http://mwo.smurfy-ne...ad38fd8d2ca07b9
Bored So Looking For Inspiration
#21
Posted 26 April 2016 - 05:33 AM
#22
Posted 26 April 2016 - 05:37 AM
Kotzi, on 25 April 2016 - 10:51 PM, said:
Exactly. I tried a double streak srm 6 in the missile slot for awhile with the range module but I never realized how nice it was to pound someone with Lrms when they were over the hill until I got in range lol
So went back to lrms and noticed a 300 point spike in damage compared to the srm build. I don't use Artemis for a couple reasons: one it's a tonnage *****. And the tonnage to benefits don't line up. It's more beneficial to carry an extra ton of ammo and shoot more. Plus I'm not looking for pinpoint damage on the lrms, they are for suppression and spread damage. The lasers are range modules so that I can poke out to 300 or so and do decent damage. Cooldown simply because I had an extra spot. Double tap alpha including missiles is 90 points of damage.
This thread is not for criticism of my build (you know who you are so I'm not going to point it out further) that build is solid and I'm very happy with it as it outperforms pure Dakka builds and let's me.face tank an atlas. But after running it for months I'm trying to find other ideas. Thanks for those responses and keep em coming!
#23
Posted 26 April 2016 - 06:30 AM
Karl Streiger, on 26 April 2016 - 12:10 AM, said:
DWF-W
Tier 4 and shows a build with PPC's and LRMS xD
Nice joke
#24
Posted 26 April 2016 - 06:31 AM
Yozzman, on 26 April 2016 - 06:30 AM, said:
Tier 4 and shows a build with PPC's and LRMS xD
Nice joke
Yep my activity bar is not as long as yours. Anyhow he wanted a challenge - there he has a challenge.
You really should run PPCs more often....they look good and have a great sound - and the DW also has six of those sissy lasers
Edited by Karl Streiger, 26 April 2016 - 06:37 AM.
#25
#26
Posted 26 April 2016 - 06:37 AM
Karl Streiger, on 26 April 2016 - 06:31 AM, said:
You really should run PPCs more often....
You, member since 2011...
Me, member since 2014...
Think u should have been able to get more XP than me?
But no, PPC's are just bad...
LRMS dont need aiming, no challange there.
Build then something with LRG pulses and SRMS instead.
#27
Posted 26 April 2016 - 07:00 AM
#28
Posted 26 April 2016 - 07:13 AM
Yozzman, on 26 April 2016 - 06:37 AM, said:
You, member since 2011...
Me, member since 2014...
Think u should have been able to get more XP than me?
But no, PPC's are just bad...
LRMS dont need aiming, no challange there.
Build then something with LRG pulses and SRMS instead.
games since january 2015 in the public queue <100 - a change wouldn't happen so fast
have had a lot CW drops in the first half of 2015 - and in the second half a hell lot of lobby games - had exactly 1 MWO PUG game in the last 4 weeks....pardon 3 weeks. 4 weeks ago i played some games with a friend.
Don't mistake the PSR level for "ability" - its not.
and PPCs are outstanding, always were and always will be - never liked laser and never used them much.
Edited by Karl Streiger, 26 April 2016 - 07:18 AM.
#29
Posted 26 April 2016 - 07:20 AM
2 Gauss.
4 erml
UAC20
2srm6.
Long range, Gauss+erml are potent.
Mid range, Gauss+erml+uac20 wreck face.
Close range, 120+point alphas crush anything.
Get hot? Just leave out the erml's, and you cool while firing everything else.
#30
Posted 26 April 2016 - 07:21 AM
They arent meta but it was fun running them.
range and screenshake.
Needs a bit of tweaking ammo/dhs whise probably but good to stare someone down and make him panic.
6x uac2, erppc:
http://mwo.smurfy-ne...3f1b1e494f3fd52
variation of the uac10 build that i ran when the jenner IIC came out. No light will come near.
3x uac10, 2x ssrm6, ssrm4, bap:
http://mwo.smurfy-ne...fef046d4cabf1ff
(obviously front/back armor ratio isnt correct on both. i run about 10-12 on rear ct and 8-10 on st)
have fun
Edited by mark v92, 26 April 2016 - 08:09 AM.
#31
Posted 26 April 2016 - 09:21 AM
http://mwo.smurfy-ne...fead777ba5526de
ps: Don't alpha the MPLs! Just alternate with 4 at a time.
#32
Posted 26 April 2016 - 09:32 AM
All of them.
#33
Posted 26 April 2016 - 09:35 AM
Sader325, on 25 April 2016 - 10:24 PM, said:
LRM 10, 15 and 20 with artemis are also garbage.
Your build lacks consistency in range.
Based on the hardpoints you've used, if you were INSISTING on pulling off a direwolf build like this the proper way to do it would be:
http://mwo.smurfy-ne...e3e63c741a273d8
Not to be clear, I'm not even saying this direwolf should be run. I'm only saying that if you intend to defile your mech with a build like that, than atleast make sure all your weapons have the same effective range.
With a build like this you can ensure that all your weapons can be brought to bear on your target at the same range and be fully effective. Instead of w/e that abomination you're driving does.
No reason to sh*t all over his build because he came here to ask for help and have a little fun. Just because he isnt Mechwarrioring the way you want him to doesn't mean you need to tell him how bad his build is.
Do you also tell kids that just learned to tie their shoes they did a bad job if the knots aren't prefect?
#34
Posted 26 April 2016 - 09:50 AM
Revis Volek, on 26 April 2016 - 09:35 AM, said:
No reason to sh*t all over his build because he came here to ask for help and have a little fun. Just because he isnt Mechwarrioring the way you want him to doesn't mean you need to tell him how bad his build is.
Do you also tell kids that just learned to tie their shoes they did a bad job if the knots aren't prefect?
I am supremely happy with my build, but I'd like to try new weapon combinations, I have got a few ideas already from this thread and looking for more.
If people want to debate the merits of various builds, I can post a new thread for that later. I was thinking of maybe setting up some 1 on 1 matches and allowing people to prove what build was better too maybe lol.
#35
Posted 26 April 2016 - 10:26 AM





Edited by DjPush, 26 April 2016 - 10:28 AM.
#36
Posted 26 April 2016 - 11:04 AM
#37
#38
Posted 26 April 2016 - 11:35 AM
MechWarrior5152251, on 26 April 2016 - 11:04 AM, said:
What are you talking about?
Its very valuable, on mechs that need the least amount of face time as possible, mechs that shoot and scoot, or even just for mechs that wanna get 2 alphas off before the other mech can get one.
Cooldowns are just as nice as any other quirks, buts its all in the build. If you make a Ballistic jager or mauler then yea, Energy cooldowns are not gonna matter to you very much, if at all.
I just dont get where you are coming from, if i can fire my LPL's 10% faster then you plus a module with now gets me to 20% by the time you have shot 4 times i have shot about 5. I'd say that is a pretty nice quirk.
I have Light mechs with 2 Sml Pulse and about 1.38 on the Heat Scale, they can stand to shoot more, faster and even have shorter cooldowns no problem. Not to mention going back to the Face Time argument, if i can get 2 alphas off in a 20% smaller window im saving myself from taking more dmg over more time.
Edited by Revis Volek, 26 April 2016 - 11:37 AM.
#39
Posted 26 April 2016 - 12:12 PM
#40
Posted 26 April 2016 - 03:33 PM
Revis Volek, on 26 April 2016 - 11:35 AM, said:
What are you talking about?
Its very valuable, on mechs that need the least amount of face time as possible, mechs that shoot and scoot, or even just for mechs that wanna get 2 alphas off before the other mech can get one.
Cooldowns are just as nice as any other quirks, buts its all in the build. If you make a Ballistic jager or mauler then yea, Energy cooldowns are not gonna matter to you very much, if at all.
I just dont get where you are coming from, if i can fire my LPL's 10% faster then you plus a module with now gets me to 20% by the time you have shot 4 times i have shot about 5. I'd say that is a pretty nice quirk.
I have Light mechs with 2 Sml Pulse and about 1.38 on the Heat Scale, they can stand to shoot more, faster and even have shorter cooldowns no problem. Not to mention going back to the Face Time argument, if i can get 2 alphas off in a 20% smaller window im saving myself from taking more dmg over more time.
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