Currently CI only works for one side in CW. What I propose is simple:
If your team does not have Combat Identification and you successfully gather targeting information on an enemy 'mech its status on the scoreboard switches from unidentified to its variant until it gets destroyed. When that player redeploys their status resets to unidentified until such time they are identified again.
The same feature should also be migrated across to quick-play, where an enemy 'mechs variant is unidentified until someone successfully gathers targeting information on them.
Edited by VonBruinwald, 24 May 2016 - 07:21 AM.