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The Adder....got Bigger? Wtf?!@


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#41 Deathlike

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Posted 17 June 2016 - 06:25 PM

Badder, stay bad.

I don't even know why we don't ask/check with PGI on what they were planning to scale stuff to, in order to prevent this disaster in the first place.

I mean, is it not obvious the Cutefox and Badder needed to be shrunk? Oh wait.

#42 LT. HARDCASE

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Posted 17 June 2016 - 06:31 PM

Just because the scaling made everything uniform, that doesn't mean they chose the correct overall scaling.

#43 ScarecrowES

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Posted 17 June 2016 - 06:35 PM

View PostLT. HARDCASE, on 17 June 2016 - 06:31 PM, said:

Just because the scaling made everything uniform, that doesn't mean they chose the correct overall scaling.


Actually... having everything not only appear uniform but appear to be correctly placed in accordance with its peers means they chose the EXACTLY correct overall scaling.

#44 Wintersdark

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Posted 17 June 2016 - 10:15 PM

So many people who failed so horribly at reading.

This wasn't a balance pass.

This was volumetric rescaling based solely on tonnage and volume.


Why would anyone expect scaling to be based on Mech performance? Idiots.

edit for autocorrect fails.

Edited by Wintersdark, 17 June 2016 - 10:19 PM.


#45 Wintersdark

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Posted 17 June 2016 - 10:22 PM

View PostLT. HARDCASE, on 17 June 2016 - 06:31 PM, said:

Just because the scaling made everything uniform, that doesn't mean they chose the correct overall scaling.

The may have chosen the "wrong" volume:ton, but consider:
How much smaller could the locust have been?

Because at this point, there are no "per mech" scaling questions. It's purely a question of, "should every mech in the game shrink by an equal amount?" That's it.

#46 Mcgral18

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Posted 17 June 2016 - 10:22 PM

View PostWintersdark, on 17 June 2016 - 10:15 PM, said:

So many people who failed so horribly at reading.

This wasn't a balance pass.

This was volumetric rescaling based solely on tonnage and volume.


Why would anyone expect scaling to be based on Mech performance? Idiots.

edit for autocorrect fails.


Because Shooty Stompy Robots is the name of the game


I personally can't believe PGI is ******* over an entire Class of mechs for an entire patch cycle, because they're getting exceptionally bigger, without any quirk adjustments (aside from NERFS)

#47 Wintersdark

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Posted 17 June 2016 - 10:26 PM

View PostMcgral18, on 17 June 2016 - 10:22 PM, said:


Because Shooty Stompy Robots is the name of the game
The were totally clear from the very start that this was a volumetric based rescale, not a balance based rescale. You shouldn't have expected anything else. They delivered exactly what they said they would (a first!!)

Quote

I personally can't believe PGI is ******* over an entire Class of mechs for an entire patch cycle, because they're getting exceptionally bigger, without any quirk adjustments (aside from NERFS)

Not an entire class. The high tonnage ones in the class. Much like the high tonnage mechs in the other weight classes, too.

This has been an issue from day one. Why pilot a Locust, when a Jenner is massively better? Why pilot a Dragon, when you can pilot a Warhammer? Why an Awesome, when you can pilot an Atlas?

Now there's a real cost to tonnage. There wasn't before.

There's a reason to roll lighter in a weight class, or even just lighter overall, than just for fitting into drop deck limits.



They said there'd be another quirk pass, I imagine they want to see what actual impact the scaling has, beyond paniced freakouts, before making big quirk changes.

Edited by Wintersdark, 17 June 2016 - 10:28 PM.


#48 Ryllen Kriel

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Posted 17 June 2016 - 10:34 PM

Adders gonna add add add add add, 'scale it off! 'Scale it off, oh, oh!

#49 ShoeKush

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Posted 17 June 2016 - 10:34 PM

I hate to sound "internet".

But I like how everyone automatically equates a change of size with a directly proportional increase in damage. This is not so. Please remove your brain from your head and place in the waste bin marked Trump 2016 Voters.

Edited by ShoeKush, 17 June 2016 - 10:35 PM.


#50 Mcgral18

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Posted 17 June 2016 - 10:35 PM

View PostWintersdark, on 17 June 2016 - 10:26 PM, said:

They said there'd be another quirk pass, I imagine they want to see what actual impact the scaling has, beyond paniced freakouts, before making big quirk changes.


And an entire month of mothballing mechs will do just that...not

#51 Wintersdark

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Posted 17 June 2016 - 10:43 PM

View PostMcgral18, on 17 June 2016 - 10:35 PM, said:


And an entire month of mothballing mechs will do just that...not


Overexaggerate much? It's basically impossible to predict how much quirks will have to change to address the inevitable balance shifts from the rescale. It WILL affect balance; but how much? We'll have to wait and see.

So, we'll have a month of non-meta, as it'll take people a long time to figure out what works best and how in the New World Order, particularly because for at least the first week people are going to flock to mechs that shrank, and just shelve their mechs that grew like 3% because "OMG THEY'RE GARBAGE NOW".

#52 ScarecrowES

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Posted 17 June 2016 - 10:52 PM

View PostMcgral18, on 17 June 2016 - 10:35 PM, said:

And an entire month of mothballing mechs will do just that...not


On balance... how many mech chassis have been sitting in mothballs for months and even years because their poor scaling has kept them from being competitive? And how many of those now have a chance to see the light of day again because of this change in scale?

And once PGI figures out this new heat system they want to implement... how many different chassis are going to be trading places in storage?

Don't we go through this every single time a new mech is introduced, or PGI goes through a quirk pass. The sky is ALWAYS falling, allegedly.

#53 Mcgral18

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Posted 17 June 2016 - 10:54 PM

View PostWintersdark, on 17 June 2016 - 10:43 PM, said:


Overexaggerate much? It's basically impossible to predict how much quirks will have to change to address the inevitable balance shifts from the rescale. It WILL affect balance; but how much? We'll have to wait and see.

So, we'll have a month of non-meta, as it'll take people a long time to figure out what works best and how in the New World Order, particularly because for at least the first week people are going to flock to mechs that shrank, and just shelve their mechs that grew like 3% because "OMG THEY'RE GARBAGE NOW".


It's a touch more than 3%


The BJ was closer to 3%, these are considerably larger ratios


With isXLs and pitiful HP, and much LARGER HITBOXES
Which means, dead robits

Edited by Mcgral18, 17 June 2016 - 10:54 PM.


#54 ScarecrowES

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Posted 17 June 2016 - 10:58 PM

View PostMcgral18, on 17 June 2016 - 10:54 PM, said:


It's a touch more than 3%


The BJ was closer to 3%, these are considerably larger ratios


With isXLs and pitiful HP, and much LARGER HITBOXES
Which means, dead robits


It can't be all that much, really. The Crab got increased by 7%, and I believe Russ said that was the largest size increase for all mechs. The Centurion changed by less that 2% and it's change was more noticeable than the Blackjack. Hell, the increase to the ShadowCat was more noticeable than the Blackjack.

I doubt most lights increased by more than 3%... though we won't know for sure unless PGI posts the numbers.

#55 DarthHias

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Posted 17 June 2016 - 11:05 PM

Ugh, Adder doesn´t change much. Firestarter, Wolfhound, Panther owners do have a problem. Adder will stay as it was.
Disclaimer: Adders are my most played Clan Lights and my second most played Lights in total. I always have one in my dropdeck. They are fine. Firepower, good quirks, low hillhumping profile, unlocked flamer, decent fun builds as well.

Oh and: Hail Locust, King of Kings, Light of Lights Posted Image

#56 Impyrium

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Posted 17 June 2016 - 11:16 PM

People really just aren't going to accept the Adder and Kitfox were actually pretty in-line to what they're supposed to be, are they? And how out of scale all the other light mechs were?

#57 Bishop Steiner

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Posted 17 June 2016 - 11:18 PM

View PostDingo Red, on 17 June 2016 - 11:16 PM, said:

People really just aren't going to accept the Adder and Kitfox were actually pretty in-line to what they're supposed to be, are they? And how out of scale all the other light mechs were?

Nope. Using a totally subjective and inconsistent basis such as scale for balance is apparently the right way to go, in some minds.

*SMH*

#58 Moldur

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Posted 17 June 2016 - 11:21 PM

Heaven forbid the adder gets a whole .1 meter taller. Absolutely unplayable.

#59 Mcgral18

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Posted 17 June 2016 - 11:36 PM

View PostDingo Red, on 17 June 2016 - 11:16 PM, said:

People really just aren't going to accept the Adder and Kitfox were actually pretty in-line to what they're supposed to be, are they? And how out of scale all the other light mechs were?


If the others were largely accepted, and these were seen as the outliers...maybe the size reference points were wrong?

View PostMoldur, on 17 June 2016 - 11:21 PM, said:

Heaven forbid the adder gets a whole .1 meter taller. Absolutely unplayable.


Just goes to show the shitshow that is the rescale

#60 Deathlike

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Posted 18 June 2016 - 12:02 AM

View PostMcgral18, on 17 June 2016 - 11:36 PM, said:

If the others were largely accepted, and these were seen as the outliers...maybe the size reference points were wrong?


Kintaro is fine, after all, it's as jolly as the Jagermech (except the Jager is going to be worse).


Quote

Just goes to show the shitshow that is the rescale


It's a crapshoot for sure.

I almost need to explain what surface area means to shooting the poor Mist Lynx's super large arms off (for a freaking Light). That might be a chore.





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