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54 Minute Wait Time For A Match


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#1 Commander A9

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Posted 18 May 2016 - 06:55 PM

Okay, I'm calling it.

Community/Faction Warfare is ridiculously poorly designed with units deciding upon attack lanes rather than each faction having a permanent attack and defense option.

If your faction doesn't drop on a planet it can attack or defend, that enemy doesn't get a match there-ever; and if they have only one planet option, they can kiss any future matches goodbye.

At this time, Jade Falcon has one attack lane and no defense options. The planet is up to 100% in favor of the attackers. Therefore, our MercStar team waited 54 minutes (almost an HOUR) for a match.

With no one cuing up to defend this particular planet, our people were stuck waiting in line and never got a ghost drop because opposition factions voted to attack Inner Sphere instead of Clans for this phase, and no one wanted to fight until a bunch of randoms decided to check out the Steiner option.

The match is in progress right now because the opposing Inner Sphere pilots refuse to engage us.

And when you get a planet to 100%, there's no reason to play anymore, and remaining defenders leave, which further costs an entire faction the opportunity to play Community Warfare since no one lines up to play on the only planet that we can drop on. So, what's the point of playing if no one wants to play?

Your ability to get matches is now dictated by primarily your enemy, and no, we didn't get a ghost drop.

Edited by Commander A9, 18 May 2016 - 07:02 PM.


#2 Kara Ben Nemsi

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Posted 18 May 2016 - 07:00 PM

Looks like too many Mercs went Jade Falcon.

#3 Commander A9

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Posted 18 May 2016 - 07:03 PM

I have officially lost confidence in PGI.

#4 AnTi90d

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Posted 18 May 2016 - 07:04 PM

Well, that beats my 43 minute wait for a match from Sunday night. (Groups receive priority in wait queues, so they kept going to the head of the line and taking all the drops.)

I'd really rather PGI/Russ fix FP/CW and get the game mode to where the people that want to play Invasion can find others and actually drop in an invasion match without a nearly hour long wait.. rather than rescale mechs, update the UI, crap out more mech packs.. etc..

#5 ccrider

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Posted 18 May 2016 - 07:22 PM

The idea of letting loyalists vote for attack lanes is cool in theory but as a merc, I hate it. 2 days ago we alternated dropping in defense of wherever we could get a match, generally steiner and ghost dropping on attack against davion. 7 hours in we got our first attack match. It would be nice to be able to switch planets somehow if you can't get a match. I'd even settle for no counterattack when ghost dropping to speed up defenders responding; as it stands it takes 14 drops to ghost a planet and get noticed. Even cutting that in half would be a huge upgrade. Maybe Jade falcon can best their way over to kurita so we have something to do.

#6 justcallme A S H

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Posted 18 May 2016 - 07:24 PM

View PostWitchdoctor1, on 18 May 2016 - 06:59 PM, said:

Sitting at 55min, only drop in queue. No ghost drop; no defenders. Sorry, even when we are losing a planet 100%, at least my unit keeps trying to drop.



That's because Steiner 12-mans are defending every other IS planets but their own so they don't have to play against MS/228/KCom cause they won't win otherwise. Posted Image

Gotta love how salty they all are.

It's gonna be hard for PGI to fix people flatly refusing to play their territory (because they can't win it), unless they open up multi-planet options again.

Or force people to defend their territory rather than go everywhere else the ruin the game for, everyone.
So that if your planet has a defend you, in your territory, you gotta def that as a first option rather than go and defend Kurita etc.

Edited by R31Nismoid, 18 May 2016 - 08:09 PM.


#7 MischiefSC

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Posted 18 May 2016 - 07:24 PM

So everyone went to the same faction in the hopes of the easiest possible matches and got nothing.

You all chased the same salmon. Now there's none left.

No this is standard supply and demand. The reality is that is it's a good thing. I realize nobody wants to coordinate but when you don't this happens.

Everyone else in the game except a handful of merc units is shaking their heads in unison going wtf did you think was going to happen?

I'm not kidding when I say you guys may literally be the only ones who didn't see this coming. Of course everyone was going to chase the easy salmon and go CJF. That everyone did it at once is just....

Yeah.

#8 Daidachi

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Posted 18 May 2016 - 07:50 PM

Mischief, I can't speak for everyone else, but the main reasons we moved clans were:

1.) Population - reduced payments from staying JF, and increased wait times for matches.
2.) We have players who want to try out their kodiaks in FW.

I suspect it's a similar case with units like DSx, but I'm not about to speak on their behalf. We got burnt by this in week 1 of FW, so we delay our move until we can see where the population's shifted to now.

I'm looking forward to some good matches over the weekend (assuming every man and their dog aren't in quick play grinding out the event when it's 80% assaults).

#9 Count Zero 74

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Posted 18 May 2016 - 07:52 PM

....hits Launch and gets an instant drop



#10 Commander A9

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Posted 18 May 2016 - 07:59 PM

We chose Steiner because we wanted to use our Kodiaks, and we thought we'd have alot of matches on Jade Falcon considering they had made the forward-most progress into the Inner Sphere.

Pfft.

#11 Jman5

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Posted 18 May 2016 - 08:20 PM

View PostNomex 09, on 18 May 2016 - 07:00 PM, said:

Looks like too many Mercs went Jade Falcon.


How are players supposed to know it's so lopsided when PGI's population counter is telling you you're within 1% of the opposing faction's population.

Posted Image

And Unlike the Loyalty Leaderboard, the Mercenary Unit Leaderboard does not deign to tell us what faction these Merc Units are assigned to.

#12 Wing 0

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Posted 18 May 2016 - 08:23 PM

View PostCommander A9, on 18 May 2016 - 07:59 PM, said:

We chose Steiner because we wanted to use our Kodiaks, and we thought we'd have alot of matches on Jade Falcon considering they had made the forward-most progress into the Inner Sphere.

Pfft.


Some units have already shown their height of idiocy in coming into CJF. I think penalizing those so called units who have a roster of 60 or more players with some serious per cycle expenses of 50 million Cbills or more per cycle is in order. what I've been seeing is getting really old. Unfortunately for you, Your unit has already known to always to choose poorly only to create certain abuses. Keep sucking up to that fool from PGI more.

#13 MechPorn

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Posted 18 May 2016 - 09:03 PM

Well, it is better to just let MS, kCom, 228 and such ghost drop 75% of the time. I am not interested in beating you than letting your 5 to 10 other 12 mans snake the planet from us with ghost drops and drops VS pugs.

Sometimes the best action is to have no action.

#14 dervishx5

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Posted 18 May 2016 - 09:03 PM

Posted Image

For MS.

Hey, 228 and MS are big teams. Play each other.

Problem solved.

Edited by dervishx5, 18 May 2016 - 09:05 PM.


#15 MechPorn

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Posted 18 May 2016 - 09:04 PM

View Postdervishx5, on 18 May 2016 - 09:03 PM, said:

Posted Image

For MS.


That is way to big!

#16 Joey Tankblaster

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Posted 18 May 2016 - 09:36 PM

Poor faction choice. Story told.

#17 DarklightCA

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Posted 18 May 2016 - 10:13 PM

View Postdervishx5, on 18 May 2016 - 09:03 PM, said:

Posted Image

For MS.

Hey, 228 and MS are big teams. Play each other.

Problem solved.


It's not as easy as you might think. Aside from not taking a contract until we confirm what MS is taking. Even when we are on opposite sides there is no guarantee that MS won't just switch different lanes. They've done that a lot in the past.

Edited by DarklightCA, 18 May 2016 - 10:13 PM.


#18 slide

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Posted 18 May 2016 - 10:14 PM

Considering that Steiner has been complaining about not being able to hold JF back for at least 2 weeks and that the JF populaton has kept contract rewards in the -ve for at least that long and that they basically only have one active front, why would you even consider going to JF.

I understand wanting to play Kodiaks but there are 3 other clans you could choose from.

This is a failure on who ever signs your contracts, for not understanding the current situation. I don't ever play clans and even I know enough to not bother with JF ATM. Pay your money to cancel your contract (can you even do that anymore?) or take a week off.

I'll give you a tip, overloading an all ready active population who is complaining about not getting enough live games, is not going to miraculously change the situation.

I'll put it another way. If the a faction is getting it's teeth kicked in, it's likely not only because they are losing it is also because they lack man power. If you want games try helping the faction in trouble not piling on to the side winning.

Edited by slide, 18 May 2016 - 10:21 PM.


#19 LordNothing

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Posted 18 May 2016 - 10:34 PM

the problem is simple, people dont attack enough. you can see 4 drops waiting for enemy players on defense queues, and not a one in the attack queues. if you are waiting 50 minutes for a defense game on an inactive planet, you deserve it. find the contents of your scrotum, get on faction chat and tell people to attack, then queue up there.

and go figure most of the players refusing to attack are pugs, but what do units do? they attack. so when pugs queue up to defend, its like the chick culling line at the poultry plant, because your buttocks is about to get dropped into a meat grinder. but if you attack, then you stand a solid chance at a fair fight.

#20 Joey Tankblaster

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Posted 18 May 2016 - 11:32 PM

View PostLordNothing, on 18 May 2016 - 10:34 PM, said:

the problem is simple, people dont attack enough. you can see 4 drops waiting for enemy players on defense queues, and not a one in the attack queues. if you are waiting 50 minutes for a defense game on an inactive planet, you deserve it. find the contents of your scrotum, get on faction chat and tell people to attack, then queue up there.

and go figure most of the players refusing to attack are pugs, but what do units do? they attack. so when pugs queue up to defend, its like the chick culling line at the poultry plant, because your buttocks is about to get dropped into a meat grinder. but if you attack, then you stand a solid chance at a fair fight.


Thats only one part of the story. The most important issue IMHO is faction imbalance. That problem exists since the start of CW beta 1 and PGI is unwilling or incompetent to solve it.





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