Jump to content

Bored So Looking For Inspiration


48 replies to this topic

#21 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 26 April 2016 - 05:33 AM

4 UAC10, because there's no Annihilator in the game yet :)

http://mwo.smurfy-ne...ad38fd8d2ca07b9

#22 Malachy Karrde

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 473 posts

Posted 26 April 2016 - 05:37 AM

View PostKotzi, on 25 April 2016 - 10:51 PM, said:

Nice Build OP. Suppressing fire untill getting close range if i understand correctly.


Exactly. I tried a double streak srm 6 in the missile slot for awhile with the range module but I never realized how nice it was to pound someone with Lrms when they were over the hill until I got in range lol
So went back to lrms and noticed a 300 point spike in damage compared to the srm build. I don't use Artemis for a couple reasons: one it's a tonnage *****. And the tonnage to benefits don't line up. It's more beneficial to carry an extra ton of ammo and shoot more. Plus I'm not looking for pinpoint damage on the lrms, they are for suppression and spread damage. The lasers are range modules so that I can poke out to 300 or so and do decent damage. Cooldown simply because I had an extra spot. Double tap alpha including missiles is 90 points of damage.


This thread is not for criticism of my build (you know who you are so I'm not going to point it out further) that build is solid and I'm very happy with it as it outperforms pure Dakka builds and let's me.face tank an atlas. But after running it for months I'm trying to find other ideas. Thanks for those responses and keep em coming!

#23 Yozzman

    Member

  • PipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 273 posts

Posted 26 April 2016 - 06:30 AM

View PostKarl Streiger, on 26 April 2016 - 12:10 AM, said:

The Dire Whales are great mixed chassis.... but people are running them in booring daka daka build because they don't want to aim properly - just spray and pray. Those guys really need a AA Gun crew simulator for WW2 warships (not the warship as a whole they only could control a single Bofors)

DWF-W


Tier 4 and shows a build with PPC's and LRMS xD


Nice joke Posted Image

#24 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 26 April 2016 - 06:31 AM

View PostYozzman, on 26 April 2016 - 06:30 AM, said:


Tier 4 and shows a build with PPC's and LRMS xD

Nice joke Posted Image

Yep my activity bar is not as long as yours. Anyhow he wanted a challenge - there he has a challenge.

You really should run PPCs more often....they look good and have a great sound - and the DW also has six of those sissy lasers

Edited by Karl Streiger, 26 April 2016 - 06:37 AM.


#25 Yozzman

    Member

  • PipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 273 posts

Posted 26 April 2016 - 06:32 AM

View PostCapperDeluxe, on 26 April 2016 - 05:33 AM, said:

4 UAC10, because there's no Annihilator in the game yet Posted Image

http://mwo.smurfy-ne...ad38fd8d2ca07b9



I like to use that build too!
But I used a torso from the S version with a JJ, maybe a nice upgrade?

#26 Yozzman

    Member

  • PipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 273 posts

Posted 26 April 2016 - 06:37 AM

View PostKarl Streiger, on 26 April 2016 - 06:31 AM, said:

Yep my activity bar is not as long as yours. Anyhow he wanted a challenge - there he has a challenge.

You really should run PPCs more often....


You, member since 2011...
Me, member since 2014...
Think u should have been able to get more XP than me?

But no, PPC's are just bad...
LRMS dont need aiming, no challange there.

Build then something with LRG pulses and SRMS instead.

#27 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 26 April 2016 - 07:00 AM

Unfornately, there are mechs and loadouts that are going to perform better no matter what, and you have to make a decision. You can do well in a match and be bored, or you can add some variety in your life and make every match a challenge by thinking of loadouts outside the box. I can't pilot the same mech over and over. I get bored after 4 or 5 matches and I have to switch. I can't even stay within weight groups. I have to really have variety.

#28 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 26 April 2016 - 07:13 AM

View PostYozzman, on 26 April 2016 - 06:37 AM, said:


You, member since 2011...
Me, member since 2014...
Think u should have been able to get more XP than me?

But no, PPC's are just bad...
LRMS dont need aiming, no challange there.

Build then something with LRG pulses and SRMS instead.

games since january 2015 in the public queue <100 - a change wouldn't happen so fast

have had a lot CW drops in the first half of 2015 - and in the second half a hell lot of lobby games - had exactly 1 MWO PUG game in the last 4 weeks....pardon 3 weeks. 4 weeks ago i played some games with a friend.

Don't mistake the PSR level for "ability" - its not.

and PPCs are outstanding, always were and always will be - never liked laser and never used them much.

Edited by Karl Streiger, 26 April 2016 - 07:18 AM.


#29 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 26 April 2016 - 07:20 AM

Seigebreaker.

2 Gauss.
4 erml
UAC20
2srm6.

Long range, Gauss+erml are potent.

Mid range, Gauss+erml+uac20 wreck face.

Close range, 120+point alphas crush anything.

Get hot? Just leave out the erml's, and you cool while firing everything else.

#30 mark v92

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 441 posts

Posted 26 April 2016 - 07:21 AM

got 2 interesting builds here.
They arent meta but it was fun running them.

range and screenshake.
Needs a bit of tweaking ammo/dhs whise probably but good to stare someone down and make him panic.
6x uac2, erppc:
http://mwo.smurfy-ne...3f1b1e494f3fd52

variation of the uac10 build that i ran when the jenner IIC came out. No light will come near.
3x uac10, 2x ssrm6, ssrm4, bap:
http://mwo.smurfy-ne...fef046d4cabf1ff

(obviously front/back armor ratio isnt correct on both. i run about 10-12 on rear ct and 8-10 on st)
have fun

Edited by mark v92, 26 April 2016 - 08:09 AM.


#31 GLaDOSauR

    Member

  • PipPipPipPipPip
  • The Ravenous
  • The Ravenous
  • 142 posts
  • LocationEating your cake while you're not looking.

Posted 26 April 2016 - 09:21 AM

This one's ok. I didn't change the armor values at all cause I was recreating it really quick.


http://mwo.smurfy-ne...fead777ba5526de


ps: Don't alpha the MPLs! Just alternate with 4 at a time.

#32 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 26 April 2016 - 09:32 AM

All the LBX-5's...and lots of Ammo.


All of them.

#33 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 26 April 2016 - 09:35 AM

View PostSader325, on 25 April 2016 - 10:24 PM, said:

LRM 10, 15 and 20 are without artemis are garbage.

LRM 10, 15 and 20 with artemis are also garbage.

Your build lacks consistency in range.

Based on the hardpoints you've used, if you were INSISTING on pulling off a direwolf build like this the proper way to do it would be:

http://mwo.smurfy-ne...e3e63c741a273d8


Not to be clear, I'm not even saying this direwolf should be run. I'm only saying that if you intend to defile your mech with a build like that, than atleast make sure all your weapons have the same effective range.

With a build like this you can ensure that all your weapons can be brought to bear on your target at the same range and be fully effective. Instead of w/e that abomination you're driving does.




No reason to sh*t all over his build because he came here to ask for help and have a little fun. Just because he isnt Mechwarrioring the way you want him to doesn't mean you need to tell him how bad his build is.


Do you also tell kids that just learned to tie their shoes they did a bad job if the knots aren't prefect?

#34 Malachy Karrde

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 473 posts

Posted 26 April 2016 - 09:50 AM

View PostRevis Volek, on 26 April 2016 - 09:35 AM, said:




No reason to sh*t all over his build because he came here to ask for help and have a little fun. Just because he isnt Mechwarrioring the way you want him to doesn't mean you need to tell him how bad his build is.


Do you also tell kids that just learned to tie their shoes they did a bad job if the knots aren't prefect?
thanks for the support, my build let's me have 70 point doubletap pinpoint alpha and 20 points of spread damage, what's more, none of the Dakka builds save the UAC 10 come close to that damage. Granted it's got some drawbacks but those lasers are great for legging lights who cruise too close. Or punching out an atlas ac20. Gotta be careful with those, the 4 srms on the left side can hurt more than an ac20 sometimes lol.


I am supremely happy with my build, but I'd like to try new weapon combinations, I have got a few ideas already from this thread and looking for more.

If people want to debate the merits of various builds, I can post a new thread for that later. I was thinking of maybe setting up some 1 on 1 matches and allowing people to prove what build was better too maybe lol.



#35 DjPush

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,964 posts

Posted 26 April 2016 - 10:26 AM

Here you go.
Posted Image

Posted ImagePosted ImagePosted ImagePosted ImagePosted Image

Edited by DjPush, 26 April 2016 - 10:28 AM.


#36 MechWarrior5152251

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,462 posts

Posted 26 April 2016 - 11:04 AM

Putting a cooldown module on an energy weapon is almost pointless. Much more effective on the UAC5. Energy weapons are heat limited. Energy cooldown is the least valuable stat in the game.

#37 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 26 April 2016 - 11:13 AM

View PostTheLuc, on 26 April 2016 - 04:33 AM, said:

http://mwo.smurfy-ne...a7b0d4b58a688f7

that should be a challenge to pilot

Good God that's hot and not in the good way.

#38 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 26 April 2016 - 11:35 AM

View PostMechWarrior5152251, on 26 April 2016 - 11:04 AM, said:

Putting a cooldown module on an energy weapon is almost pointless. Much more effective on the UAC5. Energy weapons are heat limited. Energy cooldown is the least valuable stat in the game.



What are you talking about?

Its very valuable, on mechs that need the least amount of face time as possible, mechs that shoot and scoot, or even just for mechs that wanna get 2 alphas off before the other mech can get one.


Cooldowns are just as nice as any other quirks, buts its all in the build. If you make a Ballistic jager or mauler then yea, Energy cooldowns are not gonna matter to you very much, if at all.

I just dont get where you are coming from, if i can fire my LPL's 10% faster then you plus a module with now gets me to 20% by the time you have shot 4 times i have shot about 5. I'd say that is a pretty nice quirk.


I have Light mechs with 2 Sml Pulse and about 1.38 on the Heat Scale, they can stand to shoot more, faster and even have shorter cooldowns no problem. Not to mention going back to the Face Time argument, if i can get 2 alphas off in a 20% smaller window im saving myself from taking more dmg over more time.

Edited by Revis Volek, 26 April 2016 - 11:37 AM.


#39 Corrado

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 817 posts
  • Locationfinale emilia, italy

Posted 26 April 2016 - 12:12 PM

UAC2 dont mix well with ERPPC. while 5xUAC5 1xERPPC would work wonders.

#40 Malachy Karrde

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 473 posts

Posted 26 April 2016 - 03:33 PM

View PostRevis Volek, on 26 April 2016 - 11:35 AM, said:



What are you talking about?

Its very valuable, on mechs that need the least amount of face time as possible, mechs that shoot and scoot, or even just for mechs that wanna get 2 alphas off before the other mech can get one.


Cooldowns are just as nice as any other quirks, buts its all in the build. If you make a Ballistic jager or mauler then yea, Energy cooldowns are not gonna matter to you very much, if at all.

I just dont get where you are coming from, if i can fire my LPL's 10% faster then you plus a module with now gets me to 20% by the time you have shot 4 times i have shot about 5. I'd say that is a pretty nice quirk.


I have Light mechs with 2 Sml Pulse and about 1.38 on the Heat Scale, they can stand to shoot more, faster and even have shorter cooldowns no problem. Not to mention going back to the Face Time argument, if i can get 2 alphas off in a 20% smaller window im saving myself from taking more dmg over more time.
that's exactly why I use an energy cooldown module. Dire wolves are all about putting out massive damage, but can't really torso twist to mitigate incoming damage. Instead of trying to mitigate damage, I try to put our about 200 damage in 2 or 3 shots. Usually I can alpha 2 times if I have to face tank an atlas, I don't want him getting off two shots. My first has to cripple that ac20 at least and my second needs to core him. Otherwise, your friendly dire wolf is in a world of hurt.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users