A Simple Break Down Of The Problem With Scouting Balance.
#1
Posted 05 July 2016 - 12:15 PM
If only experienced, veteran, and elite players dropped I would put my money on the IS every time.
The problem is that lots of new players and special snowflakes are going to drop on both sides. When those type of players drop the advantage is strongly in favor of the clans.
The IS trial mechs are absolutely awful while all the clan trial mechs are at least useful in some role. The storm crow and cheetah are very nice mechs for scouting.
So here is what happens:
Clan Trial Newbs vs IS Trial Newbs = Clan Victory almost every time.
Clan Newbs vs IS Newbs = Streak boats give clan Victory every time.
Clan regulars vs IS regulars = probably about a 60/40 Clan advantage.
Clan vets vs IS vets = probably a 50/50
Clan elite vs IS elite = probably about a 60/40 IS advantage based on DPS and durability.
So you can see on the larger scale why the IS struggles at scouting.
#2
Posted 05 July 2016 - 12:24 PM
#3
Posted 05 July 2016 - 01:12 PM
#4
Posted 05 July 2016 - 01:32 PM
My takeaway from the event is that there were more experienced players on the Clan side, whether they were PUGs or groups, because most top-tier merc units went Clan. PGI can fix the merc imbalance by limiting the number of merc units that any one faction can hire at a time, but most top units only want to be on the side that is winning by overwhelming numbers and these are the players that PGI seems to listen to the most.
#5
Posted 05 July 2016 - 02:06 PM
I think it is funny to read about how Clan scouts stuck together etc. The sheer amount of time on almost every mission explaining to them to come together and fight as one started to wear on me. We also have to deal with players dropping light Mechs.
The Clan has had the plus of being on defense most of the time. Defending data is not rocket surgery.
I've faced top tier IS Units and new players. Scouting is doing the "dirty work" and I wonder if some people simply do nt want to do it.
Edited by LikeUntoGod, 05 July 2016 - 02:06 PM.
#6
Posted 05 July 2016 - 02:49 PM
LikeUntoGod, on 05 July 2016 - 02:06 PM, said:
I think it is funny to read about how Clan scouts stuck together etc. The sheer amount of time on almost every mission explaining to them to come together and fight as one started to wear on me. We also have to deal with players dropping light Mechs.
The Clan has had the plus of being on defense most of the time. Defending data is not rocket surgery.
I've faced top tier IS Units and new players. Scouting is doing the "dirty work" and I wonder if some people simply do nt want to do it.
I lead both IS and Clan scout Lance's during the event and I agree that regardless of what side you played on, having 4 high-alpha mediums and sticking together was the way to go.
#7
Posted 20 September 2016 - 04:25 AM
LikeUntoGod, on 05 July 2016 - 02:06 PM, said:
I think it is funny to read about how Clan scouts stuck together etc. The sheer amount of time on almost every mission explaining to them to come together and fight as one started to wear on me. We also have to deal with players dropping light Mechs.
The Clan has had the plus of being on defense most of the time. Defending data is not rocket surgery.
I've faced top tier IS Units and new players. Scouting is doing the "dirty work" and I wonder if some people simply do nt want to do it.
Given how apparent different skill levels are in scouting I think it might be more effective to try and have 4-man premade rack up those scouting bonuses so that they can give the PUGs enough bonuses on their own planets in the earlier part of the attack phase then shifting to 12-man premades to attack while PUGs hold down the fort.
Of course, I haven't put a lot of detailed thought into this. I would however love to hear someone more in the know explain the finer points of how it would or would not be a smart move.
#8
Posted 22 September 2016 - 12:12 AM
IS SRM 270m.....Clan SRM 270m
IS streak 270m.....Clan streak 360m
it'd also fix scouting
#9
Posted 27 September 2016 - 12:37 PM
The Nerf Bat, on 22 September 2016 - 12:12 AM, said:
IS SRM 270m.....Clan SRM 270m
IS streak 270m.....Clan streak 360m
it'd also fix scouting
That isnt really the problem.
Its the fact that streaks tubes can be boated by Clans and IS cant.
This makes taking an IS light that isnt a sniper a very very large risk if scouting against clans.
That said, I am believer of "dont get mad, get even."
Enter the Griffin 2N.
Rookie Clan pilots fear the Griffin and complain about it as much as IS rookies fear Streak Crows.
Edited by Boogie138, 27 September 2016 - 12:43 PM.
#10
Posted 27 September 2016 - 12:49 PM
Frankly, playing as a Clanner is just straight-up easier.
I think it's partly due to the Clan Mechs being better, and partly that the IS seems to have more noobs.
#11
Posted 27 September 2016 - 04:16 PM
#12
Posted 17 December 2016 - 09:14 AM
DaemonWulfe, on 27 September 2016 - 04:16 PM, said:
that is bang on. if IS noobs doped the LRMs for faction play they might win a few again. or perhaps if they listened to the vets of the game but most of them refuse to do anything of the like and wonder why they can't win and call cheating... for what ever reson the clan noobs listen better . lol
#13
Posted 17 December 2016 - 09:56 AM
Kheg VanHellSink, on 17 December 2016 - 09:14 AM, said:
that is bang on. if IS noobs doped the LRMs for faction play they might win a few again. or perhaps if they listened to the vets of the game but most of them refuse to do anything of the like and wonder why they can't win and call cheating... for what ever reson the clan noobs listen better . lol
No one side is better, its just easier to ignore the whines, or the whines are fewer when that side wins more consistently.
#14
Posted 19 December 2016 - 04:08 AM
1. If you balance all factions lets say by mechs and limit their access to just some specific balanced mechs the spread accross the factions would be more even. That doesn't work that well for clan but for IS it would have some effect. If you motivate people to play their most liked mechs they would probably consider switching.
2. Probably I'm wrong here but you get nothing for sticking to your faction in a role play sense. So why should I play for an always loosing faction? And why would someone join this faction (rational matters)? If you motivate people playing for the faction they like the most and it is worth it they would probably switch.
3. Improving voice chat to a degree that everybody can use it without struggeling to get it consitently running would also help random groups (like often IS) to coordinate better (they are still scattered forces but don't loose all the time that dramatically). This would include a test mode to check settings / proper function before jumping into a match.
Currently, with these few people playing faction wars clan has the advantage by players much more than by mechs (especially as there are better organized, skilled or just by pure active numbers).
Edited by Notron, 19 December 2016 - 04:38 AM.
#15
Posted 19 December 2016 - 04:48 AM
Ed Steele, on 05 July 2016 - 01:32 PM, said:
My takeaway from the event is that there were more experienced players on the Clan side, whether they were PUGs or groups, because most top-tier merc units went Clan. PGI can fix the merc imbalance by limiting the number of merc units that any one faction can hire at a time, but most top units only want to be on the side that is winning by overwhelming numbers and these are the players that PGI seems to listen to the most.
Not true, I will bring my Enforcer 5p with dueling altras and tear the streak crows apart. The one and only time i ran scouting with some Isen players in thier griffons we ran 6 matches and won 5 of them. It is all about the players in scouting.
#16
Posted 19 December 2016 - 02:31 PM
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