan Jade Falcon +66 planets
W/L 1.85

Both tops in Faction Warfare













#9 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,897 posts

Posted 06 June 2016 - 05:48 PM

while the oxide is down right deadly, it still pales in comparison to the iic imho. more tubes, more ammo, more speed. 72 point alpha, what can the oxide do? 43? lol. also the jenner iic can run faster with its max damage loadout (and carry an extra half ton of ammo on top of it).

Edited by LordNothing, 06 June 2016 - 06:27 PM.


#10 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,841 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 06 June 2016 - 07:07 PM

http://mwomercs.com/...s-not-a-tactic/

Timidity in both QP and FP will usually end tragically for that team, regardless of the faction.

If you are on defense, waiting for the enemy to come through the games is almost always the wrong approach. I do not mean you should be up against the gates but that is a narrow passage. Most of the team can be firing on the incoming while only a few of them can fire back on most maps. There has to be communication though and some basic knowledge. FP is not QP but too many play it that way, then wonder why they were routed. Most Clan mechs move at approx the same speed, way different than most IS mech. Use that to your advantage, hit and move and focus fire.

Now, a pure pug team will usually have a difficult time against a unit, but that is to be expected. A unit generally have mechs that compliment the others, are communicating and most of the time now what is expected of them. Assaults/heavies, heavies/med/lights. I have see too many pugs drop in their lighter mechs, leaving heavies/assaults for last, when it is quite possible those heavies/assaults could have made a bigger difference at the start.

#11 Leone

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,693 posts
  • LocationOutworlds Alliance

Posted 06 June 2016 - 07:48 PM

Huh. You must be playing during different timezones then we do.

A shame, sounds like plenty of fun to be had over there.

~Leone.

#12 Spheroid

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,069 posts
  • LocationSouthern Wisconsin

Posted 06 June 2016 - 08:01 PM

I have fought against you, your dropdeck is bad. Stop bringing lurm Shadowcats to CW.

#13 Chagatay

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 964 posts

Posted 06 June 2016 - 09:37 PM

View PostVoid Angel, on 06 June 2016 - 02:33 PM, said:

Clan player complaining about laser vomit is unintentionally - and hilariously- ironic.

However, if you're seeing a lot of drop zone camping (again, this is hilariously ironic if you've been around long enough,) first look for advice on what to do about it, then actually try new things - and then post meaningful feedback that doesn't read like a thoughtless whine. That may feel harsh to you, but understand that I'm not really unsympathetic; it's just that when you come across as a habitual complainer (and this is written exactly like that; see the first comment on your post,) you're going to get tuned out.

My unit was on our Clan rotation when the latest Requirkening happened. This was when the Atlases got those huge structure quirks, etc. What seemed to me to be happening in drops was that Clan players were using their typical long-range, heat-inefficient builds - and the new structure quirks were allowing the Inner Sphere the ability (and more importantly the confidence) to close with us and crush us at knife range with LRM-supported midrange and brawling builds. It was a kick in the teeth, I'll tell you - but when I suggested that we abandon the long-range builds and opt for SRMs and cMPLs, no one was willing to try.

So before you assume there's no counterplay, take a good look at the builds your teammates are running - if you're pugging, well, that can be rough in Faction Warfare, but if you're on a team, suggest trying something radically different. You're faster than the Inner Sphere - or if not, you're more durable. You should be able to avoid getting bum rushed if you're looking out for it.

But hey, I've been out of circulation for the last month or so; maybe you're right, despite your presentation - and if that's the case, offering an explanation more nuanced than "the Inner Sphere has better 'mechs, so we lose all the time - and PGI doesn't care" will be much more effective at pushing for the changes needed.


It maybe quite funny but I am personally finding that clan lasers in general are not the go to weapons as they once were. The only two clan laser based weapons that I still use are cSPL and cLPL. Both still have *MUCH* longer burn times than the IS MPL and IS LPL. This coupled with bigger IS heat caps, short engagement ranges on most FP maps, and extra HP quirks seemingly gives IS a distinct edge in laser tag.

As far as a shift in tactics, I do think that it is occurring. More SPL boats, SRM builds, and PPCs are being used. I have even switched up my Warhawk from 4xcLPL to a 2xErPPC/2xcLPL for less "face time" and continue to make sure I am well on the move preferably outside of 700m of what I am shooting because I want no part of 500m or less at least in that mech.

#14 Carl Vickers

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 2,649 posts
  • LocationPerth

Posted 06 June 2016 - 10:07 PM

View PostWillard Phule, on 06 June 2016 - 02:51 PM, said:

What he's failing to mention is if he's dropping in group play or with PUGs.

Because, as we all know, Clan PUGs and new players all have a dependency on weapons that require a target lock. That and they seem to be markedly lacking in both courage and the ability to learn....or follow instructions, for that matter.

Ever since the last batch of IS quirks (all they did for clans was to remove the negative ones), release of new IS mechs and all the experience Clan Players migrating to the IS.....all Clans are good for is target practice.

Sure, we do a passable job at defending. Sometimes. But expecting us to succeed in a offensive mission of any kind when 80% of any given team is "long range support" tends to slow down right at the point of enemy contact. ("OMG, they shot me! I better zoom and start backing up!")

I do salute you. Clans Noobwolf, Derp Chicken, Gummi Bear and Choke Jaguar all feel your pain.


Posted Image

#15 feeWAIVER

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,738 posts

Posted 06 June 2016 - 10:21 PM

View PostSpheroid, on 06 June 2016 - 08:01 PM, said:

I have fought against you, your dropdeck is bad. Stop bringing lurm Shadowcats to CW.


LMAO, I read this and had to scroll up to read the OP's name.
Yes, confirmed, this guy brings lurm shadowcats to CW, and get's very angry and vocal in chat, which I'm sure only further demoralizes his team.

#16 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 06 June 2016 - 10:29 PM

View PostfeeWAIVER, on 06 June 2016 - 10:21 PM, said:

LMAO, I read this and had to scroll up to read the OP's name.
Yes, confirmed, this guy brings lurm shadowcats to CW, and get's very angry and vocal in chat, which I'm sure only further demoralizes his team.

LRM Shadowcats are very effective.

I and my IS teammates fear them. We try to run away as soon as we see them, and when they hit us with their LRMs we just power down and disconnect because we know it's "game over" for our team and there's no way we'll ever be able to win that match against such a powerful foe.

Can the OP bring 4 LRM Shadowcats to FP matches? I think that would definitely be the way to beat us and stop us using our evil and imbalanced IS laser vomit.

#17 Daidachi

    Member

  • PipPipPipPipPipPip
  • CS 2021 Referee
  • CS 2021 Referee
  • 461 posts
  • LocationThe Andromeda Initiative

Posted 06 June 2016 - 10:51 PM

View PostAppogee, on 06 June 2016 - 10:29 PM, said:

LRM Shadowcats are very effective.

I and my IS teammates fear them. We try to run away as soon as we see them, and when they hit us with their LRMs we just power down and disconnect because we know it's "game over" for our team and there's no way we'll ever be able to win that match against such a powerful foe.

Can the OP bring 4 LRM Shadowcats to FP matches? I think that would definitely be the way to beat us and stop us using our evil and imbalanced IS laser vomit.


Less talking, more locking targets plzkthnx.

#18 Zimm Kotare

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 233 posts
  • Twitch: Link
  • LocationSolaris 7

Posted 06 June 2016 - 11:08 PM

View PostDaidachi, on 06 June 2016 - 02:15 PM, said:

/Posted Image


I initially read this as "Moron Salt". Irrespective of the argument taking place, I enjoyed it. Thank you.

#19 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 06 June 2016 - 11:15 PM

View PostDaidachi, on 06 June 2016 - 10:51 PM, said:

Less talking, more locking targets plzkthnx.

I think IS will need some kind of "Radar Deprivation Overdrive" Module to help us deal with the threat posed by massed LRM Shadowcats.

Edited by Appogee, 06 June 2016 - 11:16 PM.


#20 Rushin Roulette

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 3,514 posts
  • LocationGermany

Posted 06 June 2016 - 11:18 PM

View PostAppogee, on 06 June 2016 - 10:29 PM, said:

LRM Shadowcats are very effective.

I and my IS teammates fear them. We try to run away as soon as we see them, and when they hit us with their LRMs we just power down and disconnect because we know it's "game over" for our team and there's no way we'll ever be able to win that match against such a powerful foe.

Can the OP bring 4 LRM Shadowcats to FP matches? I think that would definitely be the way to beat us and stop us using our evil and imbalanced IS laser vomit.

Pfft. Dont you know? The IS has a hard conter to the shadowlurmer... the incredible, the completely OP, the spreader of panic, death and destruction. Witness the power of this fully armed and opperational battlestation known as the almighty Lurmcust.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users