If the enemy mech is far enough away from ground zero, they should survive the massive explosion and shockwave, but still suffer minor-to-moderate damage. However, if the enemy mech is located at ground zero, they would suffer critical damage. Imagine being in game and all of a sudden a bright flash blinds you on screen as you hear a massive explosion! This would need to be balanced, but the developers could make it work.
http://mwomercs.com/...le-warfare-cont
Edited by Maverick01, 16 July 2012 - 07:21 PM.