Edited by Lostdragon, 19 May 2016 - 12:27 PM.


Kodiak Claw Shadows Don't Bob
Started by Lostdragon, May 19 2016 12:27 PM
4 replies to this topic
#1
Posted 19 May 2016 - 12:27 PM
I noticed on Frozen City today that when moving over uneven terrain the shadows of the Kodiak's claws don't bob with the rest of the arm's shadow. It creates a really weird immersion breaking effect when you see it. I have video but it still has a long way to go to upload.
#2
Posted 19 May 2016 - 02:09 PM
are you talking about how the claws shadows extended or retracted do not mesh properly with the rest of the mech? If thats what you mean, im with you, its nasty.
#3
Posted 21 May 2016 - 09:32 PM
I also noticed the claw shadows separate from the bear arms looking "dismembered" from
the hand of the bear. I was on the River City map.
I have a screen shot but I can't figure this little text set up to show it.
the hand of the bear. I was on the River City map.
I have a screen shot but I can't figure this little text set up to show it.
#5
Posted 22 May 2016 - 01:13 AM
If this gets fixed, I want the upper ballistic on the Mauler to stop clipping with the torso such that there is a spot where you can see clean through it to the terrain. And I want that first.
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