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Nuclear Strike instead of Naval Bombardment on Commander Skill Tree?


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Poll: Nuclear Strike instead of Naval Bombardment? (351 member(s) have cast votes)

Nuclear Strike instead of Naval Bombardment?

  1. Yes (22 votes [6.27%])

    Percentage of vote: 6.27%

  2. No (318 votes [90.60%])

    Percentage of vote: 90.60%

  3. Not Sure (11 votes [3.13%])

    Percentage of vote: 3.13%

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#1 Phoenix Branson

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Posted 16 July 2012 - 07:16 PM

Having nuclear strike capability instead of naval bombardment on the commander skill tree would be epic for MWO. Obviously a warning should be given (e.g. nuclear missile detected) and the commander would be limited to one per match.

If the enemy mech is far enough away from ground zero, they should survive the massive explosion and shockwave, but still suffer minor-to-moderate damage. However, if the enemy mech is located at ground zero, they would suffer critical damage. Imagine being in game and all of a sudden a bright flash blinds you on screen as you hear a massive explosion! This would need to be balanced, but the developers could make it work.

http://mwomercs.com/...le-warfare-cont

Edited by Maverick01, 16 July 2012 - 07:21 PM.


#2 grimzod

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Posted 16 July 2012 - 07:18 PM

View PostMaverick01, on 16 July 2012 - 07:16 PM, said:

Having nuclear strike capability instead of naval bombardment on the commander skill tree would be epic for MWO. Obviously a warning should be given out (e.g. nuclear missile detected) and the commander would be limited to one missile per match.

If the enemy mech is far enough away from ground zero, they should survive the massive explosion and shockwave, but still suffer minor-to-moderate damage. However, if the enemy mech is located at ground zero, they would be completely vaporized. Imagine being in game and all of a sudden a bright flash blinds you on screen as you hear a massive explosion... that would be epic indeed. The developers could make it work.

http://mwomercs.com/...le-warfare-cont


Only nations that want to be wiped off the map use nukes inthe era we're in. They don't use nukes. But naval ppc...

Edited by grimzod, 16 July 2012 - 07:18 PM.


#3 Sidra

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Posted 16 July 2012 - 07:18 PM

Teamkill ALL THE ALLIES!, really though, id rather not have this game go the nuke route for weapons. THAT is saying something, coming from a person who wants literally every single weapon on their wiki site in the game. >.>

#4 combatplayer

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Posted 16 July 2012 - 07:18 PM

i dont think this would work. that makes it two nukes per match (one for each commander) that is just way too much. all too powerful, and having to repair a mech after ground zero could be real bad. and if it's warned early enough for it to be avoidable no matter the location, the it would be rather pointless imo

#5 DarkTreader

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Posted 16 July 2012 - 07:20 PM

From - ARES CONVENTION

Articles

Preamble
We, the undersigned, on this 13th day of June, 2412, in accordance with our commitment to preserving human life, do solemnly pledge to prevent the loss of civilian life in war. Let this document testify to our desire to end the senseless atrocities attendant upon human conflict and our pledge to uphold the ideals contained with these Convention or suffer the harshest consequences.

Article I -- Nuclear Arms
The use of any nuclear device or variant thereof on a planetary surface or against any commercial vessel is prohibited. This prohibition extends to tactical nuclear blasts against the aforementioned targets. Controlled nuclear attacks in space against military targets are prohibited unless they occur at a minimum of 75,000 kilometers from the surface of any inhabited world in a star system.

( http://www.sarna.net...Ares_Convention )

'nuff said.

#6 evil713

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Posted 16 July 2012 - 07:24 PM

i think your misconstruing somthing here.

naval strike does not mean directing fire from water based ships.

naval strike means SPACE LASERS FROM SPACE!!! and missiles and ppcs and gauss, From Space!

#7 Starne

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Posted 16 July 2012 - 07:25 PM

As Grimzod said, in the era MWO is set in, all factions are extremely wary of using nukes. After the prolific use of WMDs in the Amaris Civil War, and the First and Second Succession wars, no one, even the crazy Cappies can stand to use Nukes, especially with the knowledge that using Nukes almost always means the other side will counter-attack with their own WMDs, if they have the capability.

I could say something about how I find it somewhat disturbing the way Nukes are trivialized in games and popular fiction, but I won't go there.

#8 Sidra

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Posted 16 July 2012 - 07:27 PM

View Postevil713, on 16 July 2012 - 07:24 PM, said:

i think your misconstruing somthing here.

naval strike does not mean directing fire from water based ships.

naval strike means SPACE LASERS FROM SPACE!!! and missiles and ppcs and gauss, From Space!



#9 Phoenix Branson

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Posted 16 July 2012 - 07:31 PM

View PostDarkTreader, on 16 July 2012 - 07:20 PM, said:

From - ARES CONVENTION

Articles

Preamble
We, the undersigned, on this 13th day of June, 2412, in accordance with our commitment to preserving human life, do solemnly pledge to prevent the loss of civilian life in war. Let this document testify to our desire to end the senseless atrocities attendant upon human conflict and our pledge to uphold the ideals contained with these Convention or suffer the harshest consequences.

Article I -- Nuclear Arms
The use of any nuclear device or variant thereof on a planetary surface or against any commercial vessel is prohibited. This prohibition extends to tactical nuclear blasts against the aforementioned targets. Controlled nuclear attacks in space against military targets are prohibited unless they occur at a minimum of 75,000 kilometers from the surface of any inhabited world in a star system.

( http://www.sarna.net...Ares_Convention )

'nuff said.


I did not know that existed. I stand corrected, thanks.

#10 Knight2pwn

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Posted 16 July 2012 - 07:32 PM

Nukes are bad, M'kay. And using them is totally against canon. Lets add in shooting pilots who eject from their 'mechs. Leave the nukes to the phone company.

#11 Karyudo ds

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Posted 16 July 2012 - 07:33 PM

View PostMaverick01, on 16 July 2012 - 07:16 PM, said:

Having nuclear strike capability instead of naval bombardment on the commander skill tree would be epic for MWO.


You never drop nuclear scale firepower onto a BATTLEFIELD ever. You use large scale weapons like that to wipe out large areas from far away...and usually if you don't have options. Granted not everyone follows "the rules". That scale of firepower just sounds ridiculous and cartoony to me though. Something I would expect from CoD...

Edited by Karyudo ds, 16 July 2012 - 07:34 PM.


#12 Dvinn

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Posted 16 July 2012 - 07:34 PM

If you use a nuke in the mechwarrior/battletech universe you are instantly the bad guy, and even factions that hate each other will stop shooting each other long enough to stomp you back to the stone age. All thanks to the aforementioned Ares Convention.

#13 Kuroshin

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Posted 16 July 2012 - 07:35 PM

I was about to post some canonic info on the subject, but DarkTreader took the lead. Well done sir, you're a gentleman and a scholar.

#14 Xandre Blackheart

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Posted 16 July 2012 - 07:44 PM

Uhm... Just how "tactical" do you think a nuclear detonation is?

Are we talking 5 kiloton? 10 kiloton? You can already do that with orbital weapons in this universe. (for comparison the hiroshima bomb was a 5 kiloton bomb).

I hope we're not talking megaton range. Earth curvature is 7 miles LOS. Assuming you are spotting anything direct line of sight, you will be killing yourself. Maybe if you were on a mountain, you might get 30 or 60 miles.

A normal thermo-nuclear bomb in use today is in the 80 megaton yield range. The blast RADIUS is sixty (Six Zero) miles. If you survive, then as everyone else has noted, you, your family, and everyone you know, including your employers will be rounded up and likely tortuted to death. If they are lucky.

And one final nail in the coffin. Mechs do NOT have hardened systems. There's no reason to, because no one in their right mind uses a nuke unless they are ready to suicide and take everyone else with them. At the very least. not the type of hardening that is going to keep their delicate magnetic fusion bottles functioning in an EMP wave. So you and everyone else in an extremely large radius has just been shut down, perhaps permanently.

Won't that be nice when they show up with pitchforks and torches...

#15 Team Leader

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Posted 16 July 2012 - 07:46 PM

Yea i think everyone should be able to call in a game ending nuke after a 9 killstreak. With you 100% buddy!
edit ok seriously though a nuke, no matter how small, would destroy the entire map anyways. Its pointless. Not even fun. Naval bombardment in MWO means spaceship lasers, so like the hammer of dawn or whatever from Gears of War, except bigger.

Edited by Team Leader, 16 July 2012 - 07:51 PM.


#16 Stunner

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Posted 16 July 2012 - 07:53 PM

Nuke from commander screen sounds like a CoD things not a mechwarrior thing. Too me if a nuke is dropped it should wipe out everyone on the map including the team that dropped it. Too bad that doesn't happen in CoD I could see people screaming after loosing a killstreak because their own teammate just nuked them.

#17 Bloodweaver

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Posted 16 July 2012 - 08:10 PM

Hell no. Nuclear explosions are HUGE - not something you throw at an enemy sharing the same area as you. And nobody in the BT universe is willing to use them(yet). But even if neither of those things applied, there's an even better reason for avoiding nukes - giant flaming PPCs and lasers from space are about a thousand times more epic.

#18 aresfiend

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Posted 16 July 2012 - 08:12 PM

A nuke would be overpowered and the friendly kills would be high.

An orbital bombardment isn't an automatic win weapon and would still have the power.

#19 ChargerIIC

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Posted 16 July 2012 - 08:17 PM

To paraphrase the Boardgame NATO:

"To simulate the use of nuclear arms, please douse the map in lighter fluid and set aflame"

#20 Ashla Mason

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Posted 16 July 2012 - 09:00 PM

View Postaresfiend, on 16 July 2012 - 08:12 PM, said:

A nuke would be overpowered and the friendly kills would be high.

An orbital bombardment isn't an automatic win weapon and would still have the power.

Orbital bombardment pretty much instagibs whole batalions in seconds dude; Hell I think turtlebay's city of edo (population 1 million) was leveled in about 10 minutes.

Further, at this point in the timeline, I'm not sure anyone actually has a warship; they were pretty much all destroyed in th first 2 succession wars.





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