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Blood Kite.


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#21 dervishx5

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Posted 06 May 2016 - 12:18 AM

It's a fun mech on paper but damn is it stupid looking.

#22 Paigan

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Posted 06 May 2016 - 01:28 AM

View Postcazidin, on 05 May 2016 - 03:43 PM, said:

Greetings Mechwarriors. Today I have a simple question. What are the odds of PGI implementing the Blood Kite? It just looks so awesome!

http://www.sarna.net/wiki/Blood_Kite

http://www.sarna.net...e:Bloodkite.jpg



This drawing is satire, right?
Tell me it is satire and your question is meant ironically.

Seriously:
I often mock many of BT's designs to look like "child toys".
But this ... this looks childish even for child toys.
If a four year old gets his hands on some legos and wants to build "a super cool shooting robot", something like that is the result. Totally overstuffed, clumsy, most probably unable to walk, even with child toy physics.
And the older kids laugh at him for that.

Can anyone beyond the age of ... 12 ... find such a drawing a "cool mech"?

Jesus ...Posted Image

Edited by Paigan, 06 May 2016 - 01:28 AM.


#23 GonaDie

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Posted 06 May 2016 - 08:34 AM

View PostLucian Nostra, on 05 May 2016 - 10:58 PM, said:


lol.. looks like a failed experiment.. I got this arm and uuuh.. this gun.. yeah stick that there... ok now this launcher uuuuuh yeah thats good.. yeah yeah and this..thing looks splendid over here.. OH CRAP a cockpit uuuuuuh YEAH up on this gun sounds aaawwwwwesome

Oh crap, it fell from our dropship. Oh look, it's still working.Let's tell those suckers it's suppouse to look like that.What do you mean it can't walk with those legs? Of course it can!

It has lots of missiles tho.

#24 cazidin

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Posted 06 May 2016 - 08:45 AM

View PostPaigan, on 06 May 2016 - 01:28 AM, said:



This drawing is satire, right?
Tell me it is satire and your question is meant ironically.

Seriously:
I often mock many of BT's designs to look like "child toys".
But this ... this looks childish even for child toys.
If a four year old gets his hands on some legos and wants to build "a super cool shooting robot", something like that is the result. Totally overstuffed, clumsy, most probably unable to walk, even with child toy physics.
And the older kids laugh at him for that.

Can anyone beyond the age of ... 12 ... find such a drawing a "cool mech"?

Jesus ...Posted Image


I never made the mistake of implying that the original artwork depicted a reasonable design. I think Alex can and would make it look much better if PGI went forward with my request. While yes, it is overloaded with missiles and energy cannons that's part of the charm for me. Imagine turning the corner to a Blood Kite with all its weapons now facing you? That could potentially be far more terrifying than meeting say, a Dire Wolf.

#25 Revis Volek

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Posted 06 May 2016 - 08:55 AM

View PostLastKhan, on 05 May 2016 - 09:34 PM, said:


How?... how do the legs even move/work? Are those Air conditioner units behind its toes? Was this designed by a 14 year old? It looks like a doodle i made in high school. 54 kph? I think by the looks of it should move by via plate tectonics or by scraping its massive limbs and creating a second grand canyon.




Main method of locomotion, Plate tectonics!

I ROLF'd....touche.


Blood Kite is ugly as sin, worst mech design i have seen in a long time...

Pretty much this.

View PostLucian Nostra, on 05 May 2016 - 09:22 PM, said:

God I hate this mech. looks like a mech a 8 year old designed. GUNZ GUNZ MISSLES GUNZ!!!!

where does the pilot sit? GUNZ!!! what about the engine? MISSILES AND GUNZ!! ammo? GUNZZZ!!!!!!


who needs real legs and feet when you have depth charges and shoulder missiles!! and guns ON YOUR GUNS!!!


#26 Raven40

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Posted 15 July 2016 - 06:52 PM

I would like to revive this post from the dead due to my personal love of the blood kite and it's general association with the clans and their technology. I enjoy the rendition in black and white that was posted the earliest in far contrast to the hideous table top model.

Aside from the two builds among player builds that could be involved in addition to the original two I noticed on sarna.net, something about the mech caught my eye today that stands to me as a breakthrough regarding battletech history in means of unexplained technology.

The weird feet, protrusions on top of the arms that look like ammo containment units, the cockpit that sits right above the large maw like cannon piece, unusually shaped arms.... it's a tank.

The mech transforms in a way, given I'm not sure where the treads exist on the feet, maybe they pop out in some place, but the shoulder protrusions definitely appear to have treads on them. The arms look like they have the range of motion to fold opposite of their shown position to being above where the treads would sit. This kind of explains the long multijoined toes that would fold up and in upon the blood kite reversing it's legs and rotating and re folding it's arms to make tread travel possible. As a possibility, the front legs may not have treads but be suspended by a form of hover technology while the rear treads offer the ability to turn and move in a forward and backward motion.

I've loved the mech for awhile, and I was looking over it today and noticed this, as it stands out in a quite unique manner aside from its hulking appearance. Even more unique is that it's only 85 tons for all that equipment.

I'd enjoy the idea being kicked around to implement it and even give it the ability to modify itself in a sequence of undedited time into that tank mode; and back too of course. I'm just not sure why the design isn't fully explained anywhere, even cooler to me with this discovery.

#27 cazidin

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Posted 15 July 2016 - 06:58 PM

I wonder how this would like with A. Alex's art design and B. volumetric rescale. Say... don't we have a Steiner Artist among us? Maybe he could do a redesign?

#28 dervishx5

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Posted 15 July 2016 - 07:06 PM

The concept of the mech is great: build a mech with only readily available in-house parts for the Blood Spirits (aka ERLL & LRM15s because those were some of the few factories they had left).

But it's design is like an M.C. Escher painting.

#29 Raven40

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Posted 15 July 2016 - 07:35 PM

Eh, it's the table top edition that has the issues in my opinion, where the cockpit is mounted on top rather than inserted right above the gun in the center torso like in the sketch.

#30 TheArisen

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Posted 15 July 2016 - 09:22 PM

View Postcazidin, on 15 July 2016 - 06:58 PM, said:

I wonder how this would like with A. Alex's art design and B. volumetric rescale. Say... don't we have a Steiner Artist among us? Maybe he could do a redesign?


Depending on Alex's rendition it could be pretty small for it's weight because it's so fat. It is a good concept though.

#31 PraetorGix

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Posted 15 July 2016 - 09:36 PM

It is coming in a two-pack with the timby mk. 2

But seriously, with the new selling model it will never be in the game. They are putting out 6 variants between all the pack levels, and this one has only 2 (3 if they made a "P" variant but still)

#32 cazidin

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Posted 16 July 2016 - 07:07 AM

View PostTheArisen, on 15 July 2016 - 09:22 PM, said:

Depending on Alex's rendition it could be pretty small for it's weight because it's so fat. It is a good concept though.


Yeah. I'm thinking a mix of a Nova and Stalker.

View PostPraetorGix, on 15 July 2016 - 09:36 PM, said:

It is coming in a two-pack with the timby mk. 2

But seriously, with the new selling model it will never be in the game. They are putting out 6 variants between all the pack levels, and this one has only 2 (3 if they made a "P" variant but still)


Invent more variants. Posted Image

#33 Razorfish

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Posted 16 July 2016 - 08:15 AM

Even though I hate everything about the clans, I have always loved this mech because of its background. The concept of making a mech effective and cheap as possible sounds totally government like. That and it is very effective in the TT game and it just looks awesome (concept art, the mini just looks bad).

#34 C E Dwyer

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Posted 16 July 2016 - 08:18 AM

I'm trying to find a mech hidden behind those hard points..

#35 TheArisen

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Posted 17 July 2016 - 02:25 AM

A reimagined version by Alex or someone would be good, this one needs it more than most.

#36 Dogstar

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Posted 17 July 2016 - 05:39 AM

Isn't it basically an up-tonnaged Linebacker with a right arm missile pod? Except for the stupid torso/head guns of course...

#37 El Bandito

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Posted 17 July 2016 - 05:45 AM

Re-imagining the Blood Kite is not hard. This guy, for example did a pretty good job making a mech inspired by the Blood Kite.

Posted Image


View PostDogstar, on 17 July 2016 - 05:39 AM, said:

Isn't it basically an up-tonnaged Linebacker with a right arm missile pod? Except for the stupid torso/head guns of course...


It is so far from the Linebacker, actually. First, it is a Battlemech, not Omnimech.

Edited by El Bandito, 17 July 2016 - 05:46 AM.


#38 Skoll

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Posted 17 July 2016 - 05:46 AM

I'd rather see the Blood Asp instead although it's equally unlikely.

#39 El Bandito

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Posted 17 July 2016 - 05:55 AM

View PostSkoll, on 17 July 2016 - 05:46 AM, said:

I'd rather see the Blood Asp instead although it's equally unlikely.



Why is that? Blood Kite is within timeline, while Blood Asp is 10 years away. PGI already proved themselves capable of creating missing variants for timeline accurate mechs. I say the Blood Kite is far more possible to appear.

#40 Skoll

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Posted 17 July 2016 - 06:08 AM

View PostEl Bandito, on 17 July 2016 - 05:55 AM, said:



Why is that? Blood Kite is within timeline, while Blood Asp is 10 years away. PGI already proved themselves capable of creating missing variants for timeline accurate mechs. I say the Blood Kite is far more possible to appear.


Because both have tech that isn't in the game and likely won't be. It's that simple.





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