Alistair Winter, on 19 August 2016 - 05:36 AM, said:
What packs? Light mechs are the least popular mechs in the game. Most matches in QP have 1 light mech per team, if that. If you get 2 light mechs, one of them is likely to be a Kit Fox or Adder or some other slow piece of sh*t that can't keep up anyway. Light mech wolf packs went extinct a long time ago.
Yes, I want more lights in a team not to be the only one. It is sad to see low lights population. But lights packs are not extinct, mind you, I got from them quite often not to believe than I'm safe in a DWF while lumbering somwhere.
Alistair Winter, on 19 August 2016 - 05:36 AM, said:
So basically wait for the real heroes to do the damage, or go out and hunt bad players that are out of position? And if the enemy team doesn't have lone mechs that are easy pickings, you're screwed?
What heroes? Deathball is not anything good. And a good team usually have more than this. I've seen how a good light pilot rip the flank of a firing line. One by one. They were not lone. So, while I get what you are trying to say, you are the same time imply that I have a notion 'usless junk' towards light or any other mech no capable of 70+ alpha and also trying to makeme say that there is bad way to fight and a good way. That's rude.
Good positioned snipper of spotter can wreck chaos on enemy team on most of the maps. Those 'heroes' rushing headlong into firing lines... that's stupidity and a 'good' game. So, you are wrong here in many aspects.
Alistair Winter, on 19 August 2016 - 05:36 AM, said:
Capping means standing still on a square. That's not fun for anybody. It's one of the many reasons why Conquest is basically Team Deathmatch, and people are constantly begging light mechs to cap or defend base. It's boring.
Yes, it's boring. And I play lights, so I have my fun out of it. Pulled not a single game via cap. Best thing was 10-2 win in the old assault. Anyway, I have some different view on capping and don't mind doing so when I play light.
Alistair Winter, on 19 August 2016 - 05:36 AM, said:
Speed isn't worth sh*t when 35 ton light mechs are big enough to easily get demolished by heavy mechs with twice the firepower anyway. Hell, many heavy mechs have more structure quirks than the best light mechs anyway. Not to mention that the speed advantage isn't really that big, now that 90 kph is basically the norm for heavy mechs. Good luck trying to completely outmaneuver a group of Timber Wolves and Stormcrows on these tiny maps.
That balance and I do not know what to say other than that you can run away from Timbers if you are not the LMS. Strormcrows are different, but they should be that way. Anyway, speed in terms of manuvering and lending some help was brought up, not the speed as combat advantage or how to translate extra 10 kmph into balanced firepower trade-off.