It is now full map and I wonder if you can toggle back and forth to a closer, smaller one.
1
Can You Change The Size Of The New Hud Map?
Started by TooDumbToQuit, Jun 21 2016 12:44 PM
7 replies to this topic
#1
Posted 21 June 2016 - 12:44 PM
#2
Posted 21 June 2016 - 12:50 PM
#pgimwonewminimapsux bring back the old style minimap because the new one broke the immersion -.- not realy funny this is!
... you can´t change anything on your own. PGI failed the minimap -.-
... you can´t change anything on your own. PGI failed the minimap -.-
#3
Posted 21 June 2016 - 12:53 PM
No, you cannot adjust or toggle the minimap zoom level.
(By the way, you septuple-posted this topic. That is, there are (at last count) SEVEN distinct iterations of this post in a row. Just, y'know, so you know. )
(By the way, you septuple-posted this topic. That is, there are (at last count) SEVEN distinct iterations of this post in a row. Just, y'know, so you know. )
#4
Posted 21 June 2016 - 01:43 PM
Yep the HUD map really is a mini map
Like the new big map but hate the HUD version used to use it as a quick glance to double check legs pointing etc
Like the new big map but hate the HUD version used to use it as a quick glance to double check legs pointing etc
#5
Posted 21 June 2016 - 04:38 PM
The good news? It's getting fixed per Russ's Twitter. Won't be AS zoomed-in as before, but also won't display the WHOLE map either (apparently that wasn't intended). Also, map orientation following the mech's facing is coming back as well. Should be good.
#6
Posted 22 June 2016 - 12:34 AM
Read all about the upcoming hot-fix: http://mwomercs.com/...ng-new-mini-map
#7
Posted 22 June 2016 - 01:03 AM
SnagaDance, on 22 June 2016 - 12:34 AM, said:
Read all about the upcoming hot-fix: http://mwomercs.com/...ng-new-mini-map
Quote
We will also be adding the ability to toggle the level of zoom on the Mini Map, between the 2000^2 scale and the full-Map scale seen in the initial June 21st patch.
#8
Posted 22 June 2016 - 07:29 PM
New map is perfect.
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