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Mechs That Just Won't Die


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#1 Zombie Gandhi

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Posted 08 October 2016 - 09:48 AM

I had a match the other day, where a Highlander IIC just would not explode. I shot into its rear torso for what felt like forever.

Obligatory video link.




Has anyone else had a match like that? I tried to keep its attention away from the friendlies, but for whatever reason, the pilot kept ignoring me. Was I hitting an empty torso, which caused it to register on his frontal armor, which made him think he was being hit from the front? I thought I was being half-way clever with the harassing, but I guess it doesn't work so well, if they ignore you.

Any suggestions as to how I could have pulled attention better, from that posture?

#2 Nighthog

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Posted 08 October 2016 - 10:00 AM

Seems you hit mostly the dead arm and lost sidetorso and keeping in mind not optimal range the dmg was abysmal.

#3 Supersmacky

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Posted 08 October 2016 - 10:01 AM

I've seen a lot of hit reg issues like this. I can't tell you how many time I have gotten behind an enemy in my 6 cSPL Cheetah or 6 SPL Locust, alpha'd (twice) and their rear CT armor is, at worse, orange. And I am talking about taking shots from 20 to 50 meters (well within optimal range). Hit boxes are not so much an issue, but hit reg definitely is.

I've seen the same thing if you are firing a crap tone of SRMs or any weapon combo where there is a lot of something hitting all at once. It is like the game just can't track all the registrations so it 'loses' some.

This should be on the list as a high priority to address by PGI.

#4 Jackal Noble

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Posted 08 October 2016 - 10:01 AM

When run with a std the HGNIIC-C is actually very resilient, on par with IS mechs. I have had a few matches where I'm just amazed the thing is still standing. Structure FTW.

#5 Pariah Devalis

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Posted 08 October 2016 - 10:06 AM

Opened up on an enemy highlander. At some point once I started laying into his *** with 6 UAC2, his ping skyrocketed to over 3500. Although everything seemed to connect, and I was granted most damage dealt, he was killed a little time later by another friendly who simply shot at him once from the front. Even as I continued to unload rounds into the guy. Must have burnt easily 100 rounds of ammo into him, and none of them missed given he was moving almost directly away from me.

-_-

#6 Novakaine

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Posted 08 October 2016 - 10:08 AM

I've come to believe it's all about angles.
That why torso twisting if you get it down.
Makes a mech nigh indestructible.
Hunchies and Centurions come to mind.

Edited by Novakaine, 08 October 2016 - 10:08 AM.


#7 Shiroi Tsuki

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Posted 08 October 2016 - 10:09 AM

I think it may have been a combination of; damage fall off, damaging side torso, especially the front armor on that already blown off left torso. I've been playing around in the Testing Grounds and have noticed that armor that is still intact on blown off components seems to absorb damage as well.

Tbh though, if I was in your position, I would have played aggressively and ran straight on his back and unloaded dem lazurs (near the 3 min mark)

#8 Zombie Gandhi

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Posted 08 October 2016 - 10:23 AM

Yeah, towards the end, I should have been more aggressive in gaining his attention. I got the dreaded tunnel vision, and all my focus was on trying to get the Highlander. Something I have to keep working on.

Anyone have tips on how to keep from getting tunnel vision? Ensure movement every X seconds?

#9 Mcgral18

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Posted 08 October 2016 - 10:28 AM

Shooting past optimal (reduced damage, still over half)
Hitting destroyed ST (60% damage reduction)
Hitting still alive LT, which means no CT damage period.

#10 Zombie Gandhi

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Posted 08 October 2016 - 10:33 AM

Ahh. I wasn't aware of the 60% damage reduction. I never did pay much attention to patch notes. Suppose I should.

#11 Y E O N N E

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Posted 08 October 2016 - 10:43 AM

Catapults can tank damage pretty well these days, especially those STD-variant builds.

Night Gyr also rolls incoming fire superbly, which isn't surprising given how narrow its torso is and how well its arms cover it. Add JJs, and it takes some work to make a good Night Gyr go down.

#12 LT. HARDCASE

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Posted 08 October 2016 - 10:43 AM

You almost never hit the CT there.

Hitting the missing RT and the RA stump means you pretty much doing zero damage.

#13 Zombie Gandhi

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Posted 08 October 2016 - 10:44 AM

So add working on accuracy, to the list.

#14 A Shoddy Rental Mech

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Posted 08 October 2016 - 10:56 AM

View PostJackalBeast, on 08 October 2016 - 10:01 AM, said:

When run with a std the HGNIIC-C is actually very resilient, on par with IS mechs. I have had a few matches where I'm just amazed the thing is still standing. Structure FTW.


Highlander IIc got buffed with the 6/21 patch

http://static.mwomer...006-21-2016.pdf

#15 Angel of Annihilation

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Posted 08 October 2016 - 12:38 PM

View PostJackalBeast, on 08 October 2016 - 10:01 AM, said:

When run with a std the HGNIIC-C is actually very resilient, on par with IS mechs. I have had a few matches where I'm just amazed the thing is still standing. Structure FTW.


I don't get the point of running a Standard Engine when a Clan XL is available. Especially when there are no zombie builds for Highlander IIC. Maybe you can enlighten me.

Edited by Viktor Drake, 08 October 2016 - 12:39 PM.


#16 Appogee

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Posted 08 October 2016 - 12:44 PM

Marauders seem the most tanky to me, for their tonnage.

They do lose most of their weapons quickly enough, finishing them off seems to be a real chore.

I am guessing they have a narrow CT hitbox which is hard to hit? So a lot of damage is wasted hitting damaged STs.

#17 Y E O N N E

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Posted 08 October 2016 - 01:20 PM

View PostAppogee, on 08 October 2016 - 12:44 PM, said:

Marauders seem the most tanky to me, for their tonnage.

They do lose most of their weapons quickly enough, finishing them off seems to be a real chore.

I am guessing they have a narrow CT hitbox which is hard to hit? So a lot of damage is wasted hitting damaged STs.


From the front, all three torso sections are pretty narrow and, because the arms are forward, tiny wiggle motions will spread damage across five components.

If you hit them from the flank, though, it's all side torso.

#18 Vanibanez

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Posted 08 October 2016 - 01:31 PM

I'm new to mwo but I have read a lot on how servers predict hit or miss and likewise dmg all on pings and various other coding. Could it be that pings were out of whack? I know there can be a difference between what you see, what the other guys sees; and what the server actually predicts from both players. All together, the server registers hits misses and dmg. But I could be totally wrong!

#19 A Shoddy Rental Mech

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Posted 08 October 2016 - 06:18 PM

View PostViktor Drake, on 08 October 2016 - 12:38 PM, said:


I don't get the point of running a Standard Engine when a Clan XL is available. Especially when there are no zombie builds for Highlander IIC. Maybe you can enlighten me.


all Highlander IIc come stock with standard engines except for the HGN-IIC-C . If your like me, i don't have the cbills to upgrade them. Need to save all my cbills for a Kodiak.

Edited by The Nerf Bat, 08 October 2016 - 06:21 PM.


#20 CheeseThief

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Posted 08 October 2016 - 06:47 PM

Analyzing that videos;

When you cleaved the first side torso off the highlander you were in optimum range so no damage penalty, then you shutdown and it got some range on you.

After your shutdown;

Hitting the broken arm stub -25% damage.
Damage transfering through the broken torso stub -25% damage.
427m (when it was shutdown) with a 365m LPL -17% damage.

So -67% damage for the next few shots where you were shooting through the broken arm and side torso sections.

When it cluelessly ambled off you were shooting at 505m range which is -40% damage but your aim also got worse as you were hitting both the sides of the mech which are frontal armour (notable in that you removed the entire front center torso armour) and reddened the back side troso armour.


The range penalty was the biggest culprit overall but several shots at near optimum range getting double transfer reductions didn't help, and you shooting the sides (and therefore front armour) resulted in you burning through nearly all the mechs rear armour, the 112 front CT armour the Champion has and 'almost' all its 75 CT structure. Then your aim turned pants and you spread your shots all over the front instead of hitting the CT.



Shooting the Scrow was within optimum range so suffered no penalties.

Edited by CheeseThief, 08 October 2016 - 06:54 PM.






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