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Two Tweaks For Build 2


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#1 East Indy

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Posted 18 August 2016 - 07:33 PM

A player created a spreadsheet that lets us easily look at outliers and other comparisons.

It's plain right away that:

1) Extremely high-alpha, front-loaded weapons can maintain fire for unexpectedly long amounts of time.
2) Short-range builds, reliant on SRMs, generate heat at a rate that seems inconsistent with above.

I suggest four changes for a future build — at least worth testing internally.

1) Create a third weapon class for for Gauss, PPCs and autocannons. Give this class a modifier of 1.5x.
2) Remove for reduce the double-tap penalty for Clan Ultra autocannons.
3) Lower the Cluster Weapon modifier to 0.67x.
4) Reduce LRM speed slightly (remember, it was buffed to compete in a long-dead meta).

While this does slightly complicate categorization of weapons, it closes loopholes that are obvious within hours, and will probably quickly be adopted as a new meta.

Edited by East Indy, 18 August 2016 - 07:50 PM.






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