-Okay. So I'm playing a Marauder with 4x Medium Pulse Lasers, an AC/20, and the MPLs are set to chain-fire. So I fire one, two, three, four, and then notice that I've cracked the armor, so I try to put a slug in my enemy. That's 24 Energy used, with another 20 from the AC/20, since it's by damage, so I trip the energy-to-heat penalty, even though I was smart about my shots and firing
circuits.
Meanwhile, someone else runs up to me with six MPLs set on one firing circuit. Blam, they try to splat me right in the face. That's 36 energy , tripping the same energy-to-heat penalty, BUT they've drained less power, since I used 44, and they've used 36. Hardly seems fair to me that the player using chain-fire pays the same price as the alpha striker.
-Is it possible that the energy draw should be tied to heat? That seems more logical anyways. Power doesn't register damage at a destination, but it would register heat. Maybe provide a static penalty of 10 power drawn by Gauss Rifles?
-A second dilemma here is how the whole point of having UACs is that you can fire them without interruption. Doesn't that make them worthless now?
-Also, if this theory carries through to its logical conclusion, rounds will take a LOT more time, severely reducing the number of rounds everyone can play. Does this mean mechs, weapons, equipment, etc, will see an across-the-board reduction on cost to reflect our reduced earning ability?
-If this is going to be the system now, why not eliminate ghost heat completely? Seems like power draw is the consequence now, not ghost heat.
As it stands, this seems like a poorly-conceived and poorly-implemented system to fix a problem by creating even bigger problems.
Edited by Abdication, 18 August 2016 - 05:36 PM.