Quicksilver Kalasa, on 26 May 2016 - 08:59 AM, said:
I'm both, but to be fair, I liked the days of MW4 where you might have one specific weapon loadout and like 5 different variations on it (whether it be one has extra weapons, one has refl, one has reac, one has speed, one has heat sinks, etc). When you have 300+ variants you pretty much have to limit customization down to that to make sure each mech offers something unique enough to where there really is only one build per variant.
I also think some of the tonnages of equipment and mechs could stand to be redone like I mentioned in that other thread so we don't have the dynamic of ballistics being more important the heavier you are and energy weapons being the reverse. Basically this is where I lose any LoreNerd standing is that I believe BT really should be re-imagined when it comes to the MW series, the TT rules get in the way of the potential of this game to be a more vibrant game than Overwatch and TF2 (which have more spirit than this game imo) since it has a lot of lore to pull from and work with (though I kinda wish they would 'fix' some of the cheesy portions of BT, but then again, I liked the Jihad era).
and I'm torn there.
You see to me that treads on Mech Assault type territory. I prefer to maintain the bones of TT as the outline, and then flesh out and tweak the "soft numbers" more, which is the approach PGI largely took, they just have been less than stellar at those tweaks.
Honestly, I think the basic MWO game would operate jsut fine with a few basic fundamental changes:
- Sized Hardpoints. Despite the QQ, it actually increase global diversity, at the expense of specific "variety".
-Meaningful Heatscale: One could pretty much copypasta the TT Heatscale, where you start seeing effects for riding hot. Maybe adjust the tolerance zone slightly (keep under say 33-50% no effects) then condense the remaining effects into the upper part of the heatbar. Sluggish response, HUD issues, and toward the very top, like say 80% and above, if you stay for more than say 3-5 seconds, you have potential ammo explosion.
-Meaningful and immersive aiming mechanics. As much as certain parts of the Comp Pop of MWO decry it, there's a reason virtually every other shooter uses some form. And let's be honest, aiming in MWO is so easy a braindead 3 toed sloth with cataracts can do it.
- Quirks severely curtailed, and used to 1) fix glaring issues with Geometry/Hardpoint that can't be fixed "natively", 2) enhance flavor, role characteristics.
those things would make massive differences, and also make balancing the remainder, far easier.