Hellebore Springs Gen Rush
#1
Posted 17 August 2016 - 05:57 AM
Shadowplay didn't record my mic, but did record my TS audio (I was dropping solo and was hanging out in channel with someone else in my unit, and you can hear him) and the Gameday Audio stream of the Red Sox game I had on in the background (which means the video's audio is likely going to be blocked in the near future), but I was definitely giving orders to the team as best I could.
The first wave actually went better than it normally does with solos defending, but the second wave was a Kodiak push right to the final gen and Omega, which seems to be the common follow up when the first wave doesn't end the match.
#2
Posted 17 August 2016 - 07:05 AM
I rather fight.
#3
Posted 17 August 2016 - 07:09 AM
Just pointing out the obvious ones (I bet there are several other things):
- No scouting at all.
- All defending at Omega in the 1st wave.
- Focus fire?
- Not hurting their second wave by pushing out.
- Again defending at omega.
€dit: but to be fair, defending an Omega rush is really hard. even a good group on TS will struggle.
Edited by Colonel ONeill, 17 August 2016 - 08:07 AM.
#4
Posted 17 August 2016 - 08:52 AM
Colonel ONeill, on 17 August 2016 - 07:09 AM, said:
Just pointing out the obvious ones (I bet there are several other things):
- No scouting at all.
- All defending at Omega in the 1st wave.
- Focus fire?
- Not hurting their second wave by pushing out.
- Again defending at omega.
€dit: but to be fair, defending an Omega rush is really hard. even a good group on TS will struggle.
The problem is, where else can you defend? If you push to meet the lights jumping over the gate, they will run right by you, and you won't be able to catch up with them before they get all the gens. They send the assaults through the other gate to draw mechs away from the Omega area, and it's not cowardice that everyone stayed back, they did because I was telling them to not get drawn away and leave the gens open to lights. Had we gone forward to meet the assaults, the game would have been over instantly, with how fast their lights go for the gens. Even staying full back, we only managed to save one gen in the first wave.
Like, we're not lucky they just went for Omega, this is all they do, they don't ever go for mechs, so it doesn't matter what position we give them for trading. I had a hunch the second wave would be all Kodiaks, but if they did the same as the first wave again, the game is instantly over as well.
Edited by Husker Dude, 17 August 2016 - 08:57 AM.
#5
Posted 17 August 2016 - 09:26 AM
The heavier mechs should be in E2. On both hills, you got kind of good lines towards the south gate. Put strikes on them and use Dakka/Gauss to suppress.
If you know what their plan is, you can concentrate on one group, and after you killed em fast go for the other.
Good spots on that map are B2, C1, D3 on the hills, and all the hills in E2. You usually dont wanna be in the low ground near omega. DPS builds are good to stop these kind of pushes.
€dit:
I tried to draw the firelines I have in mind. As I said, to counter the strat from the video, I would send the lights up north and the heavier mechs to the south or middle. You can cover omega from different angles. Good luck!
Edited by Colonel ONeill, 17 August 2016 - 10:25 AM.
#6
Posted 17 August 2016 - 01:14 PM
#7
Posted 17 August 2016 - 02:06 PM
As far as the assaulting going north gates gotta put a lance up there to slow them down.
#8
Posted 18 August 2016 - 12:58 AM
#9
Posted 18 August 2016 - 03:05 AM
Husker Dude, on 17 August 2016 - 08:52 AM, said:
The problem is, where else can you defend? If you push to meet the lights jumping over the gate, they will run right by you, and you won't be able to catch up with them before they get all the gens. They send the assaults through the other gate to draw mechs away from the Omega area, and it's not cowardice that everyone stayed back, they did because I was telling them to not get drawn away and leave the gens open to lights. Had we gone forward to meet the assaults, the game would have been over instantly, with how fast their lights go for the gens. Even staying full back, we only managed to save one gen in the first wave.
Like, we're not lucky they just went for Omega, this is all they do, they don't ever go for mechs, so it doesn't matter what position we give them for trading. I had a hunch the second wave would be all Kodiaks, but if they did the same as the first wave again, the game is instantly over as well.
lights kill lights.
have 2 lights at each gate to scout where the opponents come in have the lights be stationed at omega. if the scouts spot the heavies at a gate, the big ball roles to that side, and the lights stay at omega with a scout left at the gate the big ball does not appear. Once you can confirm the opponent team is full at the one side let your lights come to help. If mechs are still missing there, they mostlikely come the other way and then you have your lights at omega going to inetrcept the lights on the other gate that the remainign scout will surely spot.
then you have a fair setup but it will require some patient scouts knowing they won't be in the pew pew action a lot. The worst is just waiting at omega all the time as this takes you away the time to shoot down mechs that focus on omega alone.
However in pugs where you cannot coordinate which mechs are chosen at the drop and such this is very low in chance to work as it requires havign the right mechs available and doing their job.
tee5, on 18 August 2016 - 02:54 AM, said:
Says Stahlherz. Who's unit was many, many times killing the enemies of the first wave, and in the pause taking down Omega in first wave.
I was there. So don't say its not true.
Yeah I know you wanted to take over the planet.
But nobody had fun.
EDIT: Spelling.
FW is about conquering planets if you want to have "fun" go group queue or solo queue.
Edited by Lily from animove, 18 August 2016 - 03:08 AM.
#10
Posted 19 August 2016 - 10:40 PM
#11
Posted 26 August 2016 - 12:52 PM
like said before 12man against randoms seldom works, the glorious shocking defenses that i won on such defense can be counted on my fingers
ha ha, teamplay is OP, merciful enemies you had
and then the next is counter attack so if you dont like gen rushes, win on the counter
look how they did it, assemble a team and do it on their turf
Edited by multisoul, 26 August 2016 - 01:12 PM.
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