Quote:
"Terra Therma is a planet sized moon in a large synchronize orbit around Epistellar Jovian Planet... It is constantly exposed to tidal forces from its parent planet and therefore prone to frequent volcanic eruptions and persistent tectonic activity..."
Analysis:
In this video first showing off the brand new map Terra Therma. It's description mentions how it has extreme tidal forces causing tectonic activity. Which is to those that do not know clearly what tectonic activities are, they are earthquakes, volcanoes, and process of forming mountains.
Description and Proposal:
My proposal is due to the upcoming introduction of 'Knock Backs" being reintroduced. I wanted to propose an idea how this can tie into the maps we have. Firstly Terra Therma...
I believe we should have earthquakes and aftershocks happen every few minutes with respective sound effects, it'll shake the cockpits of 'Mechs in this time and will make it harder to keep your target on the enemy both visually and your corsair jumping around if like you are jumpjetting.
Scaling:
Another note is that if you are a lighter mech say bellow 60 tonnes (the lighter you get from 100 the more and more susceptible you are) the more likely it is for your 'Mech to fall over and get knocked down into the ashes of Terra Therma (or into the lava if you are unlucky.). Light 'mechs are the most susceptible to these active tectonic events.
The third point is that is that there is a flat out higher chance for all 'Mechs to fall over upon collision or death from above.
Way to counter the effects:
A way to reduce these effects and chances is to move slower as slower movement puts less stress on your Gyro and it'll allow you to have a more stable footing. Allowing slow 'Mechs to be nearly unaffected while faster 'Mechs may need to heavily reduce their speed.
Advance Gyro will allow you to have better accuracy overall in these events as well as being more sturdier and unable to as easily get knocked back.
Ways to aggravate the effects:
'Mechs that are legged will need to be stationary or move much slower to prevent the 'Mech from falling over. Accuracy will be hindered noticeably even when stationary.
This is my proposal for the future of Terra Therma and allow the environment to effect the 'Mech and the MechWarrior in more ways then just with visuals such as night arriving or blizzards/ fog/ sand storms. I do hope more maps in the future will start to impact the mech ranging from Ice and unstable/ slipper surfaces to sluggish movement through molten lava or water. Or reduced speeds in heavy mud.
Edited by Nightshade24, 01 August 2016 - 09:51 PM.