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Your Overall Verdict Of The Rescale?



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#1 Alistair Winter

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Posted 17 June 2016 - 04:03 PM

Instead of doing 1 thread per mech, why not discuss them all at once?

Personally, I think they've fixed a lot more than they've broken.

IS lights: I like it, actually. The only problem is that light mechs were already unpopular (3% light mech queue today) and they will now effectively be worse than ever. *
IS mediums: Looks good overall. I for one welcome our new Hunchback overlords.
IS heavies: Looks good overall. Thunderbolt meta is back now, I guess. **
IS assaults: Looks good overall. The Awesome redesign isn't as bad as I had feared. Too bad about the Victor.

Clan lights: Looks good, but ACH is probably going to be the only Clan light mech choice for a while.
Clan mediums: Looks good. Not sure why they did that to the Hunchie arms.
Clan heavies: Looks good. But... while the MDD and TBR do look better, I'm not sure it was worth it to effectively buff the TBR. Time will tell.
Clan assaults: Looks good. Do my eyes deceive me, or did they actually improve the DW aesthetically by shrinking the Boeing 747 nose?

* - Now the Raven is actually buffed without weapon quirks, which I like. And this may sound silly to you, but I like that light mechs are bigger now, because light mechs in Battletech were never supposed to be so tiny. They were mostly just... thinner, and somewhat shorter. I like that the Wolfhound now is kind of like the Wolfhound in the Battletech cartoons, instead of only reaching the knees of the daddy mechs.
** - Cataphract is now buffed by virtue of being relatively small. Black Knight and Grasshopper have effectively been nerfed. They gave the Jagermech its pooping stance back, unfortunately. And the Quickdraw retains its pooping stance. I like what they did with the Rifleman.

Edited by Alistair Winter, 17 June 2016 - 04:18 PM.


#2 Bishop Steiner

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Posted 17 June 2016 - 04:09 PM

Laughter.

Because the MWO playerbase is so butthurt, with or without cause that we keep bengay in business, singlehandedly
Posted Image

here..in the name of at least a small chance of semi accurate QQ....

#3 Trauglodyte

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Posted 17 June 2016 - 04:13 PM

I'm laughing at all of the Jenner pilots. Welcome to the world of the Cicada, loafers. Think that CT was easy to hit before? Bwahaha!!! And f you Oxide drivers!!!

#4 Chimera_

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Posted 17 June 2016 - 04:13 PM

I think it's actually quite good for the most part, but lights are going to be hit pretty hard it seems.

#5 dervishx5

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Posted 17 June 2016 - 04:14 PM

The Zeus clearly needed to be bigger.

#6 Quicksilver Kalasa

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Posted 17 June 2016 - 04:15 PM

Still not happy the volume played such a heavy part in it (like how the Stalker got smaller and the Hopper got bigger), but some of the most egregious offenders of scale were fixed, and lights while one of the worst (or at least popular) classes got an indirect nerf, they at least are inline with the rest of the mechs, specifically the "chunky lights" that are the 40 tonners. I'm certainly more happy with this than some of the quirk changes that went around nerfing meta mechs from 2 months ago (if not longer, seriously, why the Huginn?!?!?).

The Viper's profile have me worried about my pet mech though.....it looks like it could have worse hitboxes than the Cicada. In other news my other pet medium got some love in the structure department, hooray for the Vindi!

Edited by Quicksilver Kalasa, 17 June 2016 - 04:17 PM.


#7 dervishx5

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Posted 17 June 2016 - 04:17 PM

Also the Huntsman and Cyclops hitboxes are seriously OP. Powercreep much?

Edited by dervishx5, 17 June 2016 - 04:17 PM.


#8 Bishop Steiner

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Posted 17 June 2016 - 04:18 PM

View PostQuicksilver Kalasa, on 17 June 2016 - 04:15 PM, said:

Still not happy the volume played such a heavy part in it (like how the Stalker got smaller and the Hopper got bigger), but some of the most egregious offenders of scale were fixed, and lights while one of the worst (or at least popular) classes got an indirect nerf, they at least are inline with the rest of the mechs, specifically the "chunky lights" that are the 40 tonners. I'm certainly more happy with this than some of the quirk changes that went around nerfing meta mechs from 2 months ago (if not longer, seriously, why the Huginn?!?!?).

The Viper's profile have me worried about my pet mech though.....it looks like it could have worse hitboxes than the Cicada. In other news my other pet medium got some love in the structure department, hooray for the Vindi!

still waiting for a less biased, yet actualyl still feasible alternative to be suggested for obtaining a baseline?

View Postdervishx5, on 17 June 2016 - 04:14 PM, said:

The Zeus clearly needed to be bigger.

Actually, it did.

#9 Quicksilver Kalasa

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Posted 17 June 2016 - 04:19 PM

View PostBishop Steiner, on 17 June 2016 - 04:18 PM, said:

still waiting for a less biased, yet actualyl still feasible alternative to be suggested for obtaining a baseline?

I told you before Surface Area could've been better, or both used with tolerances on both scales.

Edited by Quicksilver Kalasa, 17 June 2016 - 04:19 PM.


#10 NoiseCrypt

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Posted 17 June 2016 - 04:19 PM

My inner game designer is very pleased. Now let the Quirkening begin :D

#11 Bishop Steiner

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Posted 17 June 2016 - 04:20 PM

View PostQuicksilver Kalasa, on 17 June 2016 - 04:19 PM, said:

I told you before Surface Area could've been better, or both used with tolerances on both scales.

surface area is far more malleable than volume. One uses volume to determine the actual surface area, as surface are to volume vary radically by shape.

Edited by Bishop Steiner, 17 June 2016 - 04:21 PM.


#12 dervishx5

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Posted 17 June 2016 - 04:20 PM

Is the Zeus used by competitive teams?

Now hold on there. I'm not saying competitive players or teams that like to play other teams. I mean used in MRBC by Tier 1 teams.

No?

Then it probably didn't need to get bigger.

#13 Matthew Ace

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Posted 17 June 2016 - 04:21 PM

Well... as I highlighted weeks ago, the rescale should be done in such a manner that no mechs will receive a nerf to survivability as a result (i.e. no mechs shall get larger in a largely negative way; anyone here really thought that the likes of Spider, Wolfhound, Jenner, Panther and Atlas really needed to get bigger?). Perhaps there are other factors considered (e.g. Maybe the Locust cannot get any smaller than this rescale).

While I'm willing to give a benefit of the doubt and try the game out post-patch, I am pessimistic about the outcome for any mechs that got noticeably larger. But for anything that received a scale-down, I am glad that their survivability will go up.

At least it's now consistent across the board.

Edited by Matthew Ace, 17 June 2016 - 04:25 PM.


#14 Darian DelFord

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Posted 17 June 2016 - 04:21 PM

Damn lights gonna be an extinct class.

#15 Bishop Steiner

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Posted 17 June 2016 - 04:23 PM

View Postdervishx5, on 17 June 2016 - 04:20 PM, said:

Is the Zeus used by competitive teams?

Now hold on there. I'm not saying competitive players or teams that like to play other teams. I mean used in MRBC by Tier 1 teams.

No?

Then it probably didn't need to get bigger.

Ah, so keep completing subjective standards, and never attempt to bring things to an actual baseline so that we can then start working toward an actual consistent balance standard! Genius!

View PostDarian DelFord, on 17 June 2016 - 04:21 PM, said:

Damn lights gonna be an extinct class.

Maybe. Or maybe there are less really good light pilots than people want to believe.

#16 dervishx5

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Posted 17 June 2016 - 04:24 PM

View PostBishop Steiner, on 17 June 2016 - 04:22 PM, said:

Ah, so keep completing subjective standards, and never attempt to bring things to an actual baseline so that we can then start working toward an actual consistent balance standard! Genius!


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#17 NoiseCrypt

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Posted 17 June 2016 - 04:25 PM

View PostDarian DelFord, on 17 June 2016 - 04:21 PM, said:

Damn lights gonna be an extinct class.

Nope... we just won't have to deal with crying assults and heavies anymore ;)

#18 Deathlike

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Posted 17 June 2016 - 04:26 PM

So, I have to find a new weight class to care about?

At this point... if shooting Light mechs is still "too hard", I'm tempted to just spam "L2P".

It'll be great to see Lights at an all time low of sub-10% in the queues... oh wait...

#19 Darian DelFord

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Posted 17 June 2016 - 04:26 PM

View PostBishop Steiner, on 17 June 2016 - 04:23 PM, said:

Ah, so keep completing subjective standards, and never attempt to bring things to an actual baseline so that we can then start working toward an actual consistent balance standard! Genius!




Think about who is running the game Bishop. It's not like their track record is even remotely clean.

#20 LT. HARDCASE

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Posted 17 June 2016 - 04:26 PM

Crab
Grasshopper
Black Knight
Highlander IIC
Zeus
Jenner and IIC
Executioner

RIP my friends

How do you go into the rescale planning to make things better, but end up with more mechs that got worse?

Edited by LT. HARDCASE, 17 June 2016 - 04:27 PM.






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