Community/Faction Warfare is ridiculously poorly designed with units deciding upon attack lanes rather than each faction having a permanent attack and defense option.
If your faction doesn't drop on a planet it can attack or defend, that enemy doesn't get a match there-ever; and if they have only one planet option, they can kiss any future matches goodbye.
At this time, Jade Falcon has one attack lane and no defense options. The planet is up to 100% in favor of the attackers. Therefore, our MercStar team waited 54 minutes (almost an HOUR) for a match.
With no one cuing up to defend this particular planet, our people were stuck waiting in line and never got a ghost drop because opposition factions voted to attack Inner Sphere instead of Clans for this phase, and no one wanted to fight until a bunch of randoms decided to check out the Steiner option.
The match is in progress right now because the opposing Inner Sphere pilots refuse to engage us.
And when you get a planet to 100%, there's no reason to play anymore, and remaining defenders leave, which further costs an entire faction the opportunity to play Community Warfare since no one lines up to play on the only planet that we can drop on. So, what's the point of playing if no one wants to play?
Your ability to get matches is now dictated by primarily your enemy, and no, we didn't get a ghost drop.
Edited by Commander A9, 18 May 2016 - 07:02 PM.