Some issues I have found/anticipate:
1) Event weekend drawing light/medium/heavy/assault pilots to live server results in low participation
2) Testing of ancillary 'stuff' distracts from energy draw
3) Ancillary stuff makes it difficult to determine if something is 'good' because energy draw is working, or because other factors are synergizing to make it appear energy draw is working
4) Testing medium (4v4 quickplay, no matchmaking) is a medium that does not accurately mimic the game as is. The features that support the one type of 4v4 (Scouting) are not active including but not limited to: info beacons, homogenous tech teams, tonnage caps, etc.
0
General Issues
Started by Kael Posavatz, Aug 18 2016 04:55 PM
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users