Sister RAbbi, on 23 June 2016 - 03:08 PM, said:
I'd argue that PART of the reason PUGs suck at teamwork, is that they don't understand HOW to work as a team in MWO as new players. Either they eventually LEARN, or they're casual or occasional players, in most cases. And there are a few who live to troll, or who are strong individual spirits, or who can't get anyone to work with them for sake of their toxic personalities.
But yeah, a solid 75-80% WILL follow orders, and even take some initiative, once they understand HOW.
And that underscores the need for a proper TUTORIAL.
I am never alone, and even when I drop 'solo'... I frequently (not always, but often) use MWO VoIP to inform my teammates of available targets, their location, as well as weak spots ("Kilo Nova in Charlie Six with a weak CT"; "Bravo Mist Lynx behind us in Echo Eight ... go legs on Bravo Mist Lynx"; etc.). Your numbers are solid by my experience...75-80% sounds right (maybe a little low).
The issue with that....I can only be in one drop at a time.
Drop Callers (good ones) are few and far between for many Units....for most freelancer / solo faction pilots they are things of legend.
Having "Focus Targets", their location, along with their weaknesses piped into your speakers/headset can be 'useful'...'game changing' might also apply for many.
For a long time I have wanted more "Faction Warfare" tutorials / lessons, but the more I think about it I think the community might be better served with a tutorial on how to "Call" enemy targets / locations / weaknesses using in-game VoIP.
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Note: There is a major and serious difference between "Drop Calling" and "Drop COMMANDING".
Drop Calling:
The "DC" is not 'chosen' by all the people on the team. The DC uses VoIP to give useful information, the DC is not 'in charge', the DC doesn't give 'commands'. You can't heard cats ('solo pilots') and to try is errand for fools, but you CAN give them useful information....if they use that information, or ignore that information is on them.
Drop Commanding:
The DC is chosen/assigned by the team to 'command' them. The DC uses VoIP before the match to ensure that everyone is prepared for the drop BEFORE they 'Ready Up"...this includes making sure the team has their drop decks loaded/saved, with the 'drop deck' loaded out to the DC's wishes, with modules, etc, etc, etc.
During countdown the DC will arrange the Lances by weight, putting the heaviest (slowest) mechs in the Lance closest to the 'soon to be called' Rally-Point. (Good Drop commanders know they maps, and know what lance spawns where on attack and defense for every map, and they know how to leverage that knowledge).
Once the 'Planet slice" (Map) is known, and while arranging the Lances by weight, the DC will "Call the Play" starting with a Rally-Point then continuing with "The Play" that will be executed...
"Rally in G5, once we are all together we will move to and open Gamma Gate, when the gate pops we will take out the turret while hugging the left wall with our guns facing right. Our priority is on turrets, then Mechs until all turrets are down. Respawners are to regroup in G5...do NOT reinforce"
As soon as a target(s) become available, gears shift from 'command' to 'calling', it is all about the focus target(s), their locations, their weaknesses unit all turrets, all mechs, are down then continue to 'call' unit your first wave is dead. If you die...let the team know and assign a lance lead calling duty unit you respawn. The moment you respawn take over calling duty while moving to the rally point.
Call the next "Play", rinse and repeat until there are 48 dead mechs on the other team, pop Gens, pop Omega, collect bank, move on to the next drop.
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Now that you know the difference between drop calling (providing useful information) and drop commanding (leading pilots who want to be lead)....DON'T try to Drop "Command" (give 'orders') a Pick Up Group, DO use VoIP to 'Call" (give useful information).
^^^^^^^^^^^Or something like that^^^^^^^^^^^^^^
Edited by Armando, 23 June 2016 - 05:32 PM.