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Unlimited Ammo?


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#1 Tarogato

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Posted 28 April 2016 - 11:48 PM

This would be amazing to have on a toggle somewhere, so if you intend to do any serious aiming practice you don't have to keep wasting time suiciding your mech just to get a reload. Is this possible?

#2 Sniper09121986

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Posted 29 April 2016 - 02:37 AM

View PostTarogato, on 28 April 2016 - 11:48 PM, said:

This would be amazing to have on a toggle somewhere, so if you intend to do any serious aiming practice you don't have to keep wasting time suiciding your mech just to get a reload. Is this possible?


Either that, or make options to rearm/repair/respawn in a testing grounds pause menu. This is a testing environment after all.

#3 Karl Streiger

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Posted 29 April 2016 - 02:45 AM

What else - NO HEAT?

View PostSniper09121986, on 29 April 2016 - 02:37 AM, said:

Either that, or make options to rearm/repair/respawn in a testing grounds pause menu. This is a testing environment after all.

much better

Edited by Karl Streiger, 29 April 2016 - 02:46 AM.


#4 Dave Forsey

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Posted 29 April 2016 - 08:11 AM

An early version had a spot you could run over to rearm/repair/cool - it wasn't include for... reasons.
The tutorial level has changed considerably since then, but we never re-visited the feature.

I'll consider putting it back in.

#5 Dawnstealer

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Posted 29 April 2016 - 08:30 AM

Could we have one of these repair/rearm stations available for drop-in on FW? For MC? :D

Barring that, how about a drop-in Hatchetman?

Dave?

Is this thing on?

#6 Dave Forsey

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Posted 29 April 2016 - 08:38 AM

And thanks for demonstrating one of the reasons we took it out.

I'm now reconsidering my reconsidering... :-(


#7 Digital_Angel

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Posted 29 April 2016 - 08:57 AM

Would definitely be appreciated in the Testing Grounds.

Could be a reward for getting Scouting high enough on a planet in FW even beyond the Artillery strike (like all the way to 100% or extending the scale past 600). You've scouted the enemy lines well enough for a mobile field base safely on to the battlefield (with 2-3 uses total for all 48 mechs that will drop) near your drop zone for repair and rearm during a match, even if it was only a partial repair (restock 25-50% of you armor and/or ammo instead of all of it)

Edited by LadyDanams, 29 April 2016 - 08:58 AM.


#8 Dawnstealer

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Posted 29 April 2016 - 09:55 AM

Joking aside, a rearm station (or destructible vehicle) would tamp down on the laser vomit a bit.

#9 Sniper09121986

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Posted 29 April 2016 - 10:24 AM

View PostDave Forsey, on 29 April 2016 - 08:11 AM, said:

An early version had a spot you could run over to rearm/repair/cool - it wasn't include for... reasons.
The tutorial level has changed considerably since then, but we never re-visited the feature.

I'll consider putting it back in.


Actually I meant Testing Grounds where you study mechs and levels. This would be like a development tool for this mode only (and indeed, maybe in the tutorial). If you implement it via a Pause menu it will be accessible at any time without the need to go anywhere or change the levels in any way, so much easier to implement.

#10 Hawk819

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Posted 29 April 2016 - 01:55 PM

Two words: "hell" and "no"





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