Wintersdark, on 26 June 2016 - 11:01 PM, said:
I was very sad when I saw their list of rules for rescaling. I was a HUGE proponent of volumetric rescaling, because it's inherently fair and can't be screwed up.
It is not inherently fair, because we are not dealing with standardized shapes.
The only thing this will do, is create a new set of winners and losers - which then requires the tender mercy of PGI's balance team to go in and fix with quirks, something they haven't been successful at.
If we were dealing with tanks, then volumetric scaling would be fair and probably flawless - we are not.
We are dealing with designs that make no sense from an engineering standpoint.
Is it fair that a Grasshopper's frontal profile is that large, because it has skinny legs - that no one ever shoots?
It has gained more surface area in a place where you want less, and has less surface area in a place where it's largely irrelevant.
That is because PGI is slavishly adhering to both idiosyncratic designs AND strict volumetric calculations.
Also, for people who say the mechlab isn't good enough for comparisons:
https://www.reddit.c...n_mech_rescale/
https://www.reddit.c...rescale/d4h0w5n
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Look closely at the mechlab background. Not even a single pixel changes except in cases where I slid a mech over to align it with another. =P
Comparing mechs in the mechlab is about as valid (if not better) as comparing them side by side in game.