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2016 Customer Appreciation 'mech Loadouts


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#1 InnerSphereNews

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Posted 11 August 2016 - 05:49 PM

Greetings MechWarriors,

The 2016 Customer Appreciation Program has been announced! This years program has a little something for everyone, and features up to six unique Loyalty Variants.
In this post you'll find the Loadout details for each of the six Loyalty 'Mechs being offered as part of the 2016
Customer Appreciation Program.

Any Quirks in place for these Loyalty Variants will be announced closer to their release on October 18th 2016.
Italicized text denotes items that are Fixed.

BLACKJACK BJ-2 MechWarrior Credits Reward
OVERVIEW
Tonnage 45
Engine 180 Standard
Top Speed 64.8 kph
Max Engine Rating 235
Armor 272 Standard
Internal Structure Standard
Heat Sinks 11 Double
Jump Jets 4 (4 Max)
ECM Capable No
MASC Capable No
WEAPONS AND EQUIPMENT
Head
Left Arm ER Large Laser
Left Torso Streak SRM 2 x2, Streak SRM Ammo, Double Heat Sink x2
Center Torso Engine
Right Torso Streak SRM 2 x2, Double Heat Sink x2
Right Arm ER Large Laser
Left Leg Jump Jet x2
Right Leg Jump Jet x2
HARDPOINTS
Head -
Left Arm 1 Energy (Actuators: Upper)
Left Torso 2 Missile, 1 AMS
Center Torso ---
Right Torso 2 Missile
Right Arm 1 Energy (Actuators: Upper)

BLACKJACK BJ-2 QUIRKS If you are reading this page at a later date, please note that these Quirks may have changed since the initial release of this 'Mech on October 18th 2016.
• Turn Rate +20%
• Torso Turn Rate (Yaw) +30%
• Structure Bonus (CT) +7
• Structure Bonus (LT/RT) +6
• Structure Bonus (LL/RL) +6
• Energy Cooldown +10%
• S-SRM2 Cooldown +10%
• Energy Range +5%
• Missile Velocity +10%

CATAPHRACT CTF-3L Inner Sphere Reward
OVERVIEW
Tonnage 70
Engine 280 XL
Top Speed 64.8 kph
Max Engine Rating 340
Armor 352 Standard
Internal Structure Standard
Heat Sinks 16 Double
Jump Jets 0 (0 Max)
ECM Capable No
MASC Capable Yes
WEAPONS AND EQUIPMENT
Head
Left Arm Medium Pulse Laser, Double Heat Sink x2
Left Torso Medium Pulse Laser, MASC, Double Heat Sink
Center Torso Engine
Right Torso LB 10-X AC, Medium Pulse Laser, LB 10-X Ammo x2
Right Arm ER PPC, Medium Pulse Laser, Double Heat Sink x2
Left Leg
Right Leg
HARDPOINTS
Head
Left Arm 1 Energy (Actuators: Upper, Lower, Hand)
Left Torso 1 Energy, 1 AMS
Center Torso
Right Torso 1 Energy, 1 Ballistic
Right Arm 2 Energy (Actuators: Upper)

CATAPHRACT CTF-3L QUIRKS If you are reading this page at a later date, please note that these Quirks may have changed since the initial release of this 'Mech on October 18th 2016.
• Torso Turn Rate (Yaw) +25%
• Structure Bonus (CT) +22
• Structure Bonus (LT/RT) +15
• Structure Bonus (LA/RA) 11
• Structure Bonus (LL/RL) +15
• Ballistic Range +10%
• Ballistic Cooldown +15%
• Pulse Laser Heat Generation -5%

STALKER STK-3Fb Top-Tier Inner Sphere Reward
OVERVIEW
Tonnage 85
Engine 255 Standard
Top Speed 48.6 kph
Max Engine Rating 310
Armor 496 Standard
Internal Structure Standard
Heat Sinks 17 Double
Jump Jets 0 (0 Max)
ECM Capable Yes
MASC Capable No
WEAPONS AND EQUIPMENT
Head
Left Arm LRM 15 w/ Artemis IV FCS, Medium Laser x2, Double Heat Sink
Left Torso ER Large Laser, LRM Artemis Ammo x3, Double Heat Sink x2, CASE
Center Torso Engine, Guardian ECM Suite
Right Torso ER Large Laser, Double Heat Sink x3
Right Arm LRM 15 w/ Artemis IV FCS, Medium Laser x2, Double Heat Sink
Left Leg
Right Leg
HARDPOINTS
Head
Left Arm 2 Energy, 1 Missile (Actuators: Upper)
Left Torso 1 Energy
Center Torso 1 ECM
Right Torso 1 Energy, 1 AMS
Right Arm 2 Energy, 1 Missile (Actuators: Upper)

STALKER STK-3Fb QUIRKS If you are reading this page at a later date, please note that these Quirks may have changed since the initial release of this 'Mech on October 18th 2016.
• Turn Rate +10%
• Accel/Decel Rate +10%

HELLBRINGER HBR-F Clan Reward
OVERVIEW
Tonnage 65
Engine 325 XL
Top Speed 81 kph
Armor 256 Standard
Internal Structure Standard
Heat Sinks 13 Double
Jump Jets 0 (0 Max)
ECM Capable No
MASC Capable No
WEAPONS AND EQUIPMENT
Head
Left Arm LB 10-X AC, ER Medium Laser, LB 10-X Ammo
Left Torso ER Medium Laser
Center Torso Engine
Right Torso SRM 6, ER Medium Laser, SRM Ammo
Right Arm LB 10-X AC, ER Medium Laser, LB 10-X Ammo
Left Leg
Right Leg
OMNIPOD HARDPOINTS
Head
Left Arm 1 Ballistic, 1 Energy (Available Actuators: Upper, Lower)
Left Torso 1 Energy
Center Torso
Right Torso 1 Missile, 1 Energy
Right Arm 1 Ballistic, 1 Energy (Available Actuators: Upper, Lower)

HELLBRINGER HBR-F Quirks If you are reading this page at a later date, please note that these Quirks may have changed since the initial release of this 'Mech on October 18th 2016.
Set of 8
• XP Bonus +2.5%
* Due to an entry error the HBR-F (L) may not possess this Set of 8 XP Bonus upon its initial release. The Bonus will be restored at the earliest opportunity.

SUMMONER SMN-F Top-Tier Clan Reward #1
OVERVIEW
Tonnage 70
Engine 350 XL
Top Speed 81 kph
Armor 364 Ferro-Fibrous
Internal Structure Standard
Heat Sinks 14 Double
Jump Jets 5 (5 Max)
ECM Capable No
MASC Capable No
WEAPONS AND EQUIPMENT
Head Fixed Armor Slot
Left Arm Fixed Armor Slot, Ultra AC/5, ER Medium Laser, Ultra AC/5 Ammo
Left Torso Fixed Armor Slot x2, LRM 10, LRM Ammo
Center Torso Engine, Jump Jet
Right Torso Fixed Armor Slot x2, ER Medium Laser
Right Arm Fixed Armor Slot, Ultra AC/5, ER Medium Laser, Ultra AC/5 Ammo
Left Leg Jump Jet x2
Right Leg Jump Jet x2
OMNIPOD HARDPOINTS
Head
Left Arm 1 Ballistic, 1 Energy (Available Acutators: Upper, Lower)
Left Torso 1 Missile
Center Torso
Right Torso 1 Energy
Right Arm 1 Ballistic, 1 Energy (Available Acutators: Upper, Lower)

SUMMONER SMN-F QUIRKS If you are reading this page at a later date, please note that these Quirks may have changed since the initial release of this 'Mech on October 18th 2016.
Set of 8
• Turn Rate +5%
• XP Bonus +2.5%
Left Arm
• UAC Range +5%
• ER Laser Range +5%
Left Torso
• LRM Spread -10%
• Additional LT Structure +15
Center Torso
• Energy Heat Generation -10%
• Acceleration +70%
• Deceleration +70%
• Turn Rate +35%
• Torso Yaw Speed +40%
• Reverse Speed +5%
• Speed +5%
• Additional CT Structure +11
Right Arm
• UAC Range +5%
• ER Laser Range +5%
Left Leg
• Additional LL Structure +15
Right Leg
• Additional RL Structure +15
SUMMONER SMN-M Top-Tier Clan Reward #2
OVERVIEW
Tonnage 70
Engine 350 XL
Top Speed 81 kph
Armor 364 Ferro-Fibrous
Internal Structure Standard
Heat Sinks 14 Double
Jump Jets 5 (5 Max)
ECM Capable No
MASC Capable No
WEAPONS AND EQUIPMENT
Head Fixed Armor Slot
Left Arm Fixed Armor Slot, LB 10-X AC, LB 10-X Ammo
Left Torso Fixed Armor Slot x2, Streak SRM 6, ER Small Laser
Center Torso Engine, Jump Jet
Right Torso Fixed Armor Slot x2, Streak SRM Ammo x2
Right Arm Fixed Armor Slot, ER PPC
Left Leg Jump Jet x2
Right Leg Jump Jet x2
OMNIPOD HARDPOINTS
Head
Left Arm 1 Ballistic (Available Acutators: Upper, Lower)
Left Torso 1 Missile, 1 Energy
Center Torso
Right Torso
Right Arm 1 Energy (Available Acutators: Upper, Lower)

SUMMONER SMN-M QUIRKS If you are reading this page at a later date, please note that these Quirks may have changed since the initial release of this 'Mech on October 18th 2016.
Set of 8
• Turn Rate +5%
• XP Bonus +2.5%
Left Arm
• LBX Spread -10%
• LBX Velocity +30%
• Ballistic Cooldown +10%
• Additional LA Structure +11
Center Torso
• Energy Heat Generation -10%
• Acceleration +70%
• Deceleration +70%
• Turn Rate +35%
• Torso Yaw Speed +40%
• Reverse Speed +5%
• Speed +5%
• Additional CT Structure +11
Right Torso
• Energy Range +5%
Right Arm
• Energy Cooldown +5%
• ERPPC Cooldown +5%
• ERPPC Velocity +30%
• Additional RA Structure +11
Left Leg
• Additional LL Structure +15
Right Leg
• Additional RL Structure +15


#2 Andre Marek at the Uni

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Posted 11 August 2016 - 05:52 PM

Am I the only one who hasn't bothered to figure out what a Top Tier collection is? Or does that just mean buying all mechs in a package?

#3 Cy Mitchell

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Posted 11 August 2016 - 05:53 PM

Summoners and a new Hellbringer. Nice!

#4 Andre Marek at the Uni

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Posted 11 August 2016 - 05:56 PM

View PostRampage, on 11 August 2016 - 05:53 PM, said:

Summoners and a new Hellbringer. Nice!

Suckoner

#5 jss78

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Posted 11 August 2016 - 06:04 PM

Thank you for the Blackjack!

I guess I'll have to level another two Cataphracts...

#6 The Dancing Joker

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Posted 11 August 2016 - 06:05 PM

would have loved to see the Hellbie or Summoner break the rules and get Endo Steel.

#7 Gentleman Reaper

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Posted 11 August 2016 - 06:05 PM

So most important are the missile-equipped Blackjack, MASC-equipped Cataphract and the ECM-equipped Stalker. The free Loki will be nice since I bought the Kodiak, although that Cataphract makes me want to buy the Cyclops...

#8 Kali Rinpoche

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Posted 11 August 2016 - 06:29 PM

CATAPHRACT CTF-3L!!! Come to papa! No longer floating in the unreleased swimming pool. I might have to bite the bullet and pick up another clan pack to finish off the categories.

I know they're aren't as dominate as they used to be but I can never have enough Phracts!


#9 Wintersdark

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Posted 11 August 2016 - 06:34 PM

View PostMarack Drock the Unicorn Wizard, on 11 August 2016 - 05:56 PM, said:

Suckoner


Dunno, haven't looked at the hardpoints yet, but it's TWO Summoner variants, so that's a bunch of hardpoint options.

The summoner isn't an intrisinctly bad robot; it's a solid 70t mech with a good body shape for spreading damage. It's failing is too few hardpoints to use multiple small weapons, and too little tonnage to use heavy weapons. More Energy hardpoints is one (if boring) way to fix it.

I'm pretty happy to be getting everything; I'm not a Cataphract man but MASC? That covers one of my largest irritations with the chassis.

I'm not interested in blackjacks, so whatever there, but a cbill bonus Hellbringer CT is more than welcome too.

Also: ECM Stalker? That's a gnarly option right there.

#10 Kael Posavatz

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Posted 11 August 2016 - 07:03 PM

View PostWintersdark, on 11 August 2016 - 06:34 PM, said:


The summoner isn't an intrisinctly bad robot; it's a solid 70t mech with a good body shape for spreading damage. It's failing is too few hardpoints to use multiple small weapons, and too little tonnage to use heavy weapons. More Energy hardpoints is one (if boring) way to fix it.


Sure, the thing is, this turns it into just another Clan heavy energy boat. Oh, the ballistic/energy mounts on the arms are interesting, but if we want to run mixed ball/beams we've got the Delta variant. This makes it easier to strip all your weapons. Missiles in the left-torso? Pretty much ever Summoner except the -D, but the -M comes with that interesting energy/missile combo in the left torso.

Toss in how energy draw is supposed to limit alpha-strike playstyle, and the tonnage cap seriously impedes the Summoner's ability to run a LRM payload and decent direct-fire capability. I've got a few SMN builds that I sometimes run. Occasionally they perform really well. Unless the quirks are something special I don't see either of these doing anything that what I already have can't do better.

Toss in the inconvenience I have to go through since PGI ditched Karma Koin and I see nothing that makes me want to make up the difference for the top tier collection.


Now, if you want to talk IS, the Blackjacks have been near and dear to my heart for a long long time. First set of mechs I bought (way back in Beta). First mechs I mastered. I still have some of my BJs. Missile hardpoints? Sweet!

MASC on a 'Phract? Yeah, that looks like fun.

The Royal Stalker? I've wanted that mech for...a very long time.

Clearly PGI is trying to tell me I picked the wrong side to be a loyalist for.

Edited by Kael Posavatz, 11 August 2016 - 07:09 PM.


#11 Taffer

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Posted 11 August 2016 - 07:03 PM

Do gifts count? So like my friend bought 2 origins packages; one for the both of us. Do we both get 1st tier, or does he get top tier and I get nothing? I assume it's the latter.

#12 Wintersdark

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Posted 11 August 2016 - 07:07 PM

View PostTaffer, on 11 August 2016 - 07:03 PM, said:

Do gifts count? So like my friend bought 2 origins packages; one for the both of us. Do we both get 1st tier, or does he get top tier and I get nothing? I assume it's the latter.

He who received the gift gets the reward. Who bought the gift doesn't matter.

It does matter WHEN you bought the gift packs though.

So, as you both got Origins packs redeemed, you'll both get Summoners.

#13 Taffer

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Posted 11 August 2016 - 07:17 PM

View PostWintersdark, on 11 August 2016 - 07:07 PM, said:

He who received the gift gets the reward. Who bought the gift doesn't matter.

It does matter WHEN you bought the gift packs though.

So, as you both got Origins packs redeemed, you'll both get Summoners.


Coolio, thanks Posted Image

Edited by Taffer, 11 August 2016 - 07:18 PM.


#14 Cy Mitchell

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Posted 11 August 2016 - 07:18 PM

View PostWintersdark, on 11 August 2016 - 06:34 PM, said:

Dunno, haven't looked at the hardpoints yet, but it's TWO Summoner variants, so that's a bunch of hardpoint options.

The summoner isn't an intrisinctly bad robot; it's a solid 70t mech with a good body shape for spreading damage. It's failing is too few hardpoints to use multiple small weapons, and too little tonnage to use heavy weapons. More Energy hardpoints is one (if boring) way to fix it.

I'm pretty happy to be getting everything; I'm not a Cataphract man but MASC? That covers one of my largest irritations with the chassis.

I'm not interested in blackjacks, so whatever there, but a cbill bonus Hellbringer CT is more than welcome too.

Also: ECM Stalker? That's a gnarly option right there.



Yeah, I do not want the Blackjack but I qualify for it. It would be nice to be able to sell it and keep the MechBay. I qualify for the Hellbringer and it will be nice to finally have a fourth variant of that. As far as the Summoners, I do not currently own one but have been considering getting them for a while now. I would have to upgrade both my Kodiak and Huntsman pack by spending another $20 on each. That would get me the special variants of each of those and the two new Summoners. I could pick up the other Summoner with C-Bills during the Heavy Sale and Event in September. So $40 for 5 Mechs, 1 Kodiak, 1 Huntsman and 2 Summoners + a C-Bill acquired Summoner.

Only thing is, I already have more Mechs than I need because I only regularly play my Hellbringers and Novas unless I am leveling something. Posted Image

Edited by Rampage, 11 August 2016 - 07:19 PM.


#15 White Bear 84

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Posted 11 August 2016 - 07:19 PM

Should be getting the lot, might have to jump back in game to try them out.. ..maybe.

#16 El Bandito

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Posted 11 August 2016 - 08:07 PM

High mounted dual CERPPC Summoner? Six missile hardpoint Summoner? Tag slot on top of 5 missile slots? Yes to both.

Edited by El Bandito, 12 August 2016 - 10:44 AM.


#17 TheArisen

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Posted 11 August 2016 - 08:29 PM

Missile BJ & ECM Stalker... Epic.

#18 Luscious Dan

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Posted 11 August 2016 - 09:22 PM

I skipped over the Summoner at first, then realised it was Nicolai Malthus' variant. Nice :D

#19 Aylek

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Posted 11 August 2016 - 11:01 PM

Really, really love those Summoners. Energy mounts in the STs are great and offer a lot of possibilities for this chassis. Love it.

MASC sadly won't help the CTFs a lot I guess. That thing is ripe for a complete overhaul like Catapults.

BJ-2 is something a lot of players where rooting for since the BJs were released back in the days. This has the potential to be a nasty little SRM striker.

ECM capable Stalker means I don't need to buy the Cyclops reinforcements. :D

#20 Dee Eight

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Posted 11 August 2016 - 11:44 PM

Cataphract with MASC and that oily camo ? YES PLEASE TAKE MORE MONEY.... (well actually I only need to spend more money for the stalker, I'm already getting every other mech reward).





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