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Twitter Sneak Peek Of Something?


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#301 Lily from animove

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Posted 07 July 2016 - 07:58 AM

View PostJuodas Varnas, on 07 July 2016 - 07:55 AM, said:

Would buy one, if i could bloody find one Posted Image

Russ is keeping them locked away in his personal circus. That sick *******.


Well, we could equip some novas with clubs trees form the colony and pay him a visit. He's in canada, he surely might "like" trees.

#302 Pariah Devalis

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Posted 07 July 2016 - 08:00 AM

View PostJuodas Varnas, on 07 July 2016 - 07:58 AM, said:

SHS, bro.
It doesn't need much pew pew to overheat! Posted Image


Ey. 10 heat from that PPC, 10 heat sink capacity. What, you were gonna fire your SRMs from 500 meters away? :P

#303 Metus regem

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Posted 07 July 2016 - 08:00 AM

View PostLily from animove, on 07 July 2016 - 07:58 AM, said:


Well, we could equip some novas with clubs trees form the colony and pay him a visit. He's in canada, he surely might "like" trees.



-sigh-

He works and lives (likely) in Vancouver... just put a box out with a stick holding it up, put Chinese food and Granville Island beer in the middle and you will catch him in 30 seconds.

#304 Lily from animove

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Posted 07 July 2016 - 08:03 AM

View PostMetus regem, on 07 July 2016 - 08:00 AM, said:



-sigh-

He works and lives (likely) in Vancouver... just put a box out with a stick holding it up, put Chinese food and Granville Island beer in the middle and you will catch him in 30 seconds.


but what then? not sure if this convinces him, but maybe we can force him to sign letter telling the others at PGI what they have to do. And if they aks where he is, he jsut can write. "on an island"

#305 Metus regem

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Posted 07 July 2016 - 08:07 AM

View PostLily from animove, on 07 July 2016 - 08:03 AM, said:


but what then? not sure if this convinces him, but maybe we can force him to sign letter telling the others at PGI what they have to do. And if they aks where he is, he jsut can write. "on an island"



We'd have him in the box, I'm not sure he would know the difference between that box and being on an island, let alone if he could figure out how to get out of the box, if any of the recent MWO related decisions are any example....

#306 Stoneblade

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Posted 07 July 2016 - 09:27 AM

Wow, so much salt in this thread I thought I was swimming in the ocean!

#307 0bsidion

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Posted 07 July 2016 - 09:34 AM

The legs look too close together and it looks too tall to be an exact match for the original art of the Linebacker. That said, I can't think of what else it could be.

So yay, we're getting a heavy with the pod space of a medium. Summoner 2.0, here we come. Oh I take that back, the Summoner is actually better.

I dub thee "Linebadder". Go forth and be a potato.

#308 Raso

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Posted 07 July 2016 - 09:47 AM

Well it's the Linebacker.

https://mwomercs.com/linebacker

#309 Hal Greaves

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Posted 07 July 2016 - 09:51 AM

I'm probably the only person that is happy it's the Linebacker. Kek.

#310 Coralld

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Posted 07 July 2016 - 10:19 AM

Its clearly the Linebacker. Much rather see the Python... Well... Screw it. I'll get the basic pack and have it as my "lol no f**ks are given" mech.

#311 Wintersdark

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Posted 07 July 2016 - 10:54 AM

View PostMetus regem, on 07 July 2016 - 08:00 AM, said:



-sigh-

He works and lives (likely) in Vancouver... just put a box out with a stick holding it up, put Chinese food and Granville Island beer in the middle and you will catch him in 30 seconds.


Have you tried it? That Granville Island Lager is fantastic. I did a beer tasting tour in their brewery there (my wife is the best ever for birthday presents) and was hooked instantly. Now we live in Calgary I've nothing but longing :(

#312 Wintersdark

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Posted 07 July 2016 - 11:00 AM

Eh. It's not bad looking at all, but I just can't muster any real interest. Certainly no motivation to run that instead of an EBJ.

Hell, I feel most clan mechs are (for me!!!) over engines as it is; up-engining a EBJ seems silly.

I suppose, being block like, this should be pretty small due to its compactness, which is something at least.

#313 Metus regem

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Posted 07 July 2016 - 11:00 AM

View PostWintersdark, on 07 July 2016 - 10:54 AM, said:

Have you tried it? That Granville Island Lager is fantastic. I did a beer tasting tour in their brewery there (my wife is the best ever for birthday presents) and was hooked instantly. Now we live in Calgary I've nothing but longing Posted Image



Yea, i did a bunch of schooling over there at UBC, luckily for me I'm on Vancouver Island, and I've got lots of local breweries around.

#314 S3dition

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Posted 07 July 2016 - 01:12 PM

View PostImperius, on 06 July 2016 - 09:08 PM, said:

First there is no timeline and second Alex has never drawn the back of a mech as concept art Posted Image for a mech reveal.


There has always been a timeline. IT stopped at 3050. That's why there are no MRM's, heavy/light gauss, IS omni, plasma, stealth, etc.

#315 Lorian Sunrider

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Posted 07 July 2016 - 01:37 PM

View PostWintersdark, on 07 July 2016 - 10:54 AM, said:

Have you tried it? That Granville Island Lager is fantastic. I did a beer tasting tour in their brewery there (my wife is the best ever for birthday presents) and was hooked instantly. Now we live in Calgary I've nothing but longing Posted Image


As a Calgarian who worked for 3 years in a liquor store, you know its available in most liquor stores right?

Not a fan of Granville myself. Not bad, and I'd take it over any of the mainstream beers (Bud, Kokanee, Coors lite etc.) in a heartbeat, but doesn't have the depth I like in my beers. Give me any Red Racer beers from BC instead.

#316 Wintersdark

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Posted 07 July 2016 - 05:08 PM

View PostLorian Sunrider, on 07 July 2016 - 01:37 PM, said:


As a Calgarian who worked for 3 years in a liquor store, you know its available in most liquor stores right?

Not a fan of Granville myself. Not bad, and I'd take it over any of the mainstream beers (Bud, Kokanee, Coors lite etc.) in a heartbeat, but doesn't have the depth I like in my beers. Give me any Red Racer beers from BC instead.
I've never seen it here, but to be fair I don't spend much time in liquor stores (despite Calgary having what appears to be more liquor stores than residents). Will have to look around some more :)

#317 Imperius

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Posted 07 July 2016 - 05:19 PM

View PostS3dition, on 07 July 2016 - 01:12 PM, said:


There has always been a timeline. IT stopped at 3050. That's why there are no MRM's, heavy/light gauss, IS omni, plasma, stealth, etc.


It's sad to see some of the forumites still live under rocks.

#318 ScarecrowES

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Posted 07 July 2016 - 06:51 PM

View PostImperius, on 07 July 2016 - 05:19 PM, said:

It's sad to see some of the forumites still live under rocks.


How about we put it this way... there is a timeline, but it's... nonspecific. We're caught in a sort of time loop from 3049 to 3053. It's like Groundhog's Day. We're doomed to repeat the first third of the Clan Invasion over and over again until we can finally get it right.

#319 Metus regem

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Posted 07 July 2016 - 10:10 PM

View PostWintersdark, on 07 July 2016 - 05:08 PM, said:

I've never seen it here, but to be fair I don't spend much time in liquor stores (despite Calgary having what appears to be more liquor stores than residents). Will have to look around some more :)


Heh can't be as bad as it is in Greater Victoria, I work two blocks from CFB Esquimalt, and there is almost one liquor store per block in Esquimalt....

#320 Brody

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Posted 14 July 2016 - 06:27 AM

View PostTKSax, on 06 July 2016 - 12:26 PM, said:


I don't need another mech pack so I will not buy especially when I am not thrilled with PGI at the moment. There are lots of people like me who have over a Year of banked premium time, 200,000,000+ in game cbills and more mechs than they can play. There is not reason for me to buy this when I can wait for the mech to come out for cbills. So there literately is not reason for me to spend money on this game, especially when I am not thrilled with the developer. More and more people will get to this point, and less and less money will come in unless PGI can figure out other ways to generate revenue. However I am not sure they are creative enough for that to happen.


Right in all respects but one.

The money will keep coming.

PGI has done something, intentionally or not (though probably very intentional), that many other devs have done in the past. They have chosen to forsake the game for profit. The way you do this is simple: First, Get invested players, they keep the game limping by providing queues, knowledge, and community for new players to join into. Second, make frequent changes to existing elements, this is how they keep the conversation about the game going and give the impression of caring. Third, prevent established players from being able to communicate on a large scale or establish an economy, this allows them to maintain control over the currencies and prevents players from overcoming their built in sinks. Last, only change the meta to favor the weaker player or smaller unit, this disenfranchises high skilled players from making gains in the community or even to log in. The goal is to lure new players to spend a certain amount of money to "catch up" with the community they want to be a part of, but,,, knowing that it's only a matter of time before those players have obtained the mechbays/chassis/color schemes they desire, and run out of things to pay for, get rid of them, and lure in more new players, repeat.

It is unfortunate that this is what they seem to have chosen to do.

I hope my assessment is wrong, and that they realize that unlike other developers who do this, they are literally sitting on a licensing gold mine and instead of hiring employees to mine it (making it a game to be played long term by all gamers) the are merely content to charge prospectors for access (letting players buy their way into a game that may, or may not, be a fruitful investment for them and their goals).

Because I feel this game has the established background, and niche community, to make it something huge, if they were willing to break away from the WoT model, and free up the community to buy, sell, build and communicate, they could make heaps of money with it. I would encourage them to look into AI, campaigns, and games like Pirates101, eve online, and the communication platforms used by most MMOs.


EDIT: As for the timeline, I think the invasion of the clans was one of the best choices they made. It has the most material for a game and a fiction. I realize that the timeline has continued, but the game itself and its fictions pretty much started and revolved around this fundamental idea and timeline. I think they should stay in this timeline, not until we get it right, but until they do. To move on from this timeline to the next would be folly until they can do it in a nice neat expansion or sequel. Think of this game more like Counter Strike and less like Starcraft. It's Dust over and over for a decade, not Jim Raynor rebelling through the galaxy. Unless PGI decides to up their content by quite a large volume this should be the only timeline we need.

Edited by Brody, 14 July 2016 - 06:37 AM.






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