>queue for 20 minutes
>get ghost drop because IS won't defend
>check available defend targets
>clan wolf's planet has 5 queues waiting to defend
>other 2 planets are pretty dead for most of the attack cycle
So...how Are Falcons Getting Games With The Ridiculous Queue Times?
Started by Jun Watarase, May 02 2016 02:54 PM
5 replies to this topic
#1
Posted 02 May 2016 - 02:54 PM
#2
Posted 02 May 2016 - 07:38 PM
sometimes it's good and sometimes it's not, if you have a bunch of 12 man premades zerging the planet you want to attack you may have to wait for awhile. But all in all JF has never had any problems waiting...we are after all the most popular clan
#3
Posted 02 May 2016 - 08:52 PM
One idea being thrown around is to stop scouting before we get the Long Tom in order to entice IS players to drop against us. I do not know how I feel about that. On one hand we hamstring ourselves and limit our Clan in what we drop, on the other hand we are Clan and the Clans do not use artillery, it is not the Way of the Clans
#4
Posted 02 May 2016 - 09:46 PM
Take the Mist Lynx pledge and only pilot that in scouting games. At least that is what I did to complete this event (few games with Nova* as well because I need to get some of that KMDD which it does well).
*Also to test out AMS changes.
*Also to test out AMS changes.
#5
Posted 03 May 2016 - 01:02 PM
I haven't had many queue wait problems at all. Of course, I've been consistently running as a 3 or 4 man premade all week, so I don't get kicked back in queue by playing solo very often.
#6
Posted 04 May 2016 - 01:01 PM
Since the queues got combined I haven't had any huge issues with waiting. Works great for me.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users





















